User talk:Shadow: Difference between revisions
(down smash) |
(Respond) |
||
Line 3: | Line 3: | ||
I do agree with you about the down smash, the two kicks are slow and don't connect reliably. However, down smash is not an awful move. While it's knockback is low (especially for Ganondorf), it still can KO around 140%, which is still more powerful than many of the other down smashes. Most down smashes are not the fighters' main way of KOing, which are usually intended to be weaker, but can damage on both sides of the attacker. In many cases, their main finishers are their forward and up smashes. There are many exceptions of course (Fox's down smash and Zelda's forward and back air come to mind). Instead of KOing, Ganon's down smash is primarily used to punish a dodges, techs, as well as for damaging fighters who just got up from a ledge. The move also doesn't have major end lag, which means that Ganondorf can easily attack the opponent if the move misses Additionally, while the kicks don't reliably land, a large percentage of the time they do. While the move isn't great, it certainly does have its uses. Tell me what you think on my talk page. Thank you! [[User:Sausage12|Sausage12]] ([[User talk:Sausage12|talk]]) 17:30, 23 May 2015 (EDT) | I do agree with you about the down smash, the two kicks are slow and don't connect reliably. However, down smash is not an awful move. While it's knockback is low (especially for Ganondorf), it still can KO around 140%, which is still more powerful than many of the other down smashes. Most down smashes are not the fighters' main way of KOing, which are usually intended to be weaker, but can damage on both sides of the attacker. In many cases, their main finishers are their forward and up smashes. There are many exceptions of course (Fox's down smash and Zelda's forward and back air come to mind). Instead of KOing, Ganon's down smash is primarily used to punish a dodges, techs, as well as for damaging fighters who just got up from a ledge. The move also doesn't have major end lag, which means that Ganondorf can easily attack the opponent if the move misses Additionally, while the kicks don't reliably land, a large percentage of the time they do. While the move isn't great, it certainly does have its uses. Tell me what you think on my talk page. Thank you! [[User:Sausage12|Sausage12]] ([[User talk:Sausage12|talk]]) 17:30, 23 May 2015 (EDT) | ||
:Not familiar with all down smashes. Pit and Dark Pit's are worse, that's for sure. Others that I can think of are Marth, Meta Knight, Vilager, and Wii Fit Trainer. So it is certainly among the worst, but not the worst. [[User:Sausage12|Sausage12]] ([[User talk:Sausage12|talk]]) 18:24, 24 May 2015 (EDT) |
Revision as of 17:24, May 24, 2015
Ganondorf's down smash
Sorry about the late response, I haven't been on in a couple days.
I do agree with you about the down smash, the two kicks are slow and don't connect reliably. However, down smash is not an awful move. While it's knockback is low (especially for Ganondorf), it still can KO around 140%, which is still more powerful than many of the other down smashes. Most down smashes are not the fighters' main way of KOing, which are usually intended to be weaker, but can damage on both sides of the attacker. In many cases, their main finishers are their forward and up smashes. There are many exceptions of course (Fox's down smash and Zelda's forward and back air come to mind). Instead of KOing, Ganon's down smash is primarily used to punish a dodges, techs, as well as for damaging fighters who just got up from a ledge. The move also doesn't have major end lag, which means that Ganondorf can easily attack the opponent if the move misses Additionally, while the kicks don't reliably land, a large percentage of the time they do. While the move isn't great, it certainly does have its uses. Tell me what you think on my talk page. Thank you! Sausage12 (talk) 17:30, 23 May 2015 (EDT)