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[[Image:Sakurai angle chart.png|250px|thumb|A graph of how the knockback of a Sakurai angle-attack affects its launch angle. Click for full-size version.]] | [[Image:Sakurai angle chart.png|250px|thumb|A graph of how the knockback of a Sakurai angle-attack affects its launch angle. Click for full-size version.]] | ||
The '''Sakurai angle''' (sometimes displayed as '''*''' or {{AngleIcon|361|s=20}} in moveset lists) is a special [[knockback]] angle that many attacks use. While it reads in the game data as an angle of 361 degrees, the actual resulting angle is dependent on whether the victim is on the ground or in the air, as well as the strength of the knockback. | The '''Sakurai angle''' (sometimes displayed as '''*''' or {{AngleIcon|361|s=20}} in moveset lists) is a special [[knockback]] angle that many attacks use. While it reads in the game data as an angle of 361 degrees, the actual resulting angle is dependent on whether the victim is on the ground or in the air, as well as the strength of the knockback. | ||
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==Name origin== | ==Name origin== | ||
Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of [[ | Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of [[tripping]]. Once decoding of moveset data progressed enough, it was then discovered that most of said attacks have a technical trip chance of 0% and an angle of 361. As [[Masahiro Sakurai]] is somewhat infamous for being commonly thought to have made tripping existent in ''Brawl'', the angle was named after him. This is technically a misnomer, however: while it is true that the angle has an extra 11% chance of tripping, this applies to all attacks that leave opponents on the ground, and not just the Sakurai angle. | ||
The characteristics of the Sakurai angle are mentioned by the official ''Super Smash Bros.'' website; it mentions that when an attack's angle is 361, low knockback hits the opponent sideways while high knockback hits them diagonally. The angle is not given any special name. | The characteristics of the Sakurai angle are mentioned by the official ''Super Smash Bros.'' website; it mentions that when an attack's angle is 361, low knockback hits the opponent sideways while high knockback hits them diagonally. The angle is not given any special name. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |