PK Flash: Difference between revisions
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Special Move customization was introduced in ''[[Super Smash Bros. 4]]''. PK Flash's variants are: | Special Move customization was introduced in ''[[Super Smash Bros. 4]]''. PK Flash's variants are: | ||
# '''Rising PK Flash:''' The attack moves upward with minimal control. It has a larger hitbox at the cost of damage. | # '''Rising PK Flash:''' The attack moves upward with minimal control. It has a larger hitbox at the cost of damage. It is pink in color instead of green. | ||
# '''[[PK Freeze]]:''' Inflicts less damage, but freezes opponents. Works like [[Lucas]]'s neutral special, except with the same inertia as PK Flash. | # '''[[PK Freeze]]:''' Inflicts less damage, but freezes opponents. Works like [[Lucas]]'s neutral special, except with the same inertia as PK Flash. | ||
Revision as of 12:52, April 21, 2015
PK Flash | |
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Ness using PK Flash in Super Smash Bros. for Wii U | |
User | Ness |
Universe | EarthBound |
Article on WikiBound | PK Flash |
“ | Hold File:GCN BButton.png to charge this powerful psychic attack. | ” |
—Melee's instruction manual |
“ | Hold B and tilt left stick left and right to move the explosive ball of light. | ” |
—SSB4's instruction manual (Wii U version) |
PK Flash (PKフラッシュ, PK Flash) is Ness' neutral special move in Melee, Brawl, and SSB4. It is a chargeable attack.
Overview
When the move is initiated, a ball of green light appears above Ness. As the special button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes. The ball of light is easier to control in Brawl than it is in Melee. PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in Brawl, since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). When performed in the air, it puts Ness into a helpless falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback. Due to Ness's accent, many players mishear "PK Flash" as any of a variety of phrases, such as "PK Pulse" and "PK Cross", as the final "sh" sound is quieter than the rest of the yell. However, when Kirby copies Ness, he clearly says "PK Flash" when he uses it. In Super Smash Bros 4, due to Ness's new voice, PK Flash is now heard correctly.
Of all projectiles found in Melee and Brawl, PK Flash has the highest knockback when fully or almost fully charged, and KOs as low as 60%. In SSB4, PK Flash covers more range behind Ness, whereas in previous games, PK Flash has reduced range if shifted behind.
Customization
Special Move customization was introduced in Super Smash Bros. 4. PK Flash's variants are:
- Rising PK Flash: The attack moves upward with minimal control. It has a larger hitbox at the cost of damage. It is pink in color instead of green.
- PK Freeze: Inflicts less damage, but freezes opponents. Works like Lucas's neutral special, except with the same inertia as PK Flash.
Techniques
Due to the move's lag and the fact that it leaves Ness vulnerable, some players try to avoid using this attack. However, it does have some uses. For example, it can be used for low percentage Star KOs when used on an opponent that is landing. It can also be used for edgeguarding, attacking recovering opponents. The move also has good uses in Team Battles. It can be absorbed three times by Mr. Game and Watch's Oil Panic, giving him a OHKO. It can also be used for healing a Lucas or another Ness by having them use PSI Magnet on it. Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash.
Origin
PK Flash (PSI Flash in the English release) first appeared in EarthBound and later appeared in Mother 3. In both games, the move involved using the character's psychic power to cause a strong flash. In EarthBound, Ness learns PK Flash. There are four levels to this power, which are: α (Alpha), β (Beta), γ (Gamma), and Ω (Omega). PK Flash α and β will often cause enemies to cry, feel strange, numb, and in some circumstances, be instantly destroyed. PK Flash γ and Ω will often destroy enemies. In Melee and Brawl, Ness can use PK Flash. When he uses PK Flash, the player can either let PK Flash fully charge and "explode" or stop charging early for a less powerful explosion. PK Flash being weaker when less charged and most powerful when fully charged is likely a reference to the different levels of PK Flash in EarthBound. [1]
In Mother 3, Lucas would learn PK Flash after he was shocked by an electrical discharge. The PK Flash in Mother 3 didn't have any levels, so PK Flash could deal minor status afflictions like crying or one-hit KOs at any point of the game.
Glitches in Brawl
In Brawl, if PK Flash is spammed when Ness is directly on top of a orange or green spring within a custom stage, he can stall inside of the spring for short periods of time. After a short amount of time, however, he will bounce out of the spring as normal. This also works with PK Thunder.
Gallery
Using PK Flash in Brawl
PK Flash in Super Smash Bros. for Nintendo 3DS.
Trivia
- PK Flash is the only special move for Ness that he can also learn in EarthBound.
- If used directly after a jump and aimed backwards, the sound file for PK Flash will be garbled.