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:What I read is that the first is saying it maxes out at 200% damage with a 2.0x amount of knockback, and the multiplier increases by one tenth (0.1) every 10% damage until it reaches 2.0x, which theoretically would be at 200%. Seems synonymous to me. But I suck at math. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 13:55, 21 June 2015 (EDT) | :What I read is that the first is saying it maxes out at 200% damage with a 2.0x amount of knockback, and the multiplier increases by one tenth (0.1) every 10% damage until it reaches 2.0x, which theoretically would be at 200%. Seems synonymous to me. But I suck at math. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 13:55, 21 June 2015 (EDT) | ||
::The default multiplier (by definition) is 1.0x. It goes up a step (0.1x) every 10%. At 200%, twenty steps have been made, so the multiplier has gone up by 2.0x. 2+1=3, so at 200%, the second line implies that the multiplier is '''3.0x''', not 2.0x. [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 14:00, 21 June 2015 (EDT) | ::The default multiplier (by definition) is 1.0x. It goes up a step (0.1x) every 10%. At 200%, twenty steps have been made, so the multiplier has gone up by 2.0x. 2+1=3, so at 200%, the second line implies that the multiplier is '''3.0x''', not 2.0x. [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 14:00, 21 June 2015 (EDT) | ||
:::...hmmm yeah. Idk which one is true then. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 14:02, 21 June 2015 (EDT) |