Super Smash Bros. Brawl

Anti planking: Difference between revisions

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(Not completely cleaned up, but a step, nonetheless.)
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{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
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'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]].
'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]].
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==Performing the technique==
==Performing the technique==
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on the character that is involved, but [[Meta Knight (SSBB)|
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on the character that is involved, but [[Meta Knight (SSBB)|
Meta Knight]] is the most difficult to perform this on. If performed incorrectly, the player has a risk of [[self destruct| Self destructing]].
Meta Knight]] is the most difficult to perform this on. If performed incorrectly, the player poses the risk of [[self destruct| Self destructing]].


==Anti planking methods==
==Anti planking methods==
===Achieved on Meta Knight===
===Achieved on Meta Knight===
====Diddy Kong====
====Diddy Kong====
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. Unlike other characters, he can recover with greater ease than others.
====Falco====
====Falco====
Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.
Falco can use a down air, though, it cannot be buffered, and is very difficult to recover from.
====Mr. Game & Watch====
====Mr. Game & Watch====
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a [[stall-then-fall]].
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] Meta Kinght, but is difficult to recover from.
====Marth====
====Marth====
Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.
Marth can use down air, but it's nearly impossible to recover from, due to its heavy endlag.
==Video==
==Video==
<youtube>2Joyf8KKdg4</youtube>
<youtube>2Joyf8KKdg4</youtube>


[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 10:43, April 24, 2015

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Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on YouTube by VGBootCamp.


Performing the technique

Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can SDI off the stage and hit the planking character, taking advantage of the aerial attack's ending lag. The timing for performing anti planking varies on the character that is involved, but Meta Knight is the most difficult to perform this on. If performed incorrectly, the player poses the risk of Self destructing.

Anti planking methods

Achieved on Meta Knight

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. Unlike other characters, he can recover with greater ease than others.

Falco

Falco can use a down air, though, it cannot be buffered, and is very difficult to recover from.

Mr. Game & Watch

Mr. Game & Watch can use a down air to either meteor smash or stage spike Meta Kinght, but is difficult to recover from.

Marth

Marth can use down air, but it's nearly impossible to recover from, due to its heavy endlag.

Video

<youtube>2Joyf8KKdg4</youtube>