Project M

Charizard (PM): Difference between revisions

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[[Image:Red Army Charizard PM.png|thumb|right|Charizard's Red Army Costume (from ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]'') in Project M 3.5]]
[[Image:Red Army Charizard PM.png|thumb|right|Charizard's Red Army Costume (from ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]'') in Project M 3.5]]
'''Charizard''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. It was also heavily buffed. <!--tier position paragraph-->
'''Charizard''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from Brawl, gaining stronger, quicker, and generally more useful moves. <!--tier position paragraph-->


==Attributes==
==Attributes==
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===Attributes===
===Attributes===
*{{buff|Dash attack sends foes horizontally knocking foes offstage better, increasing overall utility.}}
*{{buff|Dash attack sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}}
*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance, and glide must also be done with down special while the air.}}
*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}}
*{{buff|Stamina mechanic has been removed.}}
*{{buff|Stamina mechanic has been removed.}}
*{{nerf|Glide attack can no longer be used effectively from a very close range, as it's in general easier to escape from it with [[DI]], and also because of the forward momentum that can cause Charizard to [[cross-up]] the foe and miss the final hit.}}
*{{nerf|Glide attack can no longer be used effectively from a very close range, as it is generally easier to escape it with [[DI]], and also due to the forward momentum causing Charizard to [[cross-up]] the foe and miss the final hit.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Neutral attack is now its old Jab 3 with a tighter animation which acts more as a launcher, and ends sooner than its old jab combo.}}
*{{buff|Neutral attack is now its old Jab 3 with a tighter animation, acting as an effective combo starter. It also ends sooner than Charizard's previous neutral attack.}}
*{{buff|Forward tilt is now its old down tilt with an altered animation than can be angled and has more reach.}}
*{{buff|Forward tilt is now its old down tilt with an altered animation that can be angled and has more reach.}}
*{{buff|Down tilt is now its old foward tilt and it has a sourspot which allows for better follow-ups and the sweetspot has more KO potential than Brawl's foward tilt.}}
*{{buff|Down tilt is now its old forward tilt. It has a sourspot which allows for follow-ups and a sweetspot that has more KO potential than Brawl's forward tilt.}}
*{{buff|Forward smash consists of a single hit, like the back aerial, and also possesses a more horizontal angle along with a [[Flame|flaming]] sweetspot at Charizard's mouth with increased knockback, making it much better for KOing, and both hitboxes are stronger than Brawl's foward smash.}}
*{{buff|Forward smash consists of a single, stronger hit and also possesses a more horizontal knockback angle, making it much more effective as a KO move. It also has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals increased knockback.}}
*{{buff|Up smash is now faster and is as strong as Brawl's and connects better.}}
*{{buff|Up smash is now faster and connects better.}}
*{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}}
*{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}}
*{{nerf|Up tilt has less KO potential.}}
*{{nerf|Up tilt has less KO potential.}}
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===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}}
*{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}}
*{{buff|Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move}}
*{{buff|Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move.}}
*{{buff|Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.}}
*{{buff|Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.}}
*{{buff|Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.}}
*{{buff|Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.}}
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===Grabs and Throws===
===Grabs and Throws===
*{{buff|Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but still acts as a [[tech-chase]].}}
*{{buff|Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but can still be used for [[tech-chase]]s.}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}}
*{{buff|Charizard has a new up throw called {{s|bulbapedia|Seismic Toss}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}}
*{{buff|Pummel does slightly more damage.}}
*{{buff|Pummel does slightly more damage.}}


===Special Moves===
===Special Moves===
*{{buff|[[Fly]] is renamed as the {{s|bulbapedia|Fire Spin}}, having an actual flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}}
*{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}}
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump, and it can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}}
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}}
*{{buff|New Side Special is Heat Wave that uses a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like Brawl's forward aerial, it is stronger up close, has more range, and is a greater edge guarder with more horizontal knockback than Rock Smash.}}
*{{buff|Charizard's new side special is Heat Wave that uses a similar animation to its old forward aerial. It is very powerful, dealing more damage and knockback up close, and has decent range, making it generally more effective than Rock Smash. It also provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}}
*{{buff|Charizard now has his own Final Smash, where he fires three powerful fire-breathing blasts}}
*{{buff|Charizard now has his own Final Smash, where he fires three huge fireballs that deal lots of damage and knockback.}}
*{{nerf|Up special no longer has super armor.}}
*{{nerf|Up special no longer has super armor.}}
*{{nerf|Heat Wave has less damage potential than its Rock Smash.}}
*{{nerf|Heat Wave has less damage potential than Charizard's previous side special, Rock Smash.}}


==Revisions==
==Revisions==
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*{{buff|Charizard manually cancelling a [[glide]] with a [[jump]] or by falling down no longer puts it into [[helpless]] state.}}
*{{buff|Charizard manually cancelling a [[glide]] with a [[jump]] or by falling down no longer puts it into [[helpless]] state.}}
*{{buff|[[Dash attack]] has less startup and the strong hit sends foes at a more outward angle.}}
*{{buff|[[Dash attack]] has less startup and the strong hit sends foes at a more outward angle.}}
*{{buff|[[Up tilt]] does a bit more damage on initial hit, and has less [[knockback]] growth. It additionally matches Charizard's wings more accurately.}}
*{{buff|[[Up tilt]] does a bit more damage on its initial hit, and has less [[knockback]] growth. It additionally matches Charizard's wings more accurately.}}
*{{buff|[[Down tilt]] hit duration is slightly longer.}}
*{{buff|[[Down tilt]] hit duration is slightly longer.}}
*{{buff|[[Forward smash]] hitbox is now active earlier, and the attack's sourspot now lasts for slightly longer. The flaming sweetspot was also repositioned to be easier to land.}}
*{{buff|[[Forward smash]]'s hitbox is now active earlier, and the attack's sourspot now lasts for slightly longer. The flaming sweetspot was also repositioned to be easier to land.}}
*{{buff|[[Neutral air]] hitboxes are now active for a bit longer.}}
*{{buff|[[Neutral air]] hitboxes are now active for a bit longer.}}
*{{buff|[[Forward air]] has been adjusted to give it better poking and offensive properties, while its weak hit now has a lower angle and has improved aesthetics.}}
*{{buff|[[Forward air]] has been adjusted to give it better poking and offensive properties, while its weak hit now has a lower knockback angle and has improved aesthetics.}}
*{{buff|[[Back air]]'s sourspot does more damage, is [[interruptibility|interruptible]] sooner, possesses a slightly larger sweetspot, and late hit no longer has set knockback.}}
*{{buff|[[Back air]]'s sourspot does more damage, is [[interruptibility|interruptible]] sooner, possesses a slightly larger sweetspot, and its late hit no longer has set knockback.}}
*{{buff|[[Up air]]'s SDI multiplier and freeze frames reduced to more common levels.}}
*{{buff|[[Up air]]'s SDI multiplier and freeze frames reduced to more common levels.}}
*{{buff|[[Down air]] has more knockback growth on grounded opponents.}}
*{{buff|[[Down air]] has more knockback growth on grounded opponents.}}
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*{{change|Forward throw has decreased knockback growth, hindering its KOing ability but following up better into other attacks.}}
*{{change|Forward throw has decreased knockback growth, hindering its KOing ability but following up better into other attacks.}}
*{{change|Down [[taunt]] is now properly [[taunt cancel]]able.}}
*{{change|Down [[taunt]] is now properly [[taunt cancel]]able.}}
*{{change|Aerial up special has more startup, but is stronger and more damaging near the start, and weaker later on.}}
*{{change|Aerial up special is stronger and more damaging near the start, however it is weaker later on and has more startup.}}


===v2.6b===
===v2.6b===
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*{{buff|Neutral special's max angle is slightly more vertical, and it can be additionally angled quicker. The move's hitboxes are also less SDIable and its knockback was increased slightly.}}
*{{buff|Neutral special's max angle is slightly more vertical, and it can be additionally angled quicker. The move's hitboxes are also less SDIable and its knockback was increased slightly.}}
*{{nerf|Down smash's interruptibility frames occur slightly slower than before.}}
*{{nerf|Down smash's interruptibility frames occur slightly slower than before.}}
*{{nerf|Glide uses up all of Charizard's jumps once used.}}
*{{nerf|Glide uses up all of Charizard's jumps.}}
*{{change|Down tilt's sweetspot angle is slightly more vertical.}}
*{{change|Down tilt's sweetspot angle is slightly more vertical.}}
*{{change|Down smash's hitboxes now vary in angles, and its inner hitboxes have priority over the outer hitboxes.}}
*{{change|Down smash's hitboxes now vary in angles, and its inner hitboxes have priority over the outer hitboxes.}}


===v3.0===
===v3.0===
*{{buff|Up special has less hangtime at the apex.}}
*{{buff|Up special has less hangtime at its apex.}}
*{{nerf|Forward aerial bone invincibility reduced to the duration of the active frames of the hitbox.}}
*{{nerf|Forward aerial bone invincibility reduced to the duration of the active frames of the hitbox.}}
*{{change|Forward throw animation tweaked.}}
*{{change|Forward throw animation tweaked.}}
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===v3.5===
===v3.5===
*{{buff|Down tilt deals more damage.}}
*{{buff|Down tilt deals more damage.}}
*{{buff|The flame deals more damage midway through neutral aerial.}}
*{{buff|The flame hitbox of neutral aerial deals more damage midway through the attack.}}
*{{nerf|The flame on Charizard's tail deals less damage at start of neutral aerial.}}
*{{nerf|The flame hitbox of netural aerial deals less damage at start of neutral aerial.}}
*{{nerf|Removed momentum halt from Fly and Glide.}}
*{{nerf|The momentum halt of Fly and Glide was removed.}}
*{{nerf|Landing lag on neutral air increased.}}
*{{nerf|Landing lag on neutral air increased.}}
*{{change|Now has a Final smash where it fires three fire-breathing blasts.}}
*{{change|Now has a Final Smash where it fires three large fireballs.}}
*{{change|Charizard has a new up taunt.}}
*{{change|Charizard has a new up taunt.}}


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|-
|-
!Neutral attack
!Neutral attack
| || 7%/9% (early/tip), 6%/7% (late/tip) || Swings one wing in front of it. Strong for a jab; has high base knockback with a diagonal angle. Sweetspot can KO at 200%. Propels Charizard forward if used repeatedly.
| || 7%/9% (early/tip), 6%/7% (late/tip) || Charizard swings one wing in front of it. It is strong for a jab, having high base knockback with a diagonal angle, setting up nicely for aerial followups.
|-
|-
!Forward tilt
!Forward tilt
| || 12% (head), 11% (neck) || Stretches its neck and bites. Good reach and power. Hitting with the neck produces less knockback. Can be angled, but doing so does not alter the damage.
| || 12% (head), 11% (neck) || Charizard stretches its neck forwards and bites. It has good reach and power. Hitting with the neck produces less knockback than hitting with the mouth. It can be angled, but doing so does not alter the damage.
|-
|-
!Up tilt
!Up tilt
| || 10% (clean), 7% (late) || Charizard forms a triangle with its wings and stabs upward. Can easily lead into aerial attacks.
| || 10% (clean), 7% (late) || Charizard forms a triangle with its wings and stabs upward. It can easily lead into aerial attacks.
|-
|-
!Down tilt
!Down tilt
| || 10% (tail), 12% (flame) || A tail sweep. Hard to sweetspot with. Sourspot has weaker knockback scaling that leads into aerials, while the flame has transcendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher.
| || 10% (tail), 12% (flame) || Charizard sweeps his tail across the ground. The sourspot has weaker knockback scaling that leads into aerials, while the flame sweetspot has transcendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| || 11% (clean), 9% (late) || Charizard kicks with a foot forward. Diagonal trajectory, has little lag compared to most dash attacks.
| || 11% (clean), 9% (late) || Charizard kicks forwards with a foot. Sends opponents at a diagonal trajectory, has little lag compared to most dash attacks.
|-
|-
!Forward smash
!Forward smash
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|22}} (sweetspot), {{ChargedSmashDmgSSBM|14}} (late) || Lunges its head forward while spitting small flames. Slow start-up, but is a strong horizontal finisher. Sweetspot is located at Charizard's mouth and has a flame effect.
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|22}} (sweetspot), {{ChargedSmashDmgSSBM|14}} (late) || Charizard lunges forwards while swinging its head in a large arc. It has slow start-up, but is a strong horizontal finisher, and has a very powerful sweetspot at the flaming part of Charizard's mouths.
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|11}} (hit 2) || Slashes upward twice with its two respective wings. Similar to Captain Falcon's up smash, but has faster startup and covers a wider area above Charizard.
| || {{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|11}} (hit 2) || Charizard slashes upward twice with both of its wings. It is similar to Captain Falcon's up smash, but has faster startup and covers a wider area above Charizard.
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|12}} (center), {{ChargedSmashDmgSSBM|14}} (edges) || Violently stomps the ground. The center of the attack deals less damage but has stronger knockback. Both hits have a [[meteor smash]] angle, which pops out grounded foes for combos, and can also punish [[ledge]]-hanging ones for a KO.
| || {{ChargedSmashDmgSSBM|12}} (center), {{ChargedSmashDmgSSBM|14}} (edges) || Charizard violently stomps on the ground, sending debris flying around it. It always [[meteor smash]]es, popping up grounded opponents and setting up for aerial combos, as well as punishing opponents hanging on the ledge.
|-
|-
!Neutral aerial
!Neutral aerial
| || 9% (tail), 11%/13%/10% (flame early/mid/late) || Spins vertically whilst swinging its tail. Compared to other spinning aerials, this attack only covers Charizard's tail. Not used very often due to the odd placement of the sweetspot, and because of Charizard's other superior aerial attacks, though it's the only aerial to completely surround it, which sometimes makes it effective for repelling foes.
| || 9% (tail), 11%/13%/10% (flame early/mid/late) || Charizard spins in a circle while swinging its tail. The sweetspot is located at the flame that is on the tip of Charizard's tail. Each part of the attack sends opponents at a different angle; the start of the move sends opponents upwards, the middle of the move sends opponents diagonally upwards and away from Charizard, while the end of the move sneds opponents diagonally upwards and behind Charizard.
|-
|-
!Forward aerial
!Forward aerial
| || 11% (arm), 16% (claw) || Swipes with a flaming claw. Possibly Charizard's strongest vertical finisher, and also its second most damaging aerial.  
| || 11% (arm), 16% (claw) || Charizard swipes in front of him with a flaming claw. It is a very strong vertical finisher, and is also Charizard's second most damaging aerial.  
|-
|-
!Back aerial
!Back aerial
| || 12%/15% (early/flame), 9% (late) || Swings its tail backwards. Good power and damage; can be used for [[Wall of Pain|walls of pain]] at low percentages.
| || 12%/15% (early/flame), 9% (late) || Charizard swings its tail backwards. It can be used for [[Wall of Pain|walls of pain]] at low percentages.
|-
|-
!Up aerial
!Up aerial
| || 11%/13% (early/tip), 7% (late) || Stretches its neck upwards. Can [[juggle]] opponents at low percentages, then KO them at high percents.
| || 11%/13% (early/tip), 7% (late) || Charizard stretches its neck upwards. It can be used to [[juggle]] opponents effectively at low percentages, and then serve as a KO move at high percents.
|-
|-
!Down aerial
!Down aerial
| || 17% || [[Stomp]]s with both feet. A meteor smash with high KO potential; also a great combo starter on grounded opponents.
| || 17% || Charizard [[stomp]]s with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
!Grab
| || &mdash; || Stretches its mouth.
| || &mdash; || Charizard stretches its mouth forward.
|-
|-
!Pummel
!Pummel
| || 3% || Bites the opponent, groaning every time it does so.
| || 3% || Charizard bites the opponent, groaning every time it does so.
|-
|-
!Forward throw
!Forward throw
| || 10% || Spins enemy once with its mouth, then throws forward. Decent diagonal knockback.
| || 10% || Charizard spins the opponent once, holding them with its mouth, then throws forward. This throw has decent diagonal knockback.
|-
|-
!Back throw
!Back throw
| || 10% || Throws enemy backwards. Similar to the forward throw, but with weaker knockback and a more vertical angle.
| || 10% || Charizard throws the opponents backwards. It is similar to the forward throw, but with weaker knockback and a more vertical knockback angle.
|-
|-
!Up throw
!Up throw
| {{s|bulbapedia|Seismic Toss}} || 2% (hits 1-3), 5% (explosion), 4% (release) (15% total) || Charizard flies upwards holding the enemy, flips twice, then plummets down, creating an explosion upon landing. One of the strongest throws in the game, at both racking up damage and KOing, and also one of Charizard's best moves. The move deals 11% upon falling, then the explosion deals 4%, for a total of 15% damage under normal conditions. Lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. If used out of a moving platform, it's possible to perform a "[[Sacrificial KO|Lizardcide]]" with it.
| {{s|bulbapedia|Seismic Toss}} || 2% (hits 1-3), 5% (explosion), 4% (release) (15% total) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. The throw deals 11% upon falling and the explosion deals 4%, for a total of 15% damage under normal conditions. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws, and if used on a moving platform, it's possible to perform a "[[Sacrificial KO|Lizardcide]]" with it.
|-
|-
!Down throw
!Down throw
| || 1% (hits 1-5), 2% (release) (7% total) || Breathes fire against the foe on the ground, hitting up to 6 times, then leaves them there similar to {{PM|Fox}} and {{PM|Falco}}'s down throws. It can be instantly [[tech]]ed, but still acts as a powerful [[tech-chasing]] move, and can occasionally meteor smash and KO foes if used near an edge.
| || 1% (hits 1-5), 2% (release) (7% total) || Charizard pins the opponent on the ground and breathes fire on them, hitting up to 6 times, then leaves them there similar to {{PM|Fox}} and {{PM|Falco}}'s down throws. It can be instantly [[tech]]ed, but still acts as a powerful [[tech-chasing]] move, and can occasionally meteor smash and KO foes if used near an edge.
|-
|-
!Floor attack (front)
!Floor attack (front)
| || 6% || Swings tail backwards, then headbutts forward.
| || 6% || Charizard swings its tail backwards, then headbutts forward.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || 6% || Gets up performing a half-circle claw swipe.
| || 6% || Charizard gets up while performing a semicircle claw swipe.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || 5% || Similar to the back floor attack.
| || 5% || Charizard gets up while swiping one of its claws in a semicircle shape.
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || 8% || Gets up and headbutts.
| || 8% || Charizard gets up and headbutts.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || 10% || Gets up and flicks its tail.
| || 10% || Charizard gets up and flicks its tail.
|-
|-
!Neutral special
!Neutral special
| [[Flamethrower]] || 1-2% (flames) || Spits repeated flames that gradually weaken if the attack is held. Similar to {{PM|Bowser}}'s Fire Breath, except it cannot be flame canceled and doesn't possess an ending bite. Lasts for longer than in ''Brawl'', and can be angled when used on the ground. It can stop some characters' recoveries to then follow-up with an aerial or tilt.
| [[Flamethrower]] || 1-2% (flames) || Charizard spits flames out of its mouth that gradually weaken if the attack is held. It is similar to {{PM|Bowser}}'s Fire Breath, except it cannot be flame canceled and doesn't possess an ending bite. It lasts for longer than in ''Brawl'', and can be angled when used on the ground.
|-
|-
!Side special
!Side special
| {{s|bulbapedia|Heat Wave}} || 15%/4% (hit 1/tip), 13%/3% (hit 2/tip), 11%/2% (hit 3/tip), 9%/1% (hit 4/tip) || Charizard shoots a flurry of flames with its wings. Deals 25% if all hits connect. Slow start-up, but has a strong horizontal knockback than can easily [[gimp]] characters' recoveries. Propels Charizard a bit backwards when used in midair.
| {{s|bulbapedia|Heat Wave}} || 15%/4% (hit 1/tip), 13%/3% (hit 2/tip), 11%/2% (hit 3/tip), 9%/1% (hit 4/tip) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. It propels Charizard a bit backwards when used in midair, aiding with recovery slightly.
|-
|-
!Up special
!Up special
| {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise) Air: 12%/9% (leap head/body), 9% (rise) || Charizard spins upwards with its wings engulfed in flames. Hitbox before rising contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]]. The rest of the attack is a single vertical hit that decays on damage depending on when it hits. Unlike in ''Brawl'', it has a flame effect but doesn't possess [[launch resistance]].
| {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise) Air: 12%/9% (leap head/body), 9% (rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', it has a flame effect but doesn't possess [[launch resistance]].
|-
|-
!Down special
!Down special
| {{s|bulbapedia|Fly}} || 2% (hits 1-4), 9% (hit 5) (17% total) || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, allowing to jump higher, and can be angled sideways. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping momentum. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''. Glide attack now propels it faster and hits up to 5 times; the strong hit is very powerful, though it's hard to connect with all of them. Charizard will only fall [[helpless]] if a glide attack is used, though still, it will lose its midair jumps.
| {{s|bulbapedia|Fly}} || 2% (hits 1-4), 9% (hit 5) (17% total) || Charizard crouches, then leaps from the ground. It can be charge for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''. The glide attack now propels it faster and hits up to 5 times; the strong hit is very powerful, though it's hard to connect with all of them. Using the glide will cause Charizard to lose all its jumps, however Charizard will not fall [[helpless]] unless it uses the glide attack.
|-
|-
!Final Smash
!Final Smash
| {{s|bulbapedia|Fire Blast}} || 11% (hits 1-2), 18% (hit 3) (40% total) || Charizard performs three powerful blasts of fire-breathing.
| {{s|bulbapedia|Fire Blast}} || 11% (hits 1-2), 18% (hit 3) (40% total) || Charizard shoots three large fire balls from his mouth. The first two fireballs deal small knockback, while the third fireball deals massive knockback.
|}
|}



Revision as of 17:36, May 29, 2015

Charizard
in Project M and Project+
Charizard
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Charizard (SSBB)
Alternate costume Armored Charizard
Charizard (SSBB)
Charizard's Red Army Costume (from Lucario and the Mystery of Mew) in Project M 3.5

Charizard is a playable character in the Brawl mod Project M. It has been separated from the Pokémon Trainer and so fights alone. Charizard was heavily buffed from Brawl, gaining stronger, quicker, and generally more useful moves.

Attributes

Changes from Brawl to PM

Charizard edge-guarding with its new side special, Heat Wave.

Charizard has been noticeably buffed from Brawl to PM, while also receiving many new moves and changes. Like Squirtle and Ivysaur, Charizard is now a separate character from the Pokémon Trainer, no longer using a Stamina system nor having different resistances against grass and water based moves. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses.

Aesthetics

  • Change New on-screen appearance: Charizard quickly comes flying from above and lands stomping the ground.
  • Change "Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual Pokémon games).

Attributes

  • Buff Dash attack sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.
  • Buff Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a flame effect. It also propels Charizard forward, helping slightly with recovery.
  • Buff Stamina mechanic has been removed.
  • Nerf Glide attack can no longer be used effectively from a very close range, as it is generally easier to escape it with DI, and also due to the forward momentum causing Charizard to cross-up the foe and miss the final hit.

Ground Attacks

  • Buff Neutral attack is now its old Jab 3 with a tighter animation, acting as an effective combo starter. It also ends sooner than Charizard's previous neutral attack.
  • Buff Forward tilt is now its old down tilt with an altered animation that can be angled and has more reach.
  • Buff Down tilt is now its old forward tilt. It has a sourspot which allows for follow-ups and a sweetspot that has more KO potential than Brawl's forward tilt.
  • Buff Forward smash consists of a single, stronger hit and also possesses a more horizontal knockback angle, making it much more effective as a KO move. It also has a flaming sweetspot at Charizard's mouth that deals increased knockback.
  • Buff Up smash is now faster and connects better.
  • Buff Down smash is now a meteor smash, allowing Charizard to follow up better into other attacks when used on grounded opponents.
  • Nerf Up tilt has less KO potential.
  • Nerf Down smash does less damage.

Aerial Attacks

  • Buff Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.
  • Buff Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move.
  • Buff Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.
  • Buff Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.
  • Buff Down aerial has faster start-up and is a stronger meteor.

Grabs and Throws

  • Buff Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be teched instantly, though, but can still be used for tech-chases.
  • Buff Back throw has much less knockback allowing for better follow-ups.
  • Buff Charizard has a new up throw called Seismic Toss, where it flies with its opponent upwards and then dives back down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.
  • Buff Pummel does slightly more damage.

Special Moves

  • Buff Fly is now Fire Spin, having a flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.
  • Buff Pokémon Change has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.
  • Buff Charizard's new side special is Heat Wave that uses a similar animation to its old forward aerial. It is very powerful, dealing more damage and knockback up close, and has decent range, making it generally more effective than Rock Smash. It also provides a bit of backwards momentum when used in the air, aiding in recovery slightly.
  • Buff Charizard now has his own Final Smash, where he fires three huge fireballs that deal lots of damage and knockback.
  • Nerf Up special no longer has super armor.
  • Nerf Heat Wave has less damage potential than Charizard's previous side special, Rock Smash.

Revisions

v2.1

  • Buff Down smash received some hitbox adjustments and is non-clankable.
  • Nerf Charizard can no longer cancel its shield break animation with a down special.
  • Change Flamethrower no longer falls off ledges.
  • Change Jab was reanimated to be more polished.
  • Change Forward tilt received some animation, sound effects, and hitbox adjustments.
  • Change Up air received some animation and sound effects adjustments.
  • Change Back air received some frame data adjustments to look better aesthetically when autocanceled.

v2.5b

  • Buff Charizard manually cancelling a glide with a jump or by falling down no longer puts it into helpless state.
  • Buff Dash attack has less startup and the strong hit sends foes at a more outward angle.
  • Buff Up tilt does a bit more damage on its initial hit, and has less knockback growth. It additionally matches Charizard's wings more accurately.
  • Buff Down tilt hit duration is slightly longer.
  • Buff Forward smash's hitbox is now active earlier, and the attack's sourspot now lasts for slightly longer. The flaming sweetspot was also repositioned to be easier to land.
  • Buff Neutral air hitboxes are now active for a bit longer.
  • Buff Forward air has been adjusted to give it better poking and offensive properties, while its weak hit now has a lower knockback angle and has improved aesthetics.
  • Buff Back air's sourspot does more damage, is interruptible sooner, possesses a slightly larger sweetspot, and its late hit no longer has set knockback.
  • Buff Up air's SDI multiplier and freeze frames reduced to more common levels.
  • Buff Down air has more knockback growth on grounded opponents.
  • Buff Forward throw releases slightly faster (giving the foe less time to DI), and its angle along with its base knockback were increased.
  • Buff Back throw angle, knockback, and ending lag adjusted to have more combo utility.
  • Buff Up throw is significantly stronger.
  • Buff Grounded up special hits earlier and before intangibility ends.
  • Buff Down special's bug that didn't allow interrupting to and from other moves was fixed. It additionally charges up faster.
  • Nerf Charizard can only glide once per airtime.
  • Nerf Glide attack damage reduced.
  • Nerf Down throw frame advantage has been reduced.
  • Change Hitboxes cleaned up on various moves.
  • Change Hurtboxes better match its body.
  • Change Glide is slightly better at retaining momentum, but drops a bit faster.
  • Change Jab deals slightly less damage on the weak hit, and has a larger SDI multiplier.
  • Change Up smash now has slightly more base knockback but less knockback growth.
  • Change Forward smash sound effects were improved.
  • Change Down smash's hitboxes are slightly smaller in size, but are centered around Charizard better.
  • Change Neutral air's sweetspot trajectory gets lower throughout the animation.
  • Change Up air's body hit has a lower angle, and the late hit lasts for shorter.
  • Change Pummel's sound effects are more denoted.
  • Change Forward throw has decreased knockback growth, hindering its KOing ability but following up better into other attacks.
  • Change Down taunt is now properly taunt cancelable.
  • Change Aerial up special is stronger and more damaging near the start, however it is weaker later on and has more startup.

v2.6b

  • Buff Forward tilt can be interrupted sooner and no longer gets weaker over time.
  • Buff Neutral special's max angle is slightly more vertical, and it can be additionally angled quicker. The move's hitboxes are also less SDIable and its knockback was increased slightly.
  • Nerf Down smash's interruptibility frames occur slightly slower than before.
  • Nerf Glide uses up all of Charizard's jumps.
  • Change Down tilt's sweetspot angle is slightly more vertical.
  • Change Down smash's hitboxes now vary in angles, and its inner hitboxes have priority over the outer hitboxes.

v3.0

  • Buff Up special has less hangtime at its apex.
  • Nerf Forward aerial bone invincibility reduced to the duration of the active frames of the hitbox.
  • Change Forward throw animation tweaked.

v3.5

  • Buff Down tilt deals more damage.
  • Buff The flame hitbox of neutral aerial deals more damage midway through the attack.
  • Nerf The flame hitbox of netural aerial deals less damage at start of neutral aerial.
  • Nerf The momentum halt of Fly and Glide was removed.
  • Nerf Landing lag on neutral air increased.
  • Change Now has a Final Smash where it fires three large fireballs.
  • Change Charizard has a new up taunt.

Moveset

Up to date as of version 3.5.

Name Damage Description
Neutral attack 7%/9% (early/tip), 6%/7% (late/tip) Charizard swings one wing in front of it. It is strong for a jab, having high base knockback with a diagonal angle, setting up nicely for aerial followups.
Forward tilt 12% (head), 11% (neck) Charizard stretches its neck forwards and bites. It has good reach and power. Hitting with the neck produces less knockback than hitting with the mouth. It can be angled, but doing so does not alter the damage.
Up tilt 10% (clean), 7% (late) Charizard forms a triangle with its wings and stabs upward. It can easily lead into aerial attacks.
Down tilt 10% (tail), 12% (flame) Charizard sweeps his tail across the ground. The sourspot has weaker knockback scaling that leads into aerials, while the flame sweetspot has transcendent priority and is a strong horizontal finisher.
Dash attack 11% (clean), 9% (late) Charizard kicks forwards with a foot. Sends opponents at a diagonal trajectory, has little lag compared to most dash attacks.
Forward smash 17% (clean), 22% (sweetspot), 14% (late) Charizard lunges forwards while swinging its head in a large arc. It has slow start-up, but is a strong horizontal finisher, and has a very powerful sweetspot at the flaming part of Charizard's mouths.
Up smash 5% (hit 1), 11% (hit 2) Charizard slashes upward twice with both of its wings. It is similar to Captain Falcon's up smash, but has faster startup and covers a wider area above Charizard.
Down smash 12% (center), 14% (edges) Charizard violently stomps on the ground, sending debris flying around it. It always meteor smashes, popping up grounded opponents and setting up for aerial combos, as well as punishing opponents hanging on the ledge.
Neutral aerial 9% (tail), 11%/13%/10% (flame early/mid/late) Charizard spins in a circle while swinging its tail. The sweetspot is located at the flame that is on the tip of Charizard's tail. Each part of the attack sends opponents at a different angle; the start of the move sends opponents upwards, the middle of the move sends opponents diagonally upwards and away from Charizard, while the end of the move sneds opponents diagonally upwards and behind Charizard.
Forward aerial 11% (arm), 16% (claw) Charizard swipes in front of him with a flaming claw. It is a very strong vertical finisher, and is also Charizard's second most damaging aerial.
Back aerial 12%/15% (early/flame), 9% (late) Charizard swings its tail backwards. It can be used for walls of pain at low percentages.
Up aerial 11%/13% (early/tip), 7% (late) Charizard stretches its neck upwards. It can be used to juggle opponents effectively at low percentages, and then serve as a KO move at high percents.
Down aerial 17% Charizard stomps with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
Grab Charizard stretches its mouth forward.
Pummel 3% Charizard bites the opponent, groaning every time it does so.
Forward throw 10% Charizard spins the opponent once, holding them with its mouth, then throws forward. This throw has decent diagonal knockback.
Back throw 10% Charizard throws the opponents backwards. It is similar to the forward throw, but with weaker knockback and a more vertical knockback angle.
Up throw Seismic Toss 2% (hits 1-3), 5% (explosion), 4% (release) (15% total) Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. The throw deals 11% upon falling and the explosion deals 4%, for a total of 15% damage under normal conditions. This throw lands on soft platforms, akin to Kirby and Meta Knight's up throws, and if used on a moving platform, it's possible to perform a "Lizardcide" with it.
Down throw 1% (hits 1-5), 2% (release) (7% total) Charizard pins the opponent on the ground and breathes fire on them, hitting up to 6 times, then leaves them there similar to Fox and Falco's down throws. It can be instantly teched, but still acts as a powerful tech-chasing move, and can occasionally meteor smash and KO foes if used near an edge.
Floor attack (front) 6% Charizard swings its tail backwards, then headbutts forward.
Floor attack (back) 6% Charizard gets up while performing a semicircle claw swipe.
Floor attack (trip) 5% Charizard gets up while swiping one of its claws in a semicircle shape.
Edge attack (fast) 8% Charizard gets up and headbutts.
Edge attack (slow) 10% Charizard gets up and flicks its tail.
Neutral special Flamethrower 1-2% (flames) Charizard spits flames out of its mouth that gradually weaken if the attack is held. It is similar to Bowser's Fire Breath, except it cannot be flame canceled and doesn't possess an ending bite. It lasts for longer than in Brawl, and can be angled when used on the ground.
Side special Heat Wave 15%/4% (hit 1/tip), 13%/3% (hit 2/tip), 11%/2% (hit 3/tip), 9%/1% (hit 4/tip) Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. It propels Charizard a bit backwards when used in midair, aiding with recovery slightly.
Up special Fire Spin Ground: 11% (leap), 10% (rise) Air: 12%/9% (leap head/body), 9% (rise) Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to edge-guard Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in Brawl, it has a flame effect but doesn't possess launch resistance.
Down special Fly 2% (hits 1-4), 9% (hit 5) (17% total) Charizard crouches, then leaps from the ground. It can be charge for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to glide, which works like in Brawl. The glide attack now propels it faster and hits up to 5 times; the strong hit is very powerful, though it's hard to connect with all of them. Using the glide will cause Charizard to lose all its jumps, however Charizard will not fall helpless unless it uses the glide attack.
Final Smash Fire Blast 11% (hits 1-2), 18% (hit 3) (40% total) Charizard shoots three large fire balls from his mouth. The first two fireballs deal small knockback, while the third fireball deals massive knockback.

In competitive play

Notable players

Alternate costumes

Charizard now has more significant, independent palette swaps. It also gains a costume based off the armored Charizard seen in the beginning of Lucario and the Mystery of Mew. The same costume will receive a black recolor in Project M 3.6.

Charizard's alternate costumes in PM
CharizardHeadSSBB.png CharizardHeadGreyPM.png CharizardHeadBluePM.png CharizardHeadGreenPM.png CharizardHeadBlackPM.png CharizardHeadLightBluePM.png CharizardHeadArmorPM.png

Some of Charizard's alternate costumes are based on different Pokémon:

Coincidentally, most of these Pokémon in the main games have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of Dragon-type moves, or being commonly owned by notable Dragon-type specialized trainers.

Trivia

  • During the Pokémon battle in All-Star mode, two more Charizards will appear in place of Squirtle and Ivysaur.

External links