Marth (SSB4): Difference between revisions

Just added customs on his attributes. I'm not that good on editing attributes, make it more neutral, so someone need to correct it.
m (Really Miles?)
(Just added customs on his attributes. I'm not that good on editing attributes, make it more neutral, so someone need to correct it.)
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However, Marth has also seen a wide range of nerfs that limit his potential more. Most importantly, his overall range is much shorter, with altered hitboxes and animations resulting in less range for many attacks, undermining his former advantage. His moveset is also slower in general compared to ''Brawl'', with many of his attacks being given more startup lag, more ending lag, or shorter hitbox duration. With the removal of chaingrabbing, all of Marth's throws have less utility, being too weak for reliable KOs yet too strong for reliable followups. Overall, these changes combine to hinder both his approach and his punishing abilities.
However, Marth has also seen a wide range of nerfs that limit his potential more. Most importantly, his overall range is much shorter, with altered hitboxes and animations resulting in less range for many attacks, undermining his former advantage. His moveset is also slower in general compared to ''Brawl'', with many of his attacks being given more startup lag, more ending lag, or shorter hitbox duration. With the removal of chaingrabbing, all of Marth's throws have less utility, being too weak for reliable KOs yet too strong for reliable followups. Overall, these changes combine to hinder both his approach and his punishing abilities.
With customs turned on, Marth gain some options to address some of his flaws. Dashing Assult lets him punish landings along with rolls, create trap situation, and forcing opponents off stage. Crescent Slash gives Marth more horizontal recovery, but with less vertical recovery. It grants him a reliable follwups from his forward throw and can combo out of his aerials. It can create frame traps and can KO earlier off stage near the ledge. Iai Counter has quick counter start up (3 frames), increased range, and damage, but it has less counter frames. It can aid his recovery a little, if he reads opponents attack successfully. Even if it doesn't hit the opponent, the dashing animation allows Marth to avoid attacks safely.


==Changes from ''Brawl''==
==Changes from ''Brawl''==