Jigglypuff (SSB4): Difference between revisions

→‎Aerial attacks: Added correct info
(→‎Ground attacks: Corrected all false information.)
(→‎Aerial attacks: Added correct info)
Line 43: Line 43:


===Aerial attacks===
===Aerial attacks===
*{{nerf|Forward and down aerials deal less damage.}}
*{{nerf|Forward does 3% less damage (12 → 9%) and has less growth (108 → 98).}}
*{{buff|Neutral and back aerials deal 1% more damage and have more knockback.}}
*{{buff|Neutral aerial deals 1% more damage (10 → 11%) and has more knockback (20 base/90 growth → 30 base/100 growth).}}
*{{buff|Up air has more reach.}}
*{{buff|Up air has more reach.}}
*{{buff|Back aerial is drastically more powerful to the point where it can reliably KO under 120%.}}
*{{buff|Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).}}
*{{nerf|Due to back air's increased power, it loses some of its [[Wall of pain]] ability.}}
*{{nerf|Back aerial has more landing lag (15 frames → 18 frames).}}
*{{nerf|Down aerial's last hit now knocks back the opponent making it only possible to combo into Rest if the last hit is cancelled by tapping the down direction.}}
*{{nerf|Down aerial deals less damage (16 → 14%) and the last hit now knocks back the opponent, giving it less combo potential.}}
*{{buff|Down air seems to be easier to connect all of its hits with.}}
*{{buff|Down air is harder to SDI out of.}}


===Throws/other attacks===
===Throws/other attacks===
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