Hitbox: Difference between revisions

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→‎Hitbox types: these colours are too strong to apply to entire rows
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{|class="wikitable" align="center"
{|class="wikitable" align="center"
!Hitbox Type!![[Debug Mode]] Colour!!Explanation
!Hitbox Type!![[Debug Mode]] Colour!!Explanation
|-style="background-color:#FF7F7F"
|-
|Offensive||Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s).
|Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s).
|-style="background-color:#FFFF7F"
|-
|Damageable||Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well.
|Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well.
|-style="background-color:#7FFF7F"
|-
|Invincible||Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]].
|Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]].
|-style="background-color:#7F7FFF"
|-
|Intangible||Blue||Intangible targets cannot be hit by attacks. This occurs during [[dodge]]s and [[roll]]s. Various characters have attacks which provide parts of their body with intangibility, such as Mario's head during his [[up smash]].
|Intangible||style="background:rgba(0,0,255,0.5)"|Blue||Intangible targets cannot be hit by attacks. This occurs during [[dodge]]s and [[roll]]s. Various characters have attacks which provide parts of their body with intangibility, such as Mario's head during his [[up smash]].
|-style="background-color:#7FFFBF"
|-
|Reflective||Aqua||Defensive hitboxes that [[reflect]] attacks.
|Reflective||style="background:rgba(0,255,127,0.5)"|Aqua||Defensive hitboxes that [[reflect]] attacks.
|-style="background-color:#7FFFFF"
|-
|Shield||Cyan||Defensive hitboxes that [[shield]] attacks.
|Shield||style="background:rgba(0,255,255,0.5)"|Cyan||Defensive hitboxes that [[shield]] attacks.
|-style="background-color:#7FC1FF"
|-
|Absorbing||Cyan-blue||Defensive hitboxes that [[absorb]] attacks.
|Absorbing||style="background:rgba(0,127,255,0.5)"|Cyan-blue||Defensive hitboxes that [[absorb]] attacks.
|-style="background-color:#FF7FFF"
|-
|Grab||Magenta||[[Grab]] hitboxes will ignore any special or defensive hitboxes.
|Grab||style="background:rgba(255,0,255,0.5)"|Magenta||[[Grab]] hitboxes will ignore any special or defensive hitboxes.
|-style="background-color:#FFFFFF"
|-
|Inert||Grey||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]]).
|Inert||style="background:rgba(191,191,191,0.5)"|Grey||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]]).
|}
|}