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Multi-Man mode: Difference between revisions

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The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''SSB4'',  players can face up to four or three Mii Fighters at once during both single-player and co-op respectively, and in the Wii U version up to five or four Mii Fighters at once during both single-player and  co-op respectively.
The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''SSB4'',  players can face up to four or three Mii Fighters at once during both single-player and co-op respectively, and in the Wii U version up to five or four Mii Fighters at once during both single-player and  co-op respectively.


==List of Modes==
==List of Multi-Man Modes==
===''Introduced in [[Super Smash Bros. Melee|Melee]]''===
===''Introduced in [[Super Smash Bros. Melee|Melee]]''===
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]]
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]]
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**Clearing ''100-Man'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''
**Clearing ''100-Man'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''
*[[3-Minute mode|'''3-Minute''']], which challenges the player to defeat as many opponents as possible within 3 minutes.
*[[3-Minute mode|'''3-Minute''']], which challenges the player to defeat as many opponents as possible within 3 minutes.
*[[15-Minute mode|'''15-Minute''']], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. This mode is removed in [[Multi-Man Mode#List of Modes#Multi-Man Smash|Multi-Man Smash]].
*[[15-Minute mode|'''15-Minute''']], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. This mode is removed in [[Multi-Man Mode#List of Multi-Man Modes#Multi-Man Smash|Multi-Man Smash]].
** Clearing ''15-Minute Melee'' will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
** Clearing ''15-Minute Melee'' will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]] themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]] themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.

Revision as of 04:31, August 14, 2015

Ness fights in the 100-Man Melee.

Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a mode in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), and Super Smash Bros. 4 (as Multi-Man Smash). This mode pits the player against up to five opponents at once, challenging him or her to defeat as many of them as possible under various pretenses. The player is given one stock; all enemies are given high damage ratios, which allow them to get knocked back very easily. The mode is generally a single-player endeavor, though all modes in Multi-Man Brawl and Multi-Man Smash (excluding Rival Smash) can be played with up to two players cooperatively, the former which additionally allowed for online co-op.

The opponents faced vary throughout each game in the series; Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat Mii Fighters. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in Brawl during both single-player and co-op modes. In the 3DS version of SSB4, players can face up to four or three Mii Fighters at once during both single-player and co-op respectively, and in the Wii U version up to five or four Mii Fighters at once during both single-player and co-op respectively.

List of Multi-Man Modes

Introduced in Melee

Sonic fights in the 100-Man Brawl mode.

Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.

  • 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
    • Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in SSB4
  • 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
  • Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
    • Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock Duck Hunt.

Introduced in Brawl

No new modes are introduced. Players fight the Fighting Alloys. Multi-Man Brawl can be played with up two players locally or over Nintendo Wi-Fi Connection.

Introduced in SSB4

Removes 15-Minute mode. Players fight the Fighting Mii Team. Multi-Man Smash can be played with up two players locally, but not over Nintendo Network.

  • Rival, which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow local co-op.
  • Every 50th opponent fought is spawned as a giant character, and every last opponent is a giant version of the player's character.

Items

Prior to SSB4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.

Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon.

In SSB4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.

Other Appearances

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • The Fighting Wire Frames and the Fighting Alloy Team cannot use special attacks or grab onto ledges.
  • The Fighting Wire Frames cannot charge smash attacks. Their attacks are weaker than the ones they are based on, and have no fire, electric, or magic properties.
  • The Fighting Alloy Team cannot grab items nor receive growth, shrinking, or flower status effects. Blue Alloys have no magic or fire attack properties.
  • The Fighting Mii Team's appearances are culled from Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough.
  • The Fighting Mii Team will humorously attempt to recover by Footstool Jumping off each other.
  • The Fighting Mii Team do not have defined heads. When inflicted with the flower ailment it will instead sprout from the Mii's neck, without any change of expression.
  • In Super Smash Bros. for Nintendo 3DS, there was a glitch involving Yoshi: If Yoshi uses Egg Lay on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4.
  • Kirby cannot copy any ability from any fighting team.
  • The final boss of the eShop game Kirby Fighters Deluxe is Team Dedede, which consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This is not the only instance of Kirby games borrowing ideas from the Super Smash Bros. series.