Anti planking: Difference between revisions
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'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]]. | '''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]]. | ||
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==Performing the technique== | ==Performing the technique== | ||
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on the character that is involved, but [[Meta Knight (SSBB)| | Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on the character that is involved, but [[Meta Knight (SSBB)| | ||
Meta Knight]] is the most difficult to perform this on. If performed incorrectly, the player | Meta Knight]] is the most difficult to perform this on. If performed incorrectly, the player poses the risk of [[self destruct| Self destructing]]. | ||
==Anti planking methods== | ==Anti planking methods== | ||
===Achieved on Meta Knight=== | ===Achieved on Meta Knight=== | ||
====Diddy Kong==== | ====Diddy Kong==== | ||
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. | After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. Unlike other characters, he can recover with greater ease than others. | ||
====Falco==== | ====Falco==== | ||
Falco can use a down air | Falco can use a down air, though, it cannot be buffered, and is very difficult to recover from. | ||
====Mr. Game & Watch==== | ====Mr. Game & Watch==== | ||
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] | Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] Meta Kinght, but is difficult to recover from. | ||
====Marth==== | ====Marth==== | ||
Marth | Marth can use down air, but it's nearly impossible to recover from, due to its heavy endlag. | ||
==Video== | ==Video== | ||
<youtube>2Joyf8KKdg4</youtube> | <youtube>2Joyf8KKdg4</youtube> | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 10:43, April 24, 2015
Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on YouTube by VGBootCamp.
Performing the technique
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can SDI off the stage and hit the planking character, taking advantage of the aerial attack's ending lag. The timing for performing anti planking varies on the character that is involved, but Meta Knight is the most difficult to perform this on. If performed incorrectly, the player poses the risk of Self destructing.
Anti planking methods
Achieved on Meta Knight
Diddy Kong
After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. Unlike other characters, he can recover with greater ease than others.
Falco
Falco can use a down air, though, it cannot be buffered, and is very difficult to recover from.
Mr. Game & Watch
Mr. Game & Watch can use a down air to either meteor smash or stage spike Meta Kinght, but is difficult to recover from.
Marth
Marth can use down air, but it's nearly impossible to recover from, due to its heavy endlag.
Video
<youtube>2Joyf8KKdg4</youtube>