408
edits
(abbreviations should be capitalised) |
(→Chaingrab on fastfallers: added usmash percentages) |
||
Line 10: | Line 10: | ||
For both of these, pivot or DD-JC (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency. | For both of these, pivot or DD-JC (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency. | ||
Additionally, finishing with [[Fox (SSBM)/Up smash|up smash]] is possible as well. The highest percentage this can still be done for no DI is 102 if the thrown Fox has the higher port number and 109 if the thrown Fox has the lower port number. | |||
For both of these, executing it correctly (dash for 4-5 frames, pivot, charge up smash) makes it possible to get a guaranteed kill on any stage (even [[Dream Land N64]]) unless platforms interfere. | |||
==Throw data== | ==Throw data== |
edits