24,486
edits
Serpent King (talk | contribs) m (→In Super Smash Bros. Melee: wtf? Computer freaked out. Also, I'm blind. Sorry guys.) |
Serpent King (talk | contribs) (→In Super Smash Bros. Melee: oh ffs.) |
||
Line 13: | Line 13: | ||
Occasionally, after three matches, the player may find a [[trophy]] in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them. | Occasionally, after three matches, the player may find a [[trophy]] in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them. | ||
It is available through ''Melee'''s {{SSBM|debug menu} (known internally as "HEAL") | It is available through ''Melee'''s {{SSBM|debug menu}} (known internally as "HEAL"), but it is nearly impossible to KO opponents, normally requiring a powerful hit with high percentage to the top left corner of the screen. It is also possible to KO opponents anywhere if an attack is powerful enough, even through the ground (such as scale 5.00, and offence ratio 3.00 with [[Giga Bowser|Metal Giga Bowser]] hitting scale 0.10, and defence ratio 3.00 [[Pichu (SSBM)|Pichu]] with a [[Bowser Bomb]]). Also if player 1 touches the teleporter, the game will end and [[game crash|freeze]]. | ||
If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. | If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. |
edits