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Serpent King (talk | contribs) m (→Hitbox types: Added colors) |
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{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
!Hitbox Type!![[Debug Mode]] Colour!!Explanation | !Hitbox Type!![[Debug Mode]] Colour!!Explanation | ||
|- | |-style="background-color:#FF7F7F" | ||
|Offensive||Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s). | |Offensive||Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s). | ||
|- | |-style="background-color:#FFFF7F" | ||
|Damageable||Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well. | |Damageable||Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well. | ||
|- | |-style="background-color:#7FFF7F" | ||
|Invincible||Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]]. | |Invincible||Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]]. | ||
|- | |-style="background-color:#7F7FFF" | ||
|Intangible||Blue||Intangible targets cannot be hit by attacks. This occurs during [[dodge]]s and [[roll]]s. Various characters have attacks which provide parts of their body with intangibility, such as Mario's head during his [[up smash]]. | |Intangible||Blue||Intangible targets cannot be hit by attacks. This occurs during [[dodge]]s and [[roll]]s. Various characters have attacks which provide parts of their body with intangibility, such as Mario's head during his [[up smash]]. | ||
|- | |-style="background-color:#7FFFBF" | ||
|Reflective||Aqua||Defensive hitboxes that [[reflect]] attacks. | |Reflective||Aqua||Defensive hitboxes that [[reflect]] attacks. | ||
|- | |-style="background-color:#7FFFFF" | ||
|Shield||Cyan||Defensive hitboxes that [[shield]] attacks. | |Shield||Cyan||Defensive hitboxes that [[shield]] attacks. | ||
|- | |-style="background-color:#7FC1FF" | ||
|Absorbing||Cyan-blue||Defensive hitboxes that [[absorb]] attacks. | |Absorbing||Cyan-blue||Defensive hitboxes that [[absorb]] attacks. | ||
|- | |-style="background-color:#FF7FFF" | ||
|Grab||Magenta||[[Grab]] hitboxes will ignore any special or defensive hitboxes. | |Grab||Magenta||[[Grab]] hitboxes will ignore any special or defensive hitboxes. | ||
|- | |-style="background-color:#FFFFFF" | ||
|Inert||Grey||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]]). | |Inert||Grey||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]]). | ||
|} | |} |
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