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(→Throws/other attacks: Throws haven't changed minus f throw's endlag) |
(→Special moves: Pound does the same amount of shield damage in Brawl (+20 shield damage)) |
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===Special moves=== | ===Special moves=== | ||
*{{nerf|[[Rollout]] deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent.}} | *{{nerf|[[Rollout]] deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent.}} | ||
*{{buff| Rollout is able to bypass certain counter moves.}} | *{{buff|Rollout is able to bypass certain counter moves.}} | ||
*{{buff|On stages with slopes such as Green Hill Zone and Corneria,Rollout will travel much faster and deal more damage than usual.(Dealing 18% damage when not even charged at all)}} | *{{buff|On stages with slopes such as Green Hill Zone and Corneria,Rollout will travel much faster and deal more damage than usual.(Dealing 18% damage when not even charged at all)}} | ||
*{{nerf|Pound has lost some of its momentum, reducing its horizontal recovery capabilities.}} | *{{nerf|Pound has lost some of its momentum, reducing its horizontal recovery capabilities.}} | ||
*{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}} | *{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}} |
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