Ice Climbers (PM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
John3637881 (talk | contribs) (Undo this edit if it isn't correct, but I feel this is a better way to display some chaingrab information.) |
mNo edit summary |
||
Line 31: | Line 31: | ||
==Revisions== | ==Revisions== | ||
=== | ===v3.0=== | ||
*{{change|All throws (up, down, forward, and back) release points adjusted to be closer to Melee.}} | *{{change|All throws (up, down, forward, and back) release points adjusted to be closer to Melee.}} | ||
*{{nerf|Forward throw hitlag increased.}} | *{{nerf|Forward throw hitlag increased.}} | ||
*{{nerf|Up throw hitlag increased.}} | *{{nerf|Up throw hitlag increased.}} | ||
=== | ===v3.5=== | ||
*{{buff|Shield size increased from 7.5 to 8.5.}} | *{{buff|Shield size increased from 7.5 to 8.5.}} | ||
*{{buff|Down smash deals more damage.}} | |||
**{{nerf|It can no longer trip opponents.}} | |||
*{{nerf|[[Ice Shot]] has shorter duration.}} | |||
*{{buff|[[Belay]] deals more knockback.}} | |||
*{{change|Nana now spot dodges on the same frame Popo does.}} | *{{change|Nana now spot dodges on the same frame Popo does.}} | ||
Line 48: | Line 51: | ||
|- | |- | ||
!Neutral attack | !Neutral attack | ||
| || 2%, 4%|| Each Climber does a swing to the side, and then a swing upwards. | | || 2% (hit 1), 4% (hit 2) || Each Ice Climber does a swing to the side, and then a swing upwards. | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| || 8%|| Each Climber does a side swing with long reach. | | || 8% || Each Ice Climber does a side swing with long reach. | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| || 1% | | || 1% (hits 1-7), 3% (hit 8) || Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present. | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| || 5%|| Each Climber sweeps the front of them with their hammer. | | || 5% || Each Ice Climber sweeps the front of them with their hammer. | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| || 9%|| Each Climber sweeps upwards with their hammer, hitting their opponents upward. | | || 9% || Each Ice Climber sweeps upwards with their hammer, hitting their opponents upward. | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| || {{ChargedSmashDmgSSBM|14}}|| Each Climber does a powerful head swing to the ground. Good finisher. | | || {{ChargedSmashDmgSSBM|14}} (hammer), {{ChargedSmashDmgSSBM|10}} (arm) || Each Ice Climber does a powerful head swing to the ground. Good finisher. | ||
|- | |- | ||
!Up smash | !Up smash | ||
| || {{ChargedSmashDmgSSBM|11}}|| Each Climber does an overhead swing with their hammer. | | || {{ChargedSmashDmgSSBM|11}} || Each Ice Climber does an overhead swing with their hammer. | ||
|- | |- | ||
!Down smash | !Down smash | ||
| || {{ChargedSmashDmgSSBM|12}}|| Each Climber fully sweeps the ground around them with their hammer. | | || {{ChargedSmashDmgSSBM|12}} || Each Ice Climber fully sweeps the ground around them with their hammer. | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| || 8%|| Each Climber spins around their hammer, hitting anyone near. | | || 8% || Each Ice Climber spins around their hammer, hitting anyone near. | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| || 11%|| Each Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Climbers present. | | || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Ice Climbers present. | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| || 12%|| Each Climber does a hammer backswing. | | || 12% (hammer), 11% (handle) || Each Ice Climber does a hammer backswing. | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| || 9%|| Each Climber thrusts their hammer upwards. | | || 9% (clean), 7% (late) || Each Ice Climber thrusts their hammer upwards. | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| || 9%|| Each Climber hops onto their hammer and descend downwards to hit their opponent. | | || 9% || Each Ice Climber hops onto their hammer and descend downwards to hit their opponent. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
!Grab | !Grab | ||
| || | | || — || Grabs the opponent. | ||
|- | |- | ||
!Pummel | !Pummel | ||
| || 2%|| The grabbing Climber hits the opponent with a headbutt. The other Climber uses their Neutral A attack, which helps add damage. | | || 2% || The grabbing Ice Climber hits the opponent with a headbutt. The other Ice Climber uses their Neutral A attack, which helps add damage. | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| || | | || 6% (hit), 5% (throw) || The grabbing Ice Climber side swings their opponent with great force. | ||
|- | |- | ||
!Back throw | !Back throw | ||
| || 7%|| The opponent is thrown backwards, while the other Climber faces backwards. | | || 7% || The opponent is thrown backwards, while the other Ice Climber faces backwards. | ||
|- | |- | ||
!Up throw | !Up throw | ||
| || | | || 6% (hit), 5% (throw) || The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt. | ||
|- | |- | ||
!Down throw | !Down throw | ||
| || 6%|| The opponent is hurled into the ground. The other Climber can then begin a Blizzard Combo. | | || 6% || The opponent is hurled into the ground. The other Ice Climber can then begin a Blizzard Combo. | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
| || 6%|| The Climbers spin their hammer around the ground in front of them. | | || 6% || The Ice Climbers spin their hammer around the ground in front of them. | ||
|- | |- | ||
!Floor attack (back) | !Floor attack (back) | ||
| || 6%|| The Climbers hit the ground around them with their hammers. | | || 6% || The Ice Climbers hit the ground around them with their hammers. | ||
|- | |- | ||
!Floor attack (trip) | !Floor attack (trip) | ||
| || 5%|| The Climbers spin around, sweeping with their hammers. | | || 5% || The Ice Climbers spin around, sweeping with their hammers. | ||
|- | |- | ||
!Edge attack (fast) | !Edge attack (fast) | ||
| || 8%|| The Climbers stomp the ground forcefully with their hammers. | | || 8% (hammer), 6% (body) || The Ice Climbers stomp the ground forcefully with their hammers. | ||
|- | |- | ||
!Edge attack (slow) | !Edge attack (slow) | ||
| || 10%|| The Climbers swipes at the ground with their hammers. | | || 10% (hammer), 8% (body) || The Ice Climbers swipes at the ground with their hammers. | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Ice Shot]] || 4% - 2%|| An icicle comes from a small portal, then hit by the Ice | | [[Ice Shot]] || 4% - 2% || An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination. | ||
|- | |- | ||
!Side special | !Side special | ||
| [[Squall Hammer]] || 2% | | [[Squall Hammer]] || 2% (hits 1-8) (16% total) || The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. | ||
|- | |- | ||
!Up special | !Up special | ||
| [[Belay]] || 16% If a climber hits someone|| The leading Ice Climber throws the following Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness. | | [[Belay]] || 16% If a climber hits someone || The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness. | ||
|- | |- | ||
!Down special | !Down special | ||
| [[Blizzard]] || 1% Each Hit, for a total of 18% per climber|| Each Climber blows icy wind , damaging their opponent. No longer freezes the opponent into an ice block. | | [[Blizzard]] || 1% Each Hit, for a total of 18% per climber || Each Ice Climber blows icy wind , damaging their opponent. No longer freezes the opponent into an ice block. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| [[Iceberg]] || 2% Each Hit, 1% when frozen|| The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds. | | [[Iceberg]] || 2% Each Hit, 1% when frozen || The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds. | ||
|} | |} | ||
Revision as of 13:55, March 16, 2015
Ice Climbers in Project M and Project+ | |
---|---|
Universe | Ice Climber |
Base game appearance | Brawl |
Moveset inspiration | Ice Climbers (SSBM), Ice Climbers (SSBB) |
Alternate costume | Polar Bear Climbers |
The Ice Climbers are a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen here: [1]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.
- Retain a nerfed version of Brawl's desynching. This greatly improves their approach options and their offensive game.
- Up tilt links better and hits faster.
- The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.
- Retain the mechanic from Brawl where both Climbers can grab the ledge at once.
- Blizzard deals slightly more damage.
- Can no longer wobble, nor use Brawl chaingrabs.
- Freeze glitch has been removed.
- Ice-based attacks no longer freeze opponents.
- By holding a shield button at the start of a match, one can play as a solo Ice Climber.
Revisions
v3.0
- All throws (up, down, forward, and back) release points adjusted to be closer to Melee.
- Forward throw hitlag increased.
- Up throw hitlag increased.
v3.5
- Shield size increased from 7.5 to 8.5.
- Down smash deals more damage.
- It can no longer trip opponents.
- Ice Shot has shorter duration.
- Belay deals more knockback.
- Nana now spot dodges on the same frame Popo does.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 2% (hit 1), 4% (hit 2) | Each Ice Climber does a swing to the side, and then a swing upwards. | |
Forward tilt | 8% | Each Ice Climber does a side swing with long reach. | |
Up tilt | 1% (hits 1-7), 3% (hit 8) | Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present. | |
Down tilt | 5% | Each Ice Climber sweeps the front of them with their hammer. | |
Dash attack | 9% | Each Ice Climber sweeps upwards with their hammer, hitting their opponents upward. | |
Forward smash | 14% (hammer), 10% (arm) | Each Ice Climber does a powerful head swing to the ground. Good finisher. | |
Up smash | 11% | Each Ice Climber does an overhead swing with their hammer. | |
Down smash | 12% | Each Ice Climber fully sweeps the ground around them with their hammer. | |
Neutral aerial | 8% | Each Ice Climber spins around their hammer, hitting anyone near. | |
Forward aerial | 13% (hammer), 11% (handle), 12% (body) | Each Ice Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Ice Climbers present. | |
Back aerial | 12% (hammer), 11% (handle) | Each Ice Climber does a hammer backswing. | |
Up aerial | 9% (clean), 7% (late) | Each Ice Climber thrusts their hammer upwards. | |
Down aerial | 9% | Each Ice Climber hops onto their hammer and descend downwards to hit their opponent. | |
Grab | — | Grabs the opponent. | |
Pummel | 2% | The grabbing Ice Climber hits the opponent with a headbutt. The other Ice Climber uses their Neutral A attack, which helps add damage. | |
Forward throw | 6% (hit), 5% (throw) | The grabbing Ice Climber side swings their opponent with great force. | |
Back throw | 7% | The opponent is thrown backwards, while the other Ice Climber faces backwards. | |
Up throw | 6% (hit), 5% (throw) | The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt. | |
Down throw | 6% | The opponent is hurled into the ground. The other Ice Climber can then begin a Blizzard Combo. | |
Floor attack (front) | 6% | The Ice Climbers spin their hammer around the ground in front of them. | |
Floor attack (back) | 6% | The Ice Climbers hit the ground around them with their hammers. | |
Floor attack (trip) | 5% | The Ice Climbers spin around, sweeping with their hammers. | |
Edge attack (fast) | 8% (hammer), 6% (body) | The Ice Climbers stomp the ground forcefully with their hammers. | |
Edge attack (slow) | 10% (hammer), 8% (body) | The Ice Climbers swipes at the ground with their hammers. | |
Neutral special | Ice Shot | 4% - 2% | An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination. |
Side special | Squall Hammer | 2% (hits 1-8) (16% total) | The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. |
Up special | Belay | 16% If a climber hits someone | The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness. |
Down special | Blizzard | 1% Each Hit, for a total of 18% per climber | Each Ice Climber blows icy wind , damaging their opponent. No longer freezes the opponent into an ice block. |
Final Smash | Iceberg | 2% Each Hit, 1% when frozen | The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds. |
In competitive play
Notable players
Alternate costumes
The Ice Climbers received a costume based on the Polar Bear.
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |