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(It's me Brian if you haven't noticed.I added established facts, not my opinions. A frame trap is a form of shield pressure. You don't shield pressure with CS. It's not worth discussing with Miles who can't properly define subjective.) |
m (I know it's you Brian. I get that reason why you think Marth is bad and you're trying to establish facts. However, i'm in a tether totter about what are good subjective examples are in his or your view.) |
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==Attributes== | ==Attributes== | ||
Marth is a character based around the concept of tippers, gaining the most reward for remaining a specific distance away from his opponent. However, compared to his strong showing in the previous two games, he is significantly weaker overall in SSB4. | |||
The fundamental ideas of Marth remain intact. He has above-average movement speed overall and a moveset full of disjointed hitboxes that tend to cover wide arcs, allowing him to fight a step away from danger most of the time; in particular, having the fastest walk speed in the game lets him move quickly without being forced into his dash attack or up smash. Forward tilt, up tilt, and forward aerial are good examples of attacks that cover a lot of ground and keep Marth relatively safe when properly spaced. His up special, Dolphin Slash lets him recover from below and sweetspot the edge quickly, though its path is linear and easy to intercept. Shield Breaker gives Marth a horizontal boost when used in the air, acting as an alternate recovery option or situational edgeguard tool. | The fundamental ideas of Marth remain intact. He has above-average movement speed overall and a moveset full of disjointed hitboxes that tend to cover wide arcs, allowing him to fight a step away from danger most of the time; in particular, having the fastest walk speed in the game lets him move quickly without being forced into his dash attack or up smash. Forward tilt, up tilt, and forward aerial are good examples of attacks that cover a lot of ground and keep Marth relatively safe when properly spaced. His up special, Dolphin Slash lets him recover from below and sweetspot the edge quickly, though its path is linear and easy to intercept. Shield Breaker gives Marth a horizontal boost when used in the air, acting as an alternate recovery option or situational edgeguard tool. |