Hitbox: Difference between revisions

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[[Image:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|right|An example of offensive and damagable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are collision bubbles, and red bubbles are hitbox bubbles.]]
[[Image:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|right|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are collision bubbles, and red bubbles are hitbox bubbles.]]


A '''hitbox''' or '''collision bubble''' (sometimes '''hitbubble''') is the main structure for how attacks are executed in most fighting games. Attacks have one or more hitboxes associated with them, and when these hitboxes overlap with a target's damagable area (sometimes called their '''hurtbox''' or '''hurtbubbles'''), the attack is considered a hit. Hitboxes are invisible and usually, though not always, have the same shape as the attack's animation.
A '''hitbox''' or '''collision bubble''' (sometimes '''hitbubble''') is the main structure for how attacks are executed in most fighting games. Attacks have one or more hitboxes associated with them, and when these hitboxes overlap with a target's damagable area (sometimes called their '''hurtbox''' or '''hurtbubbles'''), the attack is considered a hit. Hitboxes are invisible and usually, though not always, have the same shape as the attack's animation.
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