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[[File:Skull Crusher Ganondorf Brawl.png|thumb|Landing with the move in ''Brawl''.]] | [[File:Skull Crusher Ganondorf Brawl.png|thumb|Landing with the move in ''Brawl''.]] | ||
Though [[Ganondorf]] was a [[clone]] of Captain Falcon in ''Melee'', his forward aerial is not a knee strike, but is instead an arcing downward punch resembling a faster version of [[Mario]]'s own forward aerial | Though [[Ganondorf]] was a [[clone]] of Captain Falcon in ''Melee'', his forward aerial is not a knee strike, but is instead an arcing downward punch resembling a faster version of [[Mario]]'s own forward aerial, nicknamed the "Skull Crusher". In ''Melee'', it has one frame less ending lag than the Knee Smash, but has less knockback than a sweetspotted Knee Smash and nearly twice as much landing lag, though it is still strong enough to reliably KO under 120%. Unlike the Knee Smash though, it has only one hitbox in ''Melee'', with longer reach, allowing the move to be landed easier, and does not produce an electrical effect. Due to its rather fast speed for such a strong attack (that has no sour spot hitboxes), and its great reach, the Skull Crusher became a pivotal move in Ganondorf's metagame. | ||
In ''Brawl'', the Skull Crusher was nerfed like the Knee Smash, despite gaining a slight increase in its knockback dealt. It has drastically longer ending and landing lag (which is made worse by the removal of [[L-canceling]], and the fact that it cannot [[Auto-canceling|auto-cancel]] from any height due to a glitch), covers less range, and received a sourspot hitbox that covers Ganondorf's arm, making the move require [[spacing]] to land properly. In comparison to the Knee Smash, there is much less difference in damage and knockback between its two hitboxes compared to the three hitboxes of Captain Falcon's knee (the Skull Crusher's sourspot can still KO under 150%, while the two sourspot hitboxes of the Knee Smash deal minimal damage and knockback). | In ''Brawl'', the Skull Crusher was severely nerfed like the Knee Smash, despite gaining a slight increase in its knockback dealt. It has drastically longer ending and landing lag (which is made worse by the removal of [[L-canceling]], and the fact that it cannot [[Auto-canceling|auto-cancel]] from any height due to a glitch), covers less range, and received a significantly weaker sourspot hitbox that covers a large portion of Ganondorf's arm, making the move require [[spacing]] to land properly. In comparison to the Knee Smash, there is much less difference in damage and knockback between its two hitboxes compared to the three hitboxes of Captain Falcon's knee (the Skull Crusher's sourspot can still KO under 150%, while the two sourspot hitboxes of the Knee Smash deal minimal damage and knockback). | ||
In ''Super Smash Bros. 4'', the Skull Crusher received a buff. The landing lag it possessed in ''Brawl'' was reverted to where it is now slightly less laggy than the ''Melee'' version, though the auto-cancel glitch is still present from ''Brawl''. The move's sourspot deals 1% more damage, and its knockback is now as powerful as the sweetspot's. Additionally, its base knockback was lowered but in return it has much higher knockback scaling. | In ''Super Smash Bros. 4'', the Skull Crusher received a significant buff, almost restoring its prowess to its ''Melee'' counterpart. The landing lag it possessed in ''Brawl'' was reverted to where it is now slightly less laggy than the ''Melee'' version, though the auto-cancel glitch is still present from ''Brawl''. The move's sourspot deals 1% more damage (now 1% less damaging than the sweetspot, rather than 2%), and its knockback is now as powerful as the sweetspot's, making it overall more less of a hamper as it was in ''Brawl''. Additionally, its base knockback was lowered but in return it has much higher knockback scaling like the Knee Smash in previous installments. | ||
==Trivia== | ==Trivia== |
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