CPU mode: Difference between revisions
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A '''CPU mode''' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU. | A '''CPU mode''' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU. Computer players can also be manipulated with an extended set of modes via the {{SSBM|debug menu}} | ||
==List of modes== | ==List of modes== | ||
*'''Stop''': Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to [[recover]] offstage, perform a [[floor recovery]] after entering a fallen position, make an input to get off a [[revival platform]], and perform a ledge jump when on a [[ledge]]. With the stop mode, players can also freely practice and test out with the stages, the moves of the player's character, and [[item]]s without the CPU bothering them. It is the default mode when Training mode is started. | *'''Stop''': Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to [[recover]] offstage, perform a [[floor recovery]] after entering a fallen position, make an input to get off a [[revival platform]], and perform a ledge jump when on a [[ledge]]. With the stop mode, players can also freely practice and test out with the stages, the moves of the player's character, and [[item]]s without the CPU bothering them. It is the default mode when Training mode is started. | ||
*'''Walk''': Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In | *'''Walk''': Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In the debug menu, it is known as WALK. ''[[Super Smash Bros. Melee]]''{{'}}s [[Event 19: Peach's Peril]] has {{SSBM|Peach}} set to the walk command. | ||
*'''Jump''': Causes a CPU to [[jump]] repeatedly in place. This allows the testing of attacks, the [[knockback]] and [[falling speed]] of the jumping character. In the | *'''Jump''': Causes a CPU to [[jump]] repeatedly in place. This allows the testing of attacks, the [[knockback]] and [[falling speed]] of the jumping character. In the debug menu, it is known as JUMP. | ||
*'''Evade''' ('''Run''' from ''[[Super Smash Bros. Brawl]]''): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in ''Melee''{{'}}s debug mode, it is known as ESCAPE. | *'''Evade''' ('''Run''' from ''[[Super Smash Bros. Brawl]]''): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in ''Melee''{{'}}s debug mode, it is known as ESCAPE. | ||
*'''Attack''': Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other. | *'''Attack''': Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other. |
Revision as of 20:08, July 6, 2015
A CPU mode is an action that a computer player can be set to perform in Training mode. Types of actions include standing still, walking, dashing, jumping, attacking, and allowing another player to control the CPU. Computer players can also be manipulated with an extended set of modes via the debug menu
List of modes
- Stop: Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to recover offstage, perform a floor recovery after entering a fallen position, make an input to get off a revival platform, and perform a ledge jump when on a ledge. With the stop mode, players can also freely practice and test out with the stages, the moves of the player's character, and items without the CPU bothering them. It is the default mode when Training mode is started.
- Walk: Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In the debug menu, it is known as WALK. Super Smash Bros. Melee's Event 19: Peach's Peril has Peach set to the walk command.
- Jump: Causes a CPU to jump repeatedly in place. This allows the testing of attacks, the knockback and falling speed of the jumping character. In the debug menu, it is known as JUMP.
- Evade (Run from Super Smash Bros. Brawl): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in Melee's debug mode, it is known as ESCAPE.
- Attack: Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other.
- Control (Human in Melee, nonexistent in SSB64 and Super Smash Bros. for Nintendo 3DS): Allows other players to control CPUs using separate controllers. The numbers of players active can fill in for the CPU (three players maximum). Known as "MAN" or "MANUAL" in debug mode.