Knee Smash: Difference between revisions

141 bytes added ,  9 years ago
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===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
The Knee Smash has been [[buff]]ed, being generally easier to sweetspot with. Additionally, the faster pace and greater [[hitstun]] of this game makes it easier for Captain Falcon to combo into it reliably, once again making the Knee Smash a potent finisher. However, its sourspot still only deals 3% damage, with much weaker knockback, though this still makes it useful for gimping. Also, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. Combined with this, the Knee Smash becomes more situational against grounded opponents.
The Knee Smash has been [[buff]]ed, being generally easier to sweetspot with. Additionally, the faster pace and greater [[hitstun]] of this game makes it easier for Captain Falcon to combo into it reliably, once again making the Knee Smash a potent finisher. However, its sourspot still only deals 3% damage, with much weaker knockback, though this still makes it useful for gimping. Also, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. Combined with this, the Knee Smash becomes more situational against grounded opponents. Although being easier to sweetspot with than it was Brawl, it is also noticeably more difficult to hit the sweetspot when compared to Melee.


==Skull Crusher==
==Skull Crusher==
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