24,486
edits
Serpent King (talk | contribs) m (Linked to Pat Cashman) |
Serpent King (talk | contribs) |
||
Line 25: | Line 25: | ||
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some move cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss|bosses]] in Brawl are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in [[Super Smash Bros. Melee|Melee]]. The start button self-destructs any boss. | Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some move cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss|bosses]] in Brawl are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in [[Super Smash Bros. Melee|Melee]]. The start button self-destructs any boss. | ||
===Individual=== | ===Individual=== | ||
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Move! | !Move | ||
! width=10%|Input | |||
!Damage | |||
!Difficulty Multiplier | |||
!Description | |||
|- | |- | ||
|Big Swipe||B | |Big Swipe | ||
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} | |||
|22% | |||
|2.1 | |||
|Master Hand makes a wide swipe across the stage. | |||
|- | |- | ||
|Fake-Out Slap||B | |Fake-Out Slap | ||
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |||
|22% | |||
|2.2 | |||
|Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap. Buries the player. | |||
|- | |- | ||
|Finger Bullet||(Unusable)|| | |Finger Bullet||(Unusable) | ||
|8% | |||
|1.8 | |||
|Fires a pair of bullets. If HP is low, three pairs of bullets. | |||
|- | |- | ||
|Finger Drill||X | |Finger Drill||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | ||
|2% (ascent/descent), 4% (hits), 4% (end) | |||
| 1.0 (ascent/descent), 1.2d (hits), 1.0 (end) | |||
|Master Hand flies up and comes down onto the player, drilling into them. | |||
|- | |- | ||
|Finger Walk||X | |Finger Walk | ||
|{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} | |||
|8-12% (walk), 12-20% (kick) | |||
|1.5-1.8 (walk), 2.0 (kick) | |||
|Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them. | |||
|- | |- | ||
|Floor Sweep||A | |Floor Sweep | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} | |||
|10% | |||
|2.0 | |||
|Master Hand uses the back of his hand and sweeps across the platform 3 times. | |||
|- | |- | ||
|Flying Punch||A | |Flying Punch | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |||
|24% | |||
|2.6 | |||
|Master Hand zooms in from the background with a punch. | |||
|- | |- | ||
|Flying Slap|| | |Flying Slap | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | |||
|18-24% (clean), 13% (mid), 9% (late) | |||
|2.0-2.3 (clean), 1.2 (mid), 1.1 (late) | |||
|Master Hand flies in from the background and slaps the stage. | |||
|- | |- | ||
|Jetstream||B | |Jetstream | ||
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |||
|10% (startup), 22% (attack) | |||
|1.3 (startup), 2.4 (attack) | |||
|Master Hand fires into the air and swoops in from the background. | |||
|- | |- | ||
|Laser Nail||B||4 | |Laser Nail | ||
|{{Button|GCN|B|s=32px}} | |||
|4% | |||
|1.6 | |||
|Master Hand fires a laser from each fingertip. | |||
|- | |- | ||
|Power Punch||A | |Power Punch | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |||
|25% | |||
|2.5 | |||
|Master Hand hovers above the player and drops down in an explosive fist. | |||
|- | |- | ||
|Reverse Throw | |Reverse Throw | ||
|(Unusable) | |||
|14% | |||
|1.6 | |||
|Master Hand throws the player backwards. | |||
|- | |- | ||
|Squeeze | |Squeeze | ||
|(Unusable) | |||
|10% | |||
|1.5 | |||
|Master Hand's [[pummel]], once he grabs the player. Hits at most three times. Sets up for one of his two throws, if not escaped. | |||
|- | |- | ||
|Tri-Poke||A||9 | |Tri-Poke | ||
|{{Button|GCN|A|s=32px}} | |||
|9%, 14% | |||
|1.2 (hits 1-2), 1.3 (hit 3) | |||
|Master Hand pokes the air three times. The last poke is more powerful. | |||
|- | |- | ||
|Vertical Throw | |Vertical Throw | ||
|(Unusable) | |||
|22% | |||
|1.8 | |||
|Master Hand throws the player downwards into the stage. | |||
|} | |} | ||
===In combination with Crazy Hand=== | ===In combination with Crazy Hand=== | ||
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see [[Crazy Hand (SSBB)]]. | The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see [[Crazy Hand (SSBB)]]. |
edits