Super Smash Bros. 4

Flare Blitz: Difference between revisions

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==Overview==
==Overview==
Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting anyone in its path. It is a particularly strong attack with high knockback. It has [[recoil damage]] both in the beginning and when Charizard hits an opponent. Charizard is hurt 4% when the move is used, and is hurt 5% when it makes contact with an opponent.
Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting anyone in its path. It is a particularly strong attack with high knockback, but has a rather slow startup, making the move predictable. It has [[recoil damage]] both in the beginning and when Charizard hits an opponent. Charizard is hurt 4% when the move is used, and is hurt 5% when it makes contact with an opponent.


It inflicts 4% if the opponent is directly next to Charizard as he cloaks himself in flames. They will be inflicted 15% damage and a large amount of knockback as Charizard tackles forward. The move's power decreases at the end of the tackle, only inflicting 4% and low knockback.
It inflicts 4% if the opponent is directly next to Charizard as it cloaks itself in flames. They will be inflicted 15% damage and a large amount of knockback as Charizard tackles forward. The move's power decreases at the end of the tackle, only inflicting 4% and low knockback.


The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination, but knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing.
The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination. However, knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing. This significant end lag on impact also makes Flare Blitz very punishable if [[shield]]ed.


==Customization==
==Customization==

Revision as of 03:41, May 13, 2015

Flare Blitz
Flare Blitz
Flare Blitz in Super Smash Bros. for Wii U.
User Charizard
Universe Pokémon
Article on Bulbapedia Flare Blitz (move)

Flare Blitz (フレアドライブ, Flare Drive) is Charizard's side special move in Super Smash Bros. 4.

Overview

Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting anyone in its path. It is a particularly strong attack with high knockback, but has a rather slow startup, making the move predictable. It has recoil damage both in the beginning and when Charizard hits an opponent. Charizard is hurt 4% when the move is used, and is hurt 5% when it makes contact with an opponent.

It inflicts 4% if the opponent is directly next to Charizard as it cloaks itself in flames. They will be inflicted 15% damage and a large amount of knockback as Charizard tackles forward. The move's power decreases at the end of the tackle, only inflicting 4% and low knockback.

The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination. However, knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing. This significant end lag on impact also makes Flare Blitz very punishable if shielded.

Customization

Customization was introduced in Super Smash Bros. 4. Flare Blitz has two variations:

  1. Blast Burn: Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, 6% by using the move and 10% more upon tackling an opponent, and then lays on the floor until moved.
  2. Dragon Rush: Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent.

Description from the 3DS version's foldout

"A powerful flaming tackle that also hurts you."

Origin

Flare Blitz is a physical Fire-type attack introduced in Generation IV. It is very powerful, with 120 base power, 100% accuracy, 15 PP, and has a 10% chance to inflict a burn status; however, the user takes a third of the damage dealt to the target as recoil.

Blast Burn is the Fire-type equivalent of Hyper Beam with 150 base power. While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge.

Dragon Rush is a Dragon-type attack that may flinch the target 20% the time without any negative effects; however it has reduced accuracy. It has 100 base power, which is lower than Flare Blitz.

Charizard learns Flare Blitz by leveling up in all games since its introduction. Charizard has been able to learn Blast Burn from a move tutor starting in Pokémon FireRed & LeafGreen and in all games from Generation IV onwards. Finally, Charizard learns Dragon Rush as an egg move as a Charmander.

Gallery

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