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Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0. | Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0. | ||
In addition to the overall difficulty, the intensity influences the final boss: while | In addition to the overall difficulty, the intensity influences the final boss: while Master Hand is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, they will transform into the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path. | ||
==Rewards== | ==Rewards== |
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