Power: Difference between revisions
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(ha, cracked the code (or some of it anyway)) |
(hooray for data extraction) |
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While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected. | While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected. | ||
==List of powers== | ==List of powers== | ||
{{technical data|still missing what a few values do, see hidden comments}} | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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|[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage every half-second for a total of 15 seconds.||2% (60% total)||3% (90% total)||4% (120% total)||5% (150% total) | |[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage every half-second for a total of 15 seconds.||2% (60% total)||3% (90% total)||4% (120% total)||5% (150% total) | ||
|- | |- | ||
|[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]]. | |[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Beam Sword power icon.png|Beam Sword]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Beam Sword]]. | |[[Image:Smash Run Beam Sword power icon.png|Beam Sword]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Beam Sword]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Bob-omb power icon.png|Bob-omb]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Bob-omb]]. | |[[Image:Smash Run Bob-omb power icon.png|Bob-omb]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Bob-omb]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Boomerang power icon.png|Boomerang]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Boomerang (item)|Boomerang]]. | |[[Image:Smash Run Boomerang power icon.png|Boomerang]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Boomerang (item)|Boomerang]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides | |[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides 3 seconds of invincibility. Not the same effect as picking up a [[Super Star]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above.||boosts 1 stat to 1000<br/>boosts 5 stats to 20-200<br/>lasts 25s||boosts 2 stats to 1000<br/>boosts 4 stats to 80-400<br/>lasts 26.667s||boosts 3 stats to 1000<br/>boosts 3 stats to 120-500<br/>lasts 28.333s||boosts 4 stats to 1000<br/>boosts 2 stats to 160-600<br/>lasts 30s | |[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above.||boosts 1 stat to 1000<br/>boosts 5 stats to 20-200<br/>lasts 25s||boosts 2 stats to 1000<br/>boosts 4 stats to 80-400<br/>lasts 26.667s||boosts 3 stats to 1000<br/>boosts 3 stats to 120-500<br/>lasts 28.333s||boosts 4 stats to 1000<br/>boosts 2 stats to 160-600<br/>lasts 30s | ||
|- | |- | ||
|[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side. | |[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side.||3%<br/>10.0x size<br/>lasts 3s||4%<br/>12.0x size<br/>lasts 4s||4%<br/>15.0x size<br/>lasts 5s||5%<br/>20.0x size<br/>lasts 6s | ||
|- | |- | ||
|[[Image:Smash Run Evershield power icon.png|Evershield]]||Defensive||2||3||4||5||1||2||3||4||Temporarily makes the character's shield unbreakable. | |[[Image:Smash Run Evershield power icon.png|Evershield]]||Defensive||2||3||4||5||1||2||3||4||Temporarily makes the character's shield unbreakable.||lasts 8s||lasts 8.5s||lasts 9s||lasts 9.5s | ||
|- | |- | ||
|[[Image:Smash Run Extra Jump power icon.png|Extra Jump]]||Movement||3||5||8||10||1||2||2||3||Temporarily adds | |[[Image:Smash Run Extra Jump power icon.png|Extra Jump]]||Movement||3||5||8||10||1||2||2||3||Temporarily adds to the number of [[double jump]]s a character can use. Lasts 10 seconds.||+1 jump||+1 jump||+2 jumps||+2 jumps | ||
|- | |- | ||
|[[Image:Smash Run Hammer power icon.png|Hammer]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Hammer]]. | |[[Image:Smash Run Hammer power icon.png|Hammer]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Hammer]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. | |[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. Lasts for 20 seconds.<!--Has two value sets, no idea what they mean: 2.5, 3.0, 3.5, 4.0; 3.5, 4.0, 4.5, 5.0; one guess is "healed by shield" and "healed by powershield"-->|||||||| | ||
|- | |- | ||
|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character instantly. Small delay before another healing power can be used.||30%<br/>1.0s delay||50%<br/>1.5s delay||70%<br/>2.0s delay||90%<br/>3.0s delay | |[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character instantly. Small delay before another healing power can be used.||30%<br/>1.0s delay||50%<br/>1.5s delay||70%<br/>2.0s delay||90%<br/>3.0s delay | ||
|- | |- | ||
|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. | |[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field that deals 1% per hit around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. Lasts 8 seconds.||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run High Jump power icon.png|High Jump]]||Movement||3||5||8||10||1||2||3||3||Temporarily | |[[Image:Smash Run High Jump power icon.png|High Jump]]||Movement||3||5||8||10||1||2||3||3||Temporarily improves jump power.||1.6x ground jump power<br/>1.4x double jump power<br/>1.4x short hop power<br/>lasts 5.0s||1.8x ground jump power<br/>1.6x double jump power<br/>1.6x short hop power<br/>lasts 6.5s||2.0x ground jump power<br/>1.8x double jump power<br/>1.8x short hop power<br/>lasts 8.0s||2.2x ground jump power<br/>2.0x double jump power<br/>2.0x short hop power<br/>lasts 10.0s | ||
|- | |- | ||
|[[Image:Smash Run Homing Foe power icon.png|Homing Foe]]||Status||3||4||6||7||3||3||4||4||[[Careening]] enemies home in on other enemies. | |[[Image:Smash Run Homing Foe power icon.png|Homing Foe]]||Status||3||4||6||7||3||3||4||4||[[Careening]] enemies home in on other enemies. | ||
|- | |- | ||
|[[Image:Smash Run Homing Missiles power icon.png|Homing Missiles]]||Offensive||7||10||13||17||6||8||10||13||Fires two missiles upwards that target enemies. | |[[Image:Smash Run Homing Missiles power icon.png|Homing Missiles]]||Offensive||7||10||13||17||6||8||10||13||Fires two missiles upwards that target enemies.||3%+5%||3%+8%||3%+11%||3%+14% | ||
|- | |- | ||
|[[Image:Smash Run Horizon Beam power icon.png|Horizon Beam]]||Offensive||5||9||12||15||2||3||4||5||Fires a laser forwards. | |[[Image:Smash Run Horizon Beam power icon.png|Horizon Beam]]||Offensive||5||9||12||15||2||3||4||5||Fires a laser forwards. Hits up to 9 times.||4%<br/>1.0x width||5%<br/>1.5x width||6%<br/>2.0x width||7%<br/>2.5x width | ||
|- | |- | ||
|[[Image:Smash Run Instant Drop power icon.png|Instant Drop]]||Movement||3||5||7||9||2||2||2||2||Fast-falling becomes extremely quick and damages enemies on contact. | |[[Image:Smash Run Instant Drop power icon.png|Instant Drop]]||Movement||3||5||7||9||2||2||2||2||Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage.||8%<br/>lasts 10s||11%<br/>lasts 15s||15%<br/>lasts 20s||20%<br/>lasts 25s | ||
|- | |- | ||
|[[Image:Smash Run Launch Ring power icon.png|Launch Ring]]||Offensive||4||7||10||12||1||2||3||4||Propels enemies away from the character. | |[[Image:Smash Run Launch Ring power icon.png|Launch Ring]]||Offensive||4||7||10||12||1||2||3||4||Propels enemies away from the character. Does 1% damage.||5.0x max size||5.5x max size||6.5x max size||7.5x max size | ||
|- | |- | ||
|[[Image:Smash Run Meteor Shower power icon.png|Meteor Shower]]||Offensive||7||10||13||16||2||3||4||5||Drops meteors in front of the character. | |[[Image:Smash Run Meteor Shower power icon.png|Meteor Shower]]||Offensive||7||10||13||16||2||3||4||5||Drops meteors in front of the character, which hit once when they fall and again when they hit the ground.||11% per hit<br/>drops 4 meteors||13% per hit<br/>drops 4 meteors||15% per hit<br/>drops 4 meteors||17% per hit<br/>drops 5 meteors | ||
|- | |- | ||
|[[Image:Smash Run Ore Club power icon.png|Ore Club]]||Item||8||11||14||17||1||2||3||4||Gives the character an [[Ore Club]]. | |[[Image:Smash Run Ore Club power icon.png|Ore Club]]||Item||8||11||14||17||1||2||3||4||Gives the character an [[Ore Club]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Payback power icon.png|Payback]]||Status||2||4||6||8||1||2||3||4||The next attack to be made will contain all the damage taken before it is used. | |[[Image:Smash Run Payback power icon.png|Payback]]||Status||2||4||6||8||1||2||3||4||The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds.||1.7x||1.8x||1.9x||2.0x | ||
|- | |- | ||
|[[Image:Smash Run Power Bomb power icon.png|Power Bomb]]||Offensive||4||7||10||13||2||3||4||5||Produces a Smart Bomb-like explosion. | |[[Image:Smash Run Power Bomb power icon.png|Power Bomb]]||Offensive||4||7||10||13||2||3||4||5||Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit.||explosion lasts 1.0s<br/>explosion grows to 3.5x size||explosion lasts 1.167s<br/>explosion grows to 4.5x size||explosion lasts 1.333s<br/>explosion grows to 6.0x size||explosion lasts 1.5s<br/>explosion grows to 10.0x size | ||
|- | |- | ||
|[[Image:Smash Run Rage power icon.png|Rage]]||Status||3||5||6||8||1||2||2||3|| | |[[Image:Smash Run Rage power icon.png|Rage]]||Status||3||5||6||8||1||2||2||3||Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's [[aura]], uses an equation that scales differently while the user is on either side of 70% damage.||350 at 70%, 590 at 150%<br/>lasts 15s||385 at 70%, 641 at 150%<br/>lasts 16.667s||420 at 70%, 692 at 150%<br/>lasts 18.333s||455 at 70%, 743 at 150%<br/>lasts 20s | ||
|- | |- | ||
|[[Image:Smash Run Random power icon.png|Random]]||Luck||3||5||7||9||1||2||3||4||Activates the effect of a random power. | |[[Image:Smash Run Random power icon.png|Random]]||Luck||3||5||7||9||1||2||3||4||Activates the effect of a random power.||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Ray Gun power icon.png|Ray Gun]]||Item||2||4||6||8||1||2||3||4||Gives the character a [[Ray Gun]]. | |[[Image:Smash Run Ray Gun power icon.png|Ray Gun]]||Item||2||4||6||8||1||2||3||4||Gives the character a [[Ray Gun]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Reflector power icon.png|Reflector]]||Defensive||3||5||8||10||1||2||3||4|| | |[[Image:Smash Run Reflector power icon.png|Reflector]]||Defensive||3||5||8||10||1||2||3||4||Reflects all projectiles for 15 seconds.||1.3x||1.9x||2.5x||3.1x | ||
|- | |- | ||
|[[Image:Smash Run Rocket Belt power icon.png|Rocket Belt]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Rocket Belt]]. | |[[Image:Smash Run Rocket Belt power icon.png|Rocket Belt]]||Item||3||5||7||9||1||2||3||4||Gives the character a [[Rocket Belt]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Shinespark power icon.png|Shinespark]]||Movement||5||7||9||11||2||2||2||2||Boosts running speed and damages enemies while running. | |[[Image:Smash Run Shinespark power icon.png|Shinespark]]||Movement||5||7||9||11||2||2||2||2||Boosts running speed and damages enemies while running.||2.0x run speed<br/>14%<br/>lasts 8s||2.2x run speed<br/>19%<br/>lasts 10s||2.35x run speed<br/>24%<br/>lasts 12s||2.5x run speed<br/>29%<br/>lasts 15s | ||
|- | |- | ||
|[[Image:Smash Run Shocking Taunt power icon.png|Shocking Taunt]]||Offensive||4||6||9||11||2||2||3||3||Taunting fires an electric projectile in the taunt's direction. | |[[Image:Smash Run Shocking Taunt power icon.png|Shocking Taunt]]||Offensive||4||6||9||11||2||2||3||3||Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds.||15%<br/>1.3x size||20%<br/>1.8x size||25%<br/>2.35x size||30%<br/>2.9x size | ||
|- | |- | ||
|[[Image:Smash Run Shuffle power icon.png|Shuffle]]||Luck||3||5||7||9||1||2||3||4||Reorganizes the player's collected stats. | |[[Image:Smash Run Shuffle power icon.png|Shuffle]]||Luck||3||5||7||9||1||2||3||4||Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used.||10s delay||8s delay||6s delay||4s delay | ||
|- | |- | ||
|[[Image:Smash Run Smart Bomb power icon.png|Smart Bomb]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Smart Bomb]]. | |[[Image:Smash Run Smart Bomb power icon.png|Smart Bomb]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Smart Bomb]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Smash Extend power icon.png|Smash Extend]]||Status||3||5||7||9||1||2||3||4||Increases the maximum charge level | |[[Image:Smash Run Smash Extend power icon.png|Smash Extend]]||Status||3||5||7||9||1||2||3||4||Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Spinning Blades power icon.png|Spinning Blades]]||Offensive||5||8||12||15||2||2||3||3||Produces several swords that spin around the character. | |[[Image:Smash Run Spinning Blades power icon.png|Spinning Blades]]||Offensive||5||8||12||15||2||2||3||3||Produces several swords that spin around the character. Lasts for 8 seconds.||3%<br/>1.0x size||4%<br/>1.4x size||5%<br/>1.8x size||6%<br/>2.2x size | ||
|- | |- | ||
|[[Image:Smash Run Strong Body power icon.png|Strong Body]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[body]]-type attacks. | |[[Image:Smash Run Strong Body power icon.png|Strong Body]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[body]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s | ||
|- | |- | ||
|[[Image:Smash Run Strong Head power icon.png|Strong Head]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[head]]-type attacks. | |[[Image:Smash Run Strong Head power icon.png|Strong Head]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[head]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s | ||
|- | |- | ||
|[[Image:Smash Run Strong Kick power icon.png|Strong Kick]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[leg]]-type attacks. | |[[Image:Smash Run Strong Kick power icon.png|Strong Kick]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[leg]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s | ||
|- | |- | ||
|[[Image:Smash Run Strong Punch power icon.png|Strong Punch]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[arm]]-type attacks. | |[[Image:Smash Run Strong Punch power icon.png|Strong Punch]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[arm]]-type attacks.||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s | ||
|- | |- | ||
|[[Image:Smash Run Strong Throw power icon.png|Strong Throw]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[throwing]]-type attacks. | |[[Image:Smash Run Strong Throw power icon.png|Strong Throw]]||Power-up||2||3||5||7||2||2||3||4||Boosts [[throwing]]-type attacks.<!--Has an extra set of values (2.0, 2.5, 3.0, 3.5) compared to the other Strong X powers, having trouble determining what they could be.-->||1.5x<br/>6s||1.9x<br/>7s||2.1x<br/>7s||2.3x<br/>7s | ||
|- | |- | ||
|[[Image:Smash Run Super Armour power icon.png|Super Armour]]||Defensive||4||7||10||13||1||2||3||4|| | |[[Image:Smash Run Super Armour power icon.png|Super Armour]]||Defensive||4||7||10||13||1||2||3||4||Makes the character immune to flinching for 9 seconds.||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Super Leaf power icon.png|Super Leaf]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Super Leaf]]. | |[[Image:Smash Run Super Leaf power icon.png|Super Leaf]]||Item||2||3||4||5||1||2||3||4||Gives the character a [[Super Leaf]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Super Scope power icon.png|Super Scope]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]]. | |[[Image:Smash Run Super Scope power icon.png|Super Scope]]||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]].||colspan=4| | ||
|- | |- | ||
|[[Image:Smash Run Warp power icon.png|Warp]]||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location. | |[[Image:Smash Run Warp power icon.png|Warp]]||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location. Small delay before it can be re-used.||3s delay||2.333s delay||1.667s delay||1s delay | ||
|} | |} | ||
Revision as of 18:08, February 22, 2015
Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
List of powers
Power | Type | Weight | Uses | Description | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | |||
Healing | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Heals damage every half-second for a total of 15 seconds. | 2% (60% total) | 3% (90% total) | 4% (120% total) | 5% (150% total) | |
Item | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | Gives the character a Back Shield. | |||||
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Beam Sword. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Bob-omb. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Boomerang. | |||||
Defensive | 3 | 4 | 5 | 6 | 2 | 3 | 4 | 5 | Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star. | |||||
Status | 2 | 4 | 6 | 8 | 1 | 1 | 1 | 1 | Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. | boosts 1 stat to 1000 boosts 5 stats to 20-200 lasts 25s |
boosts 2 stats to 1000 boosts 4 stats to 80-400 lasts 26.667s |
boosts 3 stats to 1000 boosts 3 stats to 120-500 lasts 28.333s |
boosts 4 stats to 1000 boosts 2 stats to 160-600 lasts 30s | |
Offensive | 6 | 8 | 11 | 13 | 2 | 2 | 3 | 3 | Produces two damaging tornadoes on either side. | 3% 10.0x size lasts 3s |
4% 12.0x size lasts 4s |
4% 15.0x size lasts 5s |
5% 20.0x size lasts 6s | |
Defensive | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Temporarily makes the character's shield unbreakable. | lasts 8s | lasts 8.5s | lasts 9s | lasts 9.5s | |
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 2 | 3 | Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. | +1 jump | +1 jump | +2 jumps | +2 jumps | |
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Hammer. | |||||
Healing | 3 | 4 | 6 | 7 | 2 | 2 | 3 | 3 | Blocking attacks heals the character. Lasts for 20 seconds. | |||||
Healing | 3 | 5 | 7 | 9 | 3 | 3 | 3 | 3 | Heals the character instantly. Small delay before another healing power can be used. | 30% 1.0s delay |
50% 1.5s delay |
70% 2.0s delay |
90% 3.0s delay | |
Offensive | 2 | 3 | 4 | 5 | 2 | 3 | 4 | 5 | Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds. | |||||
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 3 | Temporarily improves jump power. | 1.6x ground jump power 1.4x double jump power 1.4x short hop power lasts 5.0s |
1.8x ground jump power 1.6x double jump power 1.6x short hop power lasts 6.5s |
2.0x ground jump power 1.8x double jump power 1.8x short hop power lasts 8.0s |
2.2x ground jump power 2.0x double jump power 2.0x short hop power lasts 10.0s | |
Status | 3 | 4 | 6 | 7 | 3 | 3 | 4 | 4 | Careening enemies home in on other enemies. | |||||
Offensive | 7 | 10 | 13 | 17 | 6 | 8 | 10 | 13 | Fires two missiles upwards that target enemies. | 3%+5% | 3%+8% | 3%+11% | 3%+14% | |
Offensive | 5 | 9 | 12 | 15 | 2 | 3 | 4 | 5 | Fires a laser forwards. Hits up to 9 times. | 4% 1.0x width |
5% 1.5x width |
6% 2.0x width |
7% 2.5x width | |
Movement | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. | 8% lasts 10s |
11% lasts 15s |
15% lasts 20s |
20% lasts 25s | |
Offensive | 4 | 7 | 10 | 12 | 1 | 2 | 3 | 4 | Propels enemies away from the character. Does 1% damage. | 5.0x max size | 5.5x max size | 6.5x max size | 7.5x max size | |
Offensive | 7 | 10 | 13 | 16 | 2 | 3 | 4 | 5 | Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. | 11% per hit drops 4 meteors |
13% per hit drops 4 meteors |
15% per hit drops 4 meteors |
17% per hit drops 5 meteors | |
Item | 8 | 11 | 14 | 17 | 1 | 2 | 3 | 4 | Gives the character an Ore Club. | |||||
Status | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. | 1.7x | 1.8x | 1.9x | 2.0x | |
Offensive | 4 | 7 | 10 | 13 | 2 | 3 | 4 | 5 | Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. | explosion lasts 1.0s explosion grows to 3.5x size |
explosion lasts 1.167s explosion grows to 4.5x size |
explosion lasts 1.333s explosion grows to 6.0x size |
explosion lasts 1.5s explosion grows to 10.0x size | |
Status | 3 | 5 | 6 | 8 | 1 | 2 | 2 | 3 | Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. | 350 at 70%, 590 at 150% lasts 15s |
385 at 70%, 641 at 150% lasts 16.667s |
420 at 70%, 692 at 150% lasts 18.333s |
455 at 70%, 743 at 150% lasts 20s | |
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Activates the effect of a random power. | |||||
Item | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | Gives the character a Ray Gun. | |||||
Defensive | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 4 | Reflects all projectiles for 15 seconds. | 1.3x | 1.9x | 2.5x | 3.1x | |
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Rocket Belt. | |||||
Movement | 5 | 7 | 9 | 11 | 2 | 2 | 2 | 2 | Boosts running speed and damages enemies while running. | 2.0x run speed 14% lasts 8s |
2.2x run speed 19% lasts 10s |
2.35x run speed 24% lasts 12s |
2.5x run speed 29% lasts 15s | |
Offensive | 4 | 6 | 9 | 11 | 2 | 2 | 3 | 3 | Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. | 15% 1.3x size |
20% 1.8x size |
25% 2.35x size |
30% 2.9x size | |
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. | 10s delay | 8s delay | 6s delay | 4s delay | |
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Smart Bomb. | |||||
Status | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds. | |||||
Offensive | 5 | 8 | 12 | 15 | 2 | 2 | 3 | 3 | Produces several swords that spin around the character. Lasts for 8 seconds. | 3% 1.0x size |
4% 1.4x size |
5% 1.8x size |
6% 2.2x size | |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts body-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s | |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts head-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s | |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts leg-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s | |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts arm-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s | |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts throwing-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s | |
Defensive | 4 | 7 | 10 | 13 | 1 | 2 | 3 | 4 | Makes the character immune to flinching for 9 seconds. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Super Leaf. | |||||
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Super Scope. | |||||
Movement | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Teleports the character to a random spawn location. Small delay before it can be re-used. | 3s delay | 2.333s delay | 1.667s delay | 1s delay |
Trivia
- The Shinespark power is a reference to the ability of the same name from the Metroid series, which allows Samus to boost in any direction at high speed.