Knee Smash: Difference between revisions

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===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
The Knee Smash has been [[buff]]ed. On top of being generally easier to sweetspot with, a sweetspotted Knee also deals 20% damage when fresh, 1% more than its ''Brawl'' iteration. Additionally, the faster pace and greater [[hitstun]] of this game makes it easier for Captain Falcon to combo into it reliably, once again making the Knee Smash a potent finisher. However, its sourspot still only deals 3% damage, with much weaker knockback, though this still makes it useful for gimping. Also, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. Combined with this, the Knee Smash becomes more situational against grounded opponents.
The Knee Smash has been [[buff]]ed, being generally easier to sweetspot with. Additionally, the faster pace and greater [[hitstun]] of this game makes it easier for Captain Falcon to combo into it reliably, once again making the Knee Smash a potent finisher. However, its sourspot still only deals 3% damage, with much weaker knockback, though this still makes it useful for gimping. Also, the Knee Smash has significantly more landing lag (is now 30 frames, or half a second) and can no longer auto cancel in a short hop. Combined with this, the Knee Smash becomes more situational against grounded opponents.


==Skull Crusher==
==Skull Crusher==
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