Yoshi (PM): Difference between revisions
m (→Alternate costumes: even the *filename* says white) |
m (Updated moveset.) |
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==Revisions== | ==Revisions== | ||
=== | ===v3.01=== | ||
*{{buff|[[Egg Throw]] is a frame earlier.}} | *{{buff|[[Egg Throw]] is a frame earlier.}} | ||
*{{nerf|Removed a rotating hitbox on [[Egg Roll]] that was left in error.}} | *{{nerf|Removed a rotating hitbox on [[Egg Roll]] that was left in error.}} | ||
=== | ===v3.5=== | ||
*{{ | *{{change|Up tilts collisions shrunk slightly to better match head.}} | ||
*{{change|Down aerials landing collisions now sends opponents at a horizontal angle.}} | |||
*{{nerf|Up aerial has a smaller collision at the tail.}} | |||
*{{nerf|No longer gains momentum after first use of Egg Roll in the air.}} | *{{nerf|No longer gains momentum after first use of Egg Roll in the air.}} | ||
*{{buff|Can now grab ledges behind him when using Yoshi Bomb.}} | |||
*{{buff|Goes into helpless animation after 112 of falling during Yoshi Bomb.}} | |||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
!Neutral attack | !Neutral attack | ||
| ||4%, 6%|| A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves. | | || 4% (hit 1), 6% (hit 2) (10% total) || A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves. | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| ||13% (high), 12% (mid), 11% (low)|| Flicks his tail in front of himself. Can be angled. | | || 13% (high), 12% (mid), 11% (low) || Flicks his tail in front of himself. Can be angled. | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| ||9%|| Does a quick headbutt upward. The move can combo into itself multiple times. | | || 9% (clean), 7% (late) || Does a quick headbutt upward. The move can combo into itself multiple times. | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| ||10%|| Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%. | | || 10% || Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| ||11%|| A running headbutt. | | || 11% (clean), 7% (late) || A running headbutt. | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| ||{{ChargedSmashDmgSSBM|17}}|| Reels his head back, charging in place, and then headbutts forwards. Has decent knockback. | | || {{ChargedSmashDmgSSBM|17}} || Reels his head back, charging in place, and then headbutts forwards. Has decent knockback. | ||
|- | |- | ||
!Up smash | !Up smash | ||
| ||{{ChargedSmashDmgSSBM|16}}|| Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch. | | || {{ChargedSmashDmgSSBM|16}} || Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch. | ||
|- | |- | ||
!Down smash | !Down smash | ||
| ||{{ChargedSmashDmgSSBM|14}} ( | | ||{{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|13}} (hit 2) || Leans down and flicks his tail front and back. A very useful edgeguarding move. | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| ||14% ( | | || 14% (clean), 10% (late) || A sex kick. Gets weaker the longer it is out. | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| ||17%|| Brings his head back and then brings it down. This move is a [[meteor smash]] and has slightly slow start up. | | || 17% || Brings his head back and then brings it down. This move is a [[meteor smash]] and has slightly slow start up. | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| ||7%, 6%, 5%, 4%|| Wags his tail behind him 4 times. | | || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) (22% total) || Wags his tail behind him 4 times. | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| ||13%|| Thrusts his tail upwards very fast. Good for getting star KOs. | | || 13% || Thrusts his tail upwards very fast. Good for getting star KOs. | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| ||3 | | || 3-4% (each kick), 49% (if all hits connect), 3% (landing) || Kicks his feet down very fast and continuously, weakly meteor smashes enemies.Great for racking up damage at early percents. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
!Grab | !Grab | ||
| ||—|| Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses. | | || — || Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses. | ||
|- | |- | ||
!Pummel | !Pummel | ||
| ||3%|| Chews on the enemy. | | || 3% || Chews on the enemy. | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| ||7%|| Spits the enemy in front on himself. | | || 7% || Spits the enemy in front on himself. | ||
|- | |- | ||
!Back throw | !Back throw | ||
| ||7%|| Turns around and spits foe out. | | || 7% || Turns around and spits foe out. | ||
|- | |- | ||
!Up throw | !Up throw | ||
| ||5%|| Chunks the opponent upwards. | | || 5% || Chunks the opponent upwards. | ||
|- | |- | ||
!Down throw | !Down throw | ||
| ||6%|| Forcefully slams foe into the ground. | | || 6% || Forcefully slams foe into the ground. | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
| ||6%|| Kicks his feet in front and then behind. | | || 6% || Kicks his feet in front and then behind. | ||
|- | |- | ||
!Floor attack (back) | !Floor attack (back) | ||
| ||6%|| Kicks his feet in front and then behind. | | || 6% || Kicks his feet in front and then behind. | ||
|- | |- | ||
!Floor attack (trip) | !Floor attack (trip) | ||
| ||5%|| Two small tail whips to either side. | | || 5% || Two small tail whips to either side. | ||
|- | |- | ||
!Edge attack (fast) | !Edge attack (fast) | ||
| ||7%|| Gets up and whips his tail. | | || 7% || Gets up and whips his tail. | ||
|- | |- | ||
!Edge attack (slow) | !Edge attack (slow) | ||
| ||11%|| Slowly gets up and slams his head forward with short range. | | || 11% || Slowly gets up and slams his head forward with short range. | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Egg Lay]] ||7%|| Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks. | | [[Egg Lay]] || 7% || Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks. | ||
|- | |- | ||
!Side special | !Side special | ||
| [[Egg Roll]] ||4 | | [[Egg Roll]] || 4-12% (varies with speed) || Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving. | ||
|- | |- | ||
!Up special | !Up special | ||
| [[Egg Throw]] ||1% (contact), 8% (Explosion) (9% total)|| Chucks an egg with a pseudo-controllable impact site. | | [[Egg Throw]] || 1% (contact), 8% (Explosion) (9% total) || Chucks an egg with a pseudo-controllable impact site. | ||
|- | |- | ||
!Down special | !Down special | ||
| [[Yoshi Bomb]] ||4% (hop), 16% (drop), 4% (stars)|| Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air. | | [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
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{{Project M}} | {{Project M}} | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |
Revision as of 22:55, April 27, 2015
Yoshi in Project M and Project+ | |
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Universe | Yoshi |
Base game appearance | Brawl |
Moveset inspiration | Yoshi (SSBM), Yoshi (SSB) |
Yoshi is a playable character in the Brawl mod Project M. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.
Attributes
Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.
However, Yoshi has one huge weakness. He lacks a vertical recovery move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.
Changes from Melee to PM
Aesthetics
- The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.
Attributes
- Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
Tilt Attacks
- Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
- Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.
Shield and Dodges
- Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
- Rolling animation has slightly increased in speed.
Grab and Throws
- Grab has a slightly faster startup. All throws are also stronger in terms of damage.
- Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.
Special Attacks
- Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
- Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
- Egg Roll grants less horizontal distance when used in midair.
- Egg Throw can no longer be used for recovery, as it doesn't give Yoshi a small boost in the air anymore.
Revisions
v3.01
v3.5
- Up tilts collisions shrunk slightly to better match head.
- Down aerials landing collisions now sends opponents at a horizontal angle.
- Up aerial has a smaller collision at the tail.
- No longer gains momentum after first use of Egg Roll in the air.
- Can now grab ledges behind him when using Yoshi Bomb.
- Goes into helpless animation after 112 of falling during Yoshi Bomb.
Moveset
Up to date as of version 3.5.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 4% (hit 1), 6% (hit 2) (10% total) | A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves. | |
Forward tilt | 13% (high), 12% (mid), 11% (low) | Flicks his tail in front of himself. Can be angled. | |
Up tilt | 9% (clean), 7% (late) | Does a quick headbutt upward. The move can combo into itself multiple times. | |
Down tilt | 10% | Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%. | |
Dash attack | 11% (clean), 7% (late) | A running headbutt. | |
Forward smash | 17% | Reels his head back, charging in place, and then headbutts forwards. Has decent knockback. | |
Up smash | 16% | Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch. | |
Down smash | 14% (hit 1), 13% (hit 2) | Leans down and flicks his tail front and back. A very useful edgeguarding move. | |
Neutral aerial | 14% (clean), 10% (late) | A sex kick. Gets weaker the longer it is out. | |
Forward aerial | 17% | Brings his head back and then brings it down. This move is a meteor smash and has slightly slow start up. | |
Back aerial | 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) (22% total) | Wags his tail behind him 4 times. | |
Up aerial | 13% | Thrusts his tail upwards very fast. Good for getting star KOs. | |
Down aerial | 3-4% (each kick), 49% (if all hits connect), 3% (landing) | Kicks his feet down very fast and continuously, weakly meteor smashes enemies.Great for racking up damage at early percents. | |
Grab | — | Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses. | |
Pummel | 3% | Chews on the enemy. | |
Forward throw | 7% | Spits the enemy in front on himself. | |
Back throw | 7% | Turns around and spits foe out. | |
Up throw | 5% | Chunks the opponent upwards. | |
Down throw | 6% | Forcefully slams foe into the ground. | |
Floor attack (front) | 6% | Kicks his feet in front and then behind. | |
Floor attack (back) | 6% | Kicks his feet in front and then behind. | |
Floor attack (trip) | 5% | Two small tail whips to either side. | |
Edge attack (fast) | 7% | Gets up and whips his tail. | |
Edge attack (slow) | 11% | Slowly gets up and slams his head forward with short range. | |
Neutral special | Egg Lay | 7% | Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks. |
Side special | Egg Roll | 4-12% (varies with speed) | Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving. |
Up special | Egg Throw | 1% (contact), 8% (Explosion) (9% total) | Chucks an egg with a pseudo-controllable impact site. |
Down special | Yoshi Bomb | 4% (hop), 16% (drop), 4% (stars) | Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air. |
Final Smash | Super Dragon | 6% (small flames) 8% (contact) 17% (fireball) | Yoshi grows wings and starts breathing fire everywhere. |
In competitive play
Notable players
Alternate costumes
Yoshi has been given four new recolors: Black, White, Purple, and Orange.
Trivia
- Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |