Super Smash Bros. for Nintendo 3DS

Power: Difference between revisions

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(ha, cracked the code (or some of it anyway))
(hooray for data extraction)
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While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
==List of powers==
==List of powers==
{{technical data|still missing what a few values do, see hidden comments}}
{|class="wikitable sortable"
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|[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage every half-second for a total of 15 seconds.||2% (60% total)||3% (90% total)||4% (120% total)||5% (150% total)
|[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage every half-second for a total of 15 seconds.||2% (60% total)||3% (90% total)||4% (120% total)||5% (150% total)
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|[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]].
|[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]].||colspan=4| 
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|[[Image:Smash Run Beam Sword power icon.png|Beam Sword]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Beam Sword]].
|[[Image:Smash Run Beam Sword power icon.png|Beam Sword]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Beam Sword]].||colspan=4| 
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|[[Image:Smash Run Bob-omb power icon.png|Bob-omb]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Bob-omb]].
|[[Image:Smash Run Bob-omb power icon.png|Bob-omb]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Bob-omb]].||colspan=4| 
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|[[Image:Smash Run Boomerang power icon.png|Boomerang]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Boomerang (item)|Boomerang]].
|[[Image:Smash Run Boomerang power icon.png|Boomerang]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Boomerang (item)|Boomerang]].||colspan=4| 
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|[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides momentary invincibility. Not the same effect as picking up a [[Super Star]].
|[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides 3 seconds of invincibility. Not the same effect as picking up a [[Super Star]].||colspan=4| 
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|[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above.||boosts 1 stat to 1000<br/>boosts 5 stats to 20-200<br/>lasts 25s||boosts 2 stats to 1000<br/>boosts 4 stats to 80-400<br/>lasts 26.667s||boosts 3 stats to 1000<br/>boosts 3 stats to 120-500<br/>lasts 28.333s||boosts 4 stats to 1000<br/>boosts 2 stats to 160-600<br/>lasts 30s
|[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above.||boosts 1 stat to 1000<br/>boosts 5 stats to 20-200<br/>lasts 25s||boosts 2 stats to 1000<br/>boosts 4 stats to 80-400<br/>lasts 26.667s||boosts 3 stats to 1000<br/>boosts 3 stats to 120-500<br/>lasts 28.333s||boosts 4 stats to 1000<br/>boosts 2 stats to 160-600<br/>lasts 30s
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|[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side.
|[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side.||3%<br/>10.0x size<br/>lasts 3s||4%<br/>12.0x size<br/>lasts 4s||4%<br/>15.0x size<br/>lasts 5s||5%<br/>20.0x size<br/>lasts 6s
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|[[Image:Smash Run Evershield power icon.png|Evershield]]||Defensive||2||3||4||5||1||2||3||4||Temporarily makes the character's shield unbreakable.
|[[Image:Smash Run Evershield power icon.png|Evershield]]||Defensive||2||3||4||5||1||2||3||4||Temporarily makes the character's shield unbreakable.||lasts 8s||lasts 8.5s||lasts 9s||lasts 9.5s
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|[[Image:Smash Run Extra Jump power icon.png|Extra Jump]]||Movement||3||5||8||10||1||2||2||3||Temporarily adds 1 to the number of [[double jump]]s a character can use.
|[[Image:Smash Run Extra Jump power icon.png|Extra Jump]]||Movement||3||5||8||10||1||2||2||3||Temporarily adds to the number of [[double jump]]s a character can use. Lasts 10 seconds.||+1 jump||+1 jump||+2 jumps||+2 jumps
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|[[Image:Smash Run Hammer power icon.png|Hammer]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Hammer]].
|[[Image:Smash Run Hammer power icon.png|Hammer]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Hammer]].||colspan=4|&nbsp;
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|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character.
|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. Lasts for 20 seconds.<!--Has two value sets, no idea what they mean: 2.5, 3.0, 3.5, 4.0; 3.5, 4.0, 4.5, 5.0; one guess is "healed by shield" and "healed by powershield"-->||||||||
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|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character instantly. Small delay before another healing power can be used.||30%<br/>1.0s delay||50%<br/>1.5s delay||70%<br/>2.0s delay||90%<br/>3.0s delay
|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character instantly. Small delay before another healing power can be used.||30%<br/>1.0s delay||50%<br/>1.5s delay||70%<br/>2.0s delay||90%<br/>3.0s delay
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|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]].
|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field that deals 1% per hit around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. Lasts 8 seconds.||colspan=4|&nbsp;
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|[[Image:Smash Run High Jump power icon.png|High Jump]]||Movement||3||5||8||10||1||2||3||3||Temporarily maximizes the character's jumps.
|[[Image:Smash Run High Jump power icon.png|High Jump]]||Movement||3||5||8||10||1||2||3||3||Temporarily improves jump power.||1.6x ground jump power<br/>1.4x double jump power<br/>1.4x short hop power<br/>lasts 5.0s||1.8x ground jump power<br/>1.6x double jump power<br/>1.6x short hop power<br/>lasts 6.5s||2.0x ground jump power<br/>1.8x double jump power<br/>1.8x short hop power<br/>lasts 8.0s||2.2x ground jump power<br/>2.0x double jump power<br/>2.0x short hop power<br/>lasts 10.0s
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|[[Image:Smash Run Homing Foe power icon.png|Homing Foe]]||Status||3||4||6||7||3||3||4||4||[[Careening]] enemies home in on other enemies.
|[[Image:Smash Run Homing Foe power icon.png|Homing Foe]]||Status||3||4||6||7||3||3||4||4||[[Careening]] enemies home in on other enemies.
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|[[Image:Smash Run Homing Missiles power icon.png|Homing Missiles]]||Offensive||7||10||13||17||6||8||10||13||Fires two missiles upwards that target enemies.
|[[Image:Smash Run Homing Missiles power icon.png|Homing Missiles]]||Offensive||7||10||13||17||6||8||10||13||Fires two missiles upwards that target enemies.||3%+5%||3%+8%||3%+11%||3%+14%
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|[[Image:Smash Run Horizon Beam power icon.png|Horizon Beam]]||Offensive||5||9||12||15||2||3||4||5||Fires a laser forwards.
|[[Image:Smash Run Horizon Beam power icon.png|Horizon Beam]]||Offensive||5||9||12||15||2||3||4||5||Fires a laser forwards. Hits up to 9 times.||4%<br/>1.0x width||5%<br/>1.5x width||6%<br/>2.0x width||7%<br/>2.5x width
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|[[Image:Smash Run Instant Drop power icon.png|Instant Drop]]||Movement||3||5||7||9||2||2||2||2||Fast-falling becomes extremely quick and damages enemies on contact.
|[[Image:Smash Run Instant Drop power icon.png|Instant Drop]]||Movement||3||5||7||9||2||2||2||2||Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage.||8%<br/>lasts 10s||11%<br/>lasts 15s||15%<br/>lasts 20s||20%<br/>lasts 25s
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|[[Image:Smash Run Launch Ring power icon.png|Launch Ring]]||Offensive||4||7||10||12||1||2||3||4||Propels enemies away from the character.
|[[Image:Smash Run Launch Ring power icon.png|Launch Ring]]||Offensive||4||7||10||12||1||2||3||4||Propels enemies away from the character. Does 1% damage.||5.0x max size||5.5x max size||6.5x max size||7.5x max size
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|[[Image:Smash Run Meteor Shower power icon.png|Meteor Shower]]||Offensive||7||10||13||16||2||3||4||5||Drops meteors in front of the character.
|[[Image:Smash Run Meteor Shower power icon.png|Meteor Shower]]||Offensive||7||10||13||16||2||3||4||5||Drops meteors in front of the character, which hit once when they fall and again when they hit the ground.||11% per hit<br/>drops 4 meteors||13% per hit<br/>drops 4 meteors||15% per hit<br/>drops 4 meteors||17% per hit<br/>drops 5 meteors
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|[[Image:Smash Run Ore Club power icon.png|Ore Club]]||Item||8||11||14||17||1||2||3||4||Gives the character an [[Ore Club]].
|[[Image:Smash Run Ore Club power icon.png|Ore Club]]||Item||8||11||14||17||1||2||3||4||Gives the character an [[Ore Club]].||colspan=4|&nbsp;
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|[[Image:Smash Run Payback power icon.png|Payback]]||Status||2||4||6||8||1||2||3||4||The next attack to be made will contain all the damage taken before it is used.
|[[Image:Smash Run Payback power icon.png|Payback]]||Status||2||4||6||8||1||2||3||4||The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds.||1.7x||1.8x||1.9x||2.0x
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|[[Image:Smash Run Power Bomb power icon.png|Power Bomb]]||Offensive||4||7||10||13||2||3||4||5||Produces a Smart Bomb-like explosion.
|[[Image:Smash Run Power Bomb power icon.png|Power Bomb]]||Offensive||4||7||10||13||2||3||4||5||Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit.||explosion lasts 1.0s<br/>explosion grows to 3.5x size||explosion lasts 1.167s<br/>explosion grows to 4.5x size||explosion lasts 1.333s<br/>explosion grows to 6.0x size||explosion lasts 1.5s<br/>explosion grows to 10.0x size
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|[[Image:Smash Run Rage power icon.png|Rage]]||Status||3||5||6||8||1||2||2||3||Increases power based on damage taken.
|[[Image:Smash Run Rage power icon.png|Rage]]||Status||3||5||6||8||1||2||2||3||Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's [[aura]], uses an equation that scales differently while the user is on either side of 70% damage.||350 at 70%, 590 at 150%<br/>lasts 15s||385 at 70%, 641 at 150%<br/>lasts 16.667s||420 at 70%, 692 at 150%<br/>lasts 18.333s||455 at 70%, 743 at 150%<br/>lasts 20s
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|[[Image:Smash Run Random power icon.png|Random]]||Luck||3||5||7||9||1||2||3||4||Activates the effect of a random power.
|[[Image:Smash Run Random power icon.png|Random]]||Luck||3||5||7||9||1||2||3||4||Activates the effect of a random power.||colspan=4|&nbsp;
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|[[Image:Smash Run Ray Gun power icon.png|Ray Gun]]||Item||2||4||6||8||1||2||3||4||Gives the character a [[Ray Gun]].
|[[Image:Smash Run Ray Gun power icon.png|Ray Gun]]||Item||2||4||6||8||1||2||3||4||Gives the character a [[Ray Gun]].||colspan=4|&nbsp;
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|[[Image:Smash Run Reflector power icon.png|Reflector]]||Defensive||3||5||8||10||1||2||3||4||Temporarily reflects all projectiles.
|[[Image:Smash Run Reflector power icon.png|Reflector]]||Defensive||3||5||8||10||1||2||3||4||Reflects all projectiles for 15 seconds.||1.3x||1.9x||2.5x||3.1x
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|[[Image:Smash Run Rocket Belt power icon.png|Rocket Belt]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Rocket Belt]].
|[[Image:Smash Run Rocket Belt power icon.png|Rocket Belt]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Rocket Belt]].||colspan=4|&nbsp;
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|[[Image:Smash Run Shinespark power icon.png|Shinespark]]||Movement||5||7||9||11||2||2||2||2||Boosts running speed and damages enemies while running.
|[[Image:Smash Run Shinespark power icon.png|Shinespark]]||Movement||5||7||9||11||2||2||2||2||Boosts running speed and damages enemies while running.||2.0x run speed<br/>14%<br/>lasts 8s||2.2x run speed<br/>19%<br/>lasts 10s||2.35x run speed<br/>24%<br/>lasts 12s||2.5x run speed<br/>29%<br/>lasts 15s
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|[[Image:Smash Run Shocking Taunt power icon.png|Shocking Taunt]]||Offensive||4||6||9||11||2||2||3||3||Taunting fires an electric projectile in the taunt's direction.
|[[Image:Smash Run Shocking Taunt power icon.png|Shocking Taunt]]||Offensive||4||6||9||11||2||2||3||3||Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds.||15%<br/>1.3x size||20%<br/>1.8x size||25%<br/>2.35x size||30%<br/>2.9x size
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|[[Image:Smash Run Shuffle power icon.png|Shuffle]]||Luck||3||5||7||9||1||2||3||4||Reorganizes the player's collected stats.
|[[Image:Smash Run Shuffle power icon.png|Shuffle]]||Luck||3||5||7||9||1||2||3||4||Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used.||10s delay||8s delay||6s delay||4s delay
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|[[Image:Smash Run Smart Bomb power icon.png|Smart Bomb]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Smart Bomb]].
|[[Image:Smash Run Smart Bomb power icon.png|Smart Bomb]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Smart Bomb]].||colspan=4|&nbsp;
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|[[Image:Smash Run Smash Extend power icon.png|Smash Extend]]||Status||3||5||7||9||1||2||3||4||Increases the maximum charge level (and therefore damage) of smash attacks.
|[[Image:Smash Run Smash Extend power icon.png|Smash Extend]]||Status||3||5||7||9||1||2||3||4||Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.||colspan=4|&nbsp;
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|[[Image:Smash Run Spinning Blades power icon.png|Spinning Blades]]||Offensive||5||8||12||15||2||2||3||3||Produces several swords that spin around the character.
|[[Image:Smash Run Spinning Blades power icon.png|Spinning Blades]]||Offensive||5||8||12||15||2||2||3||3||Produces several swords that spin around the character. Lasts for 8 seconds.||3%<br/>1.0x size||4%<br/>1.4x size||5%<br/>1.8x size||6%<br/>2.2x size
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|[[Image:Smash Run Strong Body power icon.png|Strong Body]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[body]]-type attacks.
|[[Image:Smash Run Strong Body power icon.png|Strong Body]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[body]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s
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|[[Image:Smash Run Strong Head power icon.png|Strong Head]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[head]]-type attacks.
|[[Image:Smash Run Strong Head power icon.png|Strong Head]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[head]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s
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|[[Image:Smash Run Strong Kick power icon.png|Strong Kick]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[leg]]-type attacks.
|[[Image:Smash Run Strong Kick power icon.png|Strong Kick]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[leg]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s
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|[[Image:Smash Run Strong Punch power icon.png|Strong Punch]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[arm]]-type attacks.
|[[Image:Smash Run Strong Punch power icon.png|Strong Punch]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[arm]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s
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|[[Image:Smash Run Strong Throw power icon.png|Strong Throw]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[throwing]]-type attacks.
|[[Image:Smash Run Strong Throw power icon.png|Strong Throw]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[throwing]]-type attacks.<!--Has an extra set of values (2.0, 2.5, 3.0, 3.5) compared to the other Strong X powers, having trouble determining what they could be.-->||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s
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|[[Image:Smash Run Super Armour power icon.png|Super Armour]]||Defensive||4||7||10||13||1||2||3||4||Temporarily makes the character immune to flinching.
|[[Image:Smash Run Super Armour power icon.png|Super Armour]]||Defensive||4||7||10||13||1||2||3||4||Makes the character immune to flinching for 9 seconds.||colspan=4|&nbsp;
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|[[Image:Smash Run Super Leaf power icon.png|Super Leaf]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Super Leaf]].
|[[Image:Smash Run Super Leaf power icon.png|Super Leaf]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Super Leaf]].||colspan=4|&nbsp;
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|[[Image:Smash Run Super Scope power icon.png|Super Scope]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]].
|[[Image:Smash Run Super Scope power icon.png|Super Scope]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]].||colspan=4|&nbsp;
|-
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|[[Image:Smash Run Warp power icon.png|Warp]]||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location.
|[[Image:Smash Run Warp power icon.png|Warp]]||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location. Small delay before it can be re-used.||3s delay||2.333s delay||1.667s delay||1s delay
|}
|}



Revision as of 18:08, February 22, 2015

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Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.

While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

List of powers

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: still missing what a few values do, see hidden comments
You can discuss this issue on the talk page or edit this page to improve it.
Power Type Weight Uses Description Effect
Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4
Auto-Recovery Healing 3 5 7 9 2 2 2 2 Heals damage every half-second for a total of 15 seconds. 2% (60% total) 3% (90% total) 4% (120% total) 5% (150% total)
Back Shield Item 1 2 3 4 1 2 3 4 Gives the character a Back Shield.  
Beam Sword Item 3 5 7 9 1 2 3 4 Gives the character a Beam Sword.  
Bob-omb Item 2 3 4 5 1 2 3 4 Gives the character a Bob-omb.  
Boomerang Item 2 3 4 5 1 2 3 4 Gives the character a Boomerang.  
Brief Invincibility Defensive 3 4 5 6 2 3 4 5 Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star.  
Devil's Pact Status 2 4 6 8 1 1 1 1 Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. boosts 1 stat to 1000
boosts 5 stats to 20-200
lasts 25s
boosts 2 stats to 1000
boosts 4 stats to 80-400
lasts 26.667s
boosts 3 stats to 1000
boosts 3 stats to 120-500
lasts 28.333s
boosts 4 stats to 1000
boosts 2 stats to 160-600
lasts 30s
Dual Cyclone Offensive 6 8 11 13 2 2 3 3 Produces two damaging tornadoes on either side. 3%
10.0x size
lasts 3s
4%
12.0x size
lasts 4s
4%
15.0x size
lasts 5s
5%
20.0x size
lasts 6s
Evershield Defensive 2 3 4 5 1 2 3 4 Temporarily makes the character's shield unbreakable. lasts 8s lasts 8.5s lasts 9s lasts 9.5s
Extra Jump Movement 3 5 8 10 1 2 2 3 Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. +1 jump +1 jump +2 jumps +2 jumps
Hammer Item 4 6 8 10 1 2 3 4 Gives the character a Hammer.  
Healing Shield Healing 3 4 6 7 2 2 3 3 Blocking attacks heals the character. Lasts for 20 seconds.
Helth Recovery Healing 3 5 7 9 3 3 3 3 Heals the character instantly. Small delay before another healing power can be used. 30%
1.0s delay
50%
1.5s delay
70%
2.0s delay
90%
3.0s delay
Heavenly Light Offensive 2 3 4 5 2 3 4 5 Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds.  
High Jump Movement 3 5 8 10 1 2 3 3 Temporarily improves jump power. 1.6x ground jump power
1.4x double jump power
1.4x short hop power
lasts 5.0s
1.8x ground jump power
1.6x double jump power
1.6x short hop power
lasts 6.5s
2.0x ground jump power
1.8x double jump power
1.8x short hop power
lasts 8.0s
2.2x ground jump power
2.0x double jump power
2.0x short hop power
lasts 10.0s
Homing Foe Status 3 4 6 7 3 3 4 4 Careening enemies home in on other enemies.
Homing Missiles Offensive 7 10 13 17 6 8 10 13 Fires two missiles upwards that target enemies. 3%+5% 3%+8% 3%+11% 3%+14%
Horizon Beam Offensive 5 9 12 15 2 3 4 5 Fires a laser forwards. Hits up to 9 times. 4%
1.0x width
5%
1.5x width
6%
2.0x width
7%
2.5x width
Instant Drop Movement 3 5 7 9 2 2 2 2 Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. 8%
lasts 10s
11%
lasts 15s
15%
lasts 20s
20%
lasts 25s
Launch Ring Offensive 4 7 10 12 1 2 3 4 Propels enemies away from the character. Does 1% damage. 5.0x max size 5.5x max size 6.5x max size 7.5x max size
Meteor Shower Offensive 7 10 13 16 2 3 4 5 Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. 11% per hit
drops 4 meteors
13% per hit
drops 4 meteors
15% per hit
drops 4 meteors
17% per hit
drops 5 meteors
Ore Club Item 8 11 14 17 1 2 3 4 Gives the character an Ore Club.  
Payback Status 2 4 6 8 1 2 3 4 The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. 1.7x 1.8x 1.9x 2.0x
Power Bomb Offensive 4 7 10 13 2 3 4 5 Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. explosion lasts 1.0s
explosion grows to 3.5x size
explosion lasts 1.167s
explosion grows to 4.5x size
explosion lasts 1.333s
explosion grows to 6.0x size
explosion lasts 1.5s
explosion grows to 10.0x size
Rage Status 3 5 6 8 1 2 2 3 Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. 350 at 70%, 590 at 150%
lasts 15s
385 at 70%, 641 at 150%
lasts 16.667s
420 at 70%, 692 at 150%
lasts 18.333s
455 at 70%, 743 at 150%
lasts 20s
Random Luck 3 5 7 9 1 2 3 4 Activates the effect of a random power.  
Ray Gun Item 2 4 6 8 1 2 3 4 Gives the character a Ray Gun.  
Reflector Defensive 3 5 8 10 1 2 3 4 Reflects all projectiles for 15 seconds. 1.3x 1.9x 2.5x 3.1x
Rocket Belt Item 3 5 7 9 1 2 3 4 Gives the character a Rocket Belt.  
Shinespark Movement 5 7 9 11 2 2 2 2 Boosts running speed and damages enemies while running. 2.0x run speed
14%
lasts 8s
2.2x run speed
19%
lasts 10s
2.35x run speed
24%
lasts 12s
2.5x run speed
29%
lasts 15s
Shocking Taunt Offensive 4 6 9 11 2 2 3 3 Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. 15%
1.3x size
20%
1.8x size
25%
2.35x size
30%
2.9x size
Shuffle Luck 3 5 7 9 1 2 3 4 Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. 10s delay 8s delay 6s delay 4s delay
Smart Bomb Item 4 6 8 10 1 2 3 4 Gives the character a Smart Bomb.  
Smash Extend Status 3 5 7 9 1 2 3 4 Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.  
Spinning Blades Offensive 5 8 12 15 2 2 3 3 Produces several swords that spin around the character. Lasts for 8 seconds. 3%
1.0x size
4%
1.4x size
5%
1.8x size
6%
2.2x size
Strong Body Power-up 2 3 5 7 2 2 3 4 Boosts body-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Head Power-up 2 3 5 7 2 2 3 4 Boosts head-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Kick Power-up 2 3 5 7 2 2 3 4 Boosts leg-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Punch Power-up 2 3 5 7 2 2 3 4 Boosts arm-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Throw Power-up 2 3 5 7 2 2 3 4 Boosts throwing-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Super Armour Defensive 4 7 10 13 1 2 3 4 Makes the character immune to flinching for 9 seconds.  
Super Leaf Item 2 3 4 5 1 2 3 4 Gives the character a Super Leaf.  
Super Scope Item 4 6 8 10 1 2 3 4 Gives the character a Super Scope.  
Warp Movement 4 6 8 10 1 2 3 4 Teleports the character to a random spawn location. Small delay before it can be re-used. 3s delay 2.333s delay 1.667s delay 1s delay

Trivia

  • The Shinespark power is a reference to the ability of the same name from the Metroid series, which allows Samus to boost in any direction at high speed.