Knee Smash: Difference between revisions

44 bytes added ,  9 years ago
→‎In Super Smash Bros. 4: Nothing about the move tells me it's been buffed overall.
(→‎In Super Smash Bros. 4: Nothing about the move tells me it's been buffed overall.)
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===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
The Knee Smash has been [[buff]]ed, being generally easier to sweetspot with. Additionally, the faster pace and greater [[hitstun]] of this game makes it easier for Captain Falcon to combo into it reliably, once again making the Knee Smash a potent finisher. However, its sourspot still only deals 3% damage, with much weaker knockback, though this still makes it useful for gimping. Also, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. Combined with this, the Knee Smash becomes more situational against grounded opponents. Although being easier to sweetspot with than it was Brawl, it is also noticeably more difficult to hit the sweetspot when compared to Melee.
The Knee Smash has had a slew of changes, but is overall nerfed. While it has slightly less startup, Captain Falcon still has very few ways of reliably landing a hard knee, even with the removal of hitstun cancelling from ''Brawl''. To further hamper its usefulness against grounded opponents, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. On top of all this, despite the Knee Smash's slightly bigger hitbox, it is still noticeably difficult to hit the sweetspot when compared to ''Melee''. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments.


==Skull Crusher==
==Skull Crusher==
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