Super Smash Bros. 4

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If an opponent is directly in front of Robin, he can use this special to curse them and drain health from them, damaging them while healing himself. When used  in front of an opponent, it will always inflict 15% damage. When Robin uses Nosferatu behind an opponent, he will be healed by 16%, with the opponent staying still as opposed to instantly turning around to their attacker. When in front, he will be healed by 13%. If an opponent gets caught in the special, any other opponent that comes in contact with the victim will be knocked back with [[darkness]] effect, albeit without taking damage. At this point, each time they would collide with an opponent under the effects of Nosferatu, they would take 1% damage along with the same knockback and darkness effect. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. After use, Robin will then be [[helpless]]. It also changes Robin's active Tome to Nosferatu if not already in use.  
If an opponent is directly in front of Robin, he can use this special to curse them and drain health from them, damaging them while healing himself. When used  in front of an opponent, it will always inflict 15% damage. When Robin uses Nosferatu behind an opponent, he will be healed by 16%, with the opponent staying still as opposed to instantly turning around to their attacker. When in front, he will be healed by 13%. If an opponent gets caught in the special, any other opponent that comes in contact with the victim will be knocked back with [[darkness]] effect, albeit without taking damage. At this point, each time they would collide with an opponent under the effects of Nosferatu, they would take 1% damage along with the same knockback and darkness effect. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. After use, Robin will then be [[helpless]]. It also changes Robin's active Tome to Nosferatu if not already in use.  


Nosferatu can be used a total of 4 times before it breaks. It respawns after 40 seconds have passed, giving it the longest respawn time of all of Robin's weaponry. This move also has a set knockback value and cannot K.O. the opponent through normal means.
Compared to Robin's other tomes, Nosferatu can only be used a total of 4 times before it breaks. It respawns after 40 seconds have passed, giving it the longest respawn time of all of Robin's weaponry along with the least uses of any tome in Robin's arsenal. This move also has a set knockback value and cannot K.O. the opponent through normal means, giving it no worth as a KO move but good use when Robin desperately needs a heal at high percentages. However, because of this move's extremely limited uses, it can be recklessly spammed during safe intervals in battle in order to easily obtain a throwable used tome in the quickest time possible, as the used tomes themselves have good KO potential when thrown.


The damage restored is directly proportional to the amount of more damage Robin has relative to the Nosferatu victim. At even percent, or if the opponent has taken more damage than Robin, he/she will recover 13% or 16% (front and behind respectively.) However, if Robin is at 999% and an opponent is at 0%, nosferatu will recover either 326% or 391% (front and behind respectively.) While this situation is unlikely to occur in the vast majority of battles, no specific equation is currently known. Front and behind, nosferatu recovers a maximum of 16% or 20% with a 25% difference, 24% or 29% with a 50% difference, 40% or 48% with a 100% difference, 56% or 67% with a 150% difference, and 72% or 86% with a 200% damage difference.
The damage restored is directly proportional to the amount of more damage Robin has relative to the Nosferatu victim. At even percent, or if the opponent has taken more damage than Robin, he/she will recover 13% or 16% (front and behind respectively.) However, if Robin is at 999% and an opponent is at 0%, nosferatu will recover either 326% or 391% (front and behind respectively.) While this situation is unlikely to occur in the vast majority of battles, no specific equation is currently known. Front and behind, Nosferatu recovers a maximum of 16% or 20% with a 25% difference, 24% or 29% with a 50% difference, 40% or 48% with a 100% difference, 56% or 67% with a 150% difference, and 72% or 86% with a 200% damage difference.


==Customization==
==Customization==

Revision as of 11:03, July 15, 2015

Nosferatu
Nosferatu2.png
Nosferatu in Super Smash Bros. for Wii U
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Nosferatu

Nosferatu (リザイア, Resire) is Robin's down special move in Super Smash Bros. 4.

Overview

If an opponent is directly in front of Robin, he can use this special to curse them and drain health from them, damaging them while healing himself. When used in front of an opponent, it will always inflict 15% damage. When Robin uses Nosferatu behind an opponent, he will be healed by 16%, with the opponent staying still as opposed to instantly turning around to their attacker. When in front, he will be healed by 13%. If an opponent gets caught in the special, any other opponent that comes in contact with the victim will be knocked back with darkness effect, albeit without taking damage. At this point, each time they would collide with an opponent under the effects of Nosferatu, they would take 1% damage along with the same knockback and darkness effect. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. After use, Robin will then be helpless. It also changes Robin's active Tome to Nosferatu if not already in use.

Compared to Robin's other tomes, Nosferatu can only be used a total of 4 times before it breaks. It respawns after 40 seconds have passed, giving it the longest respawn time of all of Robin's weaponry along with the least uses of any tome in Robin's arsenal. This move also has a set knockback value and cannot K.O. the opponent through normal means, giving it no worth as a KO move but good use when Robin desperately needs a heal at high percentages. However, because of this move's extremely limited uses, it can be recklessly spammed during safe intervals in battle in order to easily obtain a throwable used tome in the quickest time possible, as the used tomes themselves have good KO potential when thrown.

The damage restored is directly proportional to the amount of more damage Robin has relative to the Nosferatu victim. At even percent, or if the opponent has taken more damage than Robin, he/she will recover 13% or 16% (front and behind respectively.) However, if Robin is at 999% and an opponent is at 0%, nosferatu will recover either 326% or 391% (front and behind respectively.) While this situation is unlikely to occur in the vast majority of battles, no specific equation is currently known. Front and behind, Nosferatu recovers a maximum of 16% or 20% with a 25% difference, 24% or 29% with a 50% difference, 40% or 48% with a 100% difference, 56% or 67% with a 150% difference, and 72% or 86% with a 200% damage difference.

Customization

Customization was added in Super Smash Bros. 4. The two variations are:

  1. Distant Nosferatu: Nosferatu is used twice as far from Robin, making it easier to catch opponents without being directly in front of Robin. If the opponent is directly in front of Robin, the move will miss them entirely, as the dark energy is farther down, leaving Robin open to attack. This move deals 12% to the opponent, regardless if attacked from in front or from behind. When used in front of an opponent, it will cure Robin by 6%. When used from behind, it cures Robin by 8%.
  2. Goetia: Uses the tome Goetia, which is stronger than Nosferatu, but has no healing capabilities. It takes longer to start the move. At startup, Robin creates a dark vortex that pulls in foes before beginning to attack them. This attack has a relatively bigger range than Nosferatu, and summons a bigger dark energy spiral that engulfs the opponent and deals 19% damage.

Origin

Nosferatu is a special Dark tome from the Fire Emblem series (except for in the first five games and the Tellius series, in which Nosferatu is instead a generic tome or a Light tome). When a unit casts Nosferatu, however much damage he or she inflicts will return to the caster in the form of healing. This effect carries over into Smash 4. Additionally, Nosferatu tomes have lower accuracy, making it harder to hit enemy troops with it. This is reflected in Smash 4 by the difficulty in landing the move.

Goetia is another Dark tome that is introduced in Fire Emblem: Awakening. It is much stronger than Nosferatu, but does not have the healing property Nosferatu does. It is also easier to land in Awakening.

As a Tactician, Robin ordinarily cannot use dark magic in Fire Emblem: Awakening, though he can potentially wield such magic if he is promoted to a class that can, such as a Dark Mage. Sakurai gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".[1]

Gallery

Trivia

  • Nosferatu is the first down special move to belong to a Fire Emblem representative that is not Counter.
  • In Awakening, Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
  • This is one of the few moves that is able to hit behind the opponent without them automatically turning around upon taking damage.
  • Although difficult to hear, Robin will grunt menacingly once Nosferatu lands (only if he does not announce "Nosferatu!" while using the move). This applies to Female Robin as well.

References