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'''Turning around''' is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called ''Turn'' in [[Melee]]'s debug mode) and run turnaround (called ''TurnRun'' in Melee's debug mode). | '''Turning around''' is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called ''Turn'' in [[Melee]]'s debug mode) and run turnaround (called ''TurnRun'' in Melee's debug mode). | ||
==In ''Smash 64''== | |||
The standing turn animation lasts for 11 frames, but can be acted out of on frame 6. Shielding, grabbing, jumping (and therefore up smashing) will cancel the turn and be performed immediately, all other moves will be buffered and performed on frame 6. However, when inputting attacks that require a direction (tilts, up-B attacks, etc.) the direction must be held until frame 6, or the attack will occur without the direction. For example, inputting a down-tilt on frame 2 of a turn will result in a jab if up isn't held until frame 6. | |||
==In ''Melee''== | ==In ''Melee''== | ||
===Normal turn=== | ===Normal turn=== |
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