Super Smash Bros. 4

Super Pac-Man: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Added content.)
Tag: Mobile edit
Line 42: Line 42:
==Trivia==
==Trivia==
*While Pac-Man eats a Power Pellet in performing this move, [[ghosts]] on [[Pac-Maze]] or summoned from an [[Assist Trophy]] do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man.
*While Pac-Man eats a Power Pellet in performing this move, [[ghosts]] on [[Pac-Maze]] or summoned from an [[Assist Trophy]] do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man.
*There is a glitch in which Pac-Man with a [[Final Smash]] would "walk" off the stage in a weird and awkward way.


==References==
==References==

Revision as of 21:15, August 13, 2015

Template:Infobox Final Smash SSB4 Super Pac-Man (スーパーパックマン, Super Pac-Man), also stylized Super PAC-MAN, is Pac-Man's Final Smash.

Effect

In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet[1], which makes him transform him into his classic two-dimensional form and larger. While the Final Smash is active, the sound when Pac-Man consumes a Power Pellet plays on a loop. Pac-Man can move anywhere in the air, but only in 90-degree angles, similar to in his home series, and while in this form, if Pac-Man moves off the edge of the screen he wraps around to the other side of the stage[2], similar to his original game (if he tries to go off the top of a stage when the bottom extends past the blast line at that point, he will get stuck at the blast line). If Pac-Man runs into a wall while in this form, he will stop chomping until moved in a direction without a wall.

Each opponent "eaten" gets dealt 15% and moderate knockback, and they become a pair of floating "ghost" eyes as they get knocked back. Once the opponent is out of hitstun, they turn back into their normal self until Pac-Man eats them again. Pac-Man's chomps KOs at a fairly late percentage of 140%, but KOs are usually caused by Pac-Man chomping onto an opponent offstage.

When an opponent is consumed, a point value appears as if the opponent was a ghost in his home game. Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. The point value is completely aesthetic, showing nothing more than how many opponents Pac-Man has eaten (except in the event "The Big 7650!", where the points matter are used to win the event).

Trophy Description

Ntsc PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, PAC-MAN eats his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7650 points!

Pal PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just to a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!

Origin

Pac-Man has been seen growing a large size in a short cutscene in the original Pac-Man, where he was chased by a ghost when normal sized, then chases that ghost when giant sized; this was referenced in Pac-Man's reveal trailer.[3] He was not seen in this size during normal gameplay until Super Pac-Man, where special green pellets, known as Super Pellets, allowed him to temporarily increase in size, move faster, and break through doors.

Wrapping around the screen is a common feature of Pac-Man games, although usually there are specific points at which this is done, rather than applying for all sides of the screen.

The floating eyes that appear are reminiscent to those from the original Pac-Man. It was a form the ghosts take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a play through. These points rack up every time Pac-Man eats a ghost in the period of time he is invincible.

Skipping from 3200 to 7650 points is a common trait in the Pac-Man games, starting in Pac-Land. 7650 is a Japanese wordplay on "Namco".[4]

Events

Pac-Man is given infinite uses of Super Pac-Man in The Big 7650! where he must eat the Olimars until he scores a "7650". Although he is given infinite uses, the 15 second time limit only allows one usage for successful completion.

Gallery

Trivia

  • While Pac-Man eats a Power Pellet in performing this move, ghosts on Pac-Maze or summoned from an Assist Trophy do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man.
  • There is a glitch in which Pac-Man with a Final Smash would "walk" off the stage in a weird and awkward way.

References