Super Smash Bros. Brawl
Super Smash Bros. 4

Drill Rush: Difference between revisions

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==Origin==
==Origin==
The move is derived from [[Kirby]]'s Running-B move of the same name when he has the [[Master]] Ability (which he has when he uses Meta Knight's [[Galaxia|sword]]) in ''[[Kirby and the Amazing Mirror]]'', so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''[[Kirby Air Ride]]''.
The move is derived from [[Kirby]]'s Running-B move of the same name when he has the [[Master]] Ability (which he has when he uses Meta Knight's [[Galaxia|sword]]) in ''[[Kirby & The Amazing Mirror]]'', so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''[[Kirby Air Ride]]''.


==Gallery==
==Gallery==

Revision as of 11:47, July 25, 2015

Drill Rush
SSB4 - Metaknight Screen-6.jpg
Drill Rush in Super Smash Bros. for Wii U.
User Meta Knight
Universe Kirby
Article on WiKirby Drill Rush

Drill Rush (ドリルラッシュ, Drill Rush) (formerly named the "Triple Dash") is Meta Knight's side special move. When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% damage for each hit. After using the attack, Meta Knight becomes helpless. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance.

In Super Smash Bros. 4, the move has added startup lag, and Meta Knight can now rebound off of surfaces upon impacting them with the near end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in Brawl.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. High-Speed Drill: Increases the speed and distance of the move, but unable to change the trajectory and reduces knockback from the attack.
    1. In Super Smash Bros. for Nintendo 3DS, this variation is a Challenge unlock, only obtainable by winning at least 5 Smash battles with Meta Knight.
  2. Shieldbreaker Drill: Much more shield damage, but reduced knockback and range.

Description from the Brawl Instruction Booklet

Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Spin into opponents with your sword.

Origin

The move is derived from Kirby's Running-B move of the same name when he has the Master Ability (which he has when he uses Meta Knight's sword) in Kirby & The Amazing Mirror, so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in Kirby Air Ride.

Gallery

Trivia

  • Surprisingly, if Meta Knight uses this move when under the effect of a Timer and the opponent isn't, he will do 30 hits in one move, with a maximum amount of 30% damage.

External links