Marth (SSB4): Difference between revisions
→Changes from Brawl
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Marth was significantly [[nerf]]ed overall from ''Brawl''; while he received some positive changes, the [[buff]]s he received are not quite enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes outside of | Marth was significantly [[nerf]]ed overall from ''Brawl''; while he received some positive changes, the [[buff]]s he received are not quite enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes outside of edgestealing and shield damage changes. | ||
While some changes like a stronger Counter and better Shield Breaker serve to aid Marth slightly in tournaments, they do not help him as much as he has been worsened. As a result, he has a mediocre playerbase, however it has been slowly growing over time. | While some changes like a stronger Counter and better Shield Breaker serve to aid Marth slightly in tournaments, they do not help him as much as he has been worsened. As a result, he has a mediocre playerbase, however it has been slowly growing over time. |