Super Smash Bros. Melee
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Fortress hogging: Difference between revisions

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'''Fortress hogging''' is a [[:Category:Techniques (SSBM)|technique]] in ''[[Melee]]'' that allows {{SSBM|Bowser}} to grab onto the edge after simply using his [[Whirling Fortress]] on the stage. Fortress hogging is performed by timing the Whirling Fortress so that the end of the animation allows Bowser to fall past the stage and in turn, grab on to the edge. However, on stages where there are sloped edges, like [[Yoshi's Story]], Bowser will automatically Fortress hog onto the edge regardless of the position he is facing, given he is not facing away from the stage after falling.
'''Fortress hogging''' is a [[:Category:Techniques (SSBM)|technique]] in ''[[Melee]]'' that allows {{SSBM|Bowser}} to grab onto the edge after simply using his [[Whirling Fortress]] on the stage. Fortress hogging is performed by timing the Whirling Fortress so that the end of the animation allows Bowser to fall past the stage and in turn, grab on to the edge. However, on stages where there are sloped edges, like [[Yoshi's Story]], Bowser will automatically Fortress hog onto the edge regardless of the position he is facing, given he is not facing away from the stage after falling.



Revision as of 09:20, August 16, 2015

Merge.png It has been suggested that this article or section be merged with Whirling Fortress.
The reason given for the merge is: Appears to be a permanent stub on its own. (Discuss)

Fortress hogging is a technique in Melee that allows Bowser to grab onto the edge after simply using his Whirling Fortress on the stage. Fortress hogging is performed by timing the Whirling Fortress so that the end of the animation allows Bowser to fall past the stage and in turn, grab on to the edge. However, on stages where there are sloped edges, like Yoshi's Story, Bowser will automatically Fortress hog onto the edge regardless of the position he is facing, given he is not facing away from the stage after falling.

Fortress hogging can be useful to quickly edgehog a recovering opponent, and allow Bowser to reach the edge faster than he normally would by walking or running.

See also

Video

<youtube>oGgg8YomIDI</youtube>

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