Power: Difference between revisions
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'''Powers''' are a [[customization]] option in {{for3ds}} that can only be used in [[Smash Run]]. They are like a simplified form of ''[[Brawl]]''{{'}}s [[sticker]]s - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen. | '''Powers''' are a [[customization]] option in {{for3ds}} that can only be used in [[Smash Run]]. They are like a simplified form of ''[[Brawl]]''{{'}}s [[sticker]]s - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen. | ||
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!Power!!Type!!Description | !Power!!Type!!Description | ||
|- | |- | ||
|Auto-Recovery||Healing||Heals damage over time. | |[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||Heals damage over time. | ||
|- | |- | ||
|Back Shield||Item||Gives the character a [[Back Shield]]. | |[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||Gives the character a [[Back Shield]]. | ||
|- | |- | ||
|Beam Sword||Item||Gives the character a [[Beam Sword]]. | |[[Image:Smash Run Beam Sword power icon.png|Beam Sword]]||Item||Gives the character a [[Beam Sword]]. | ||
|- | |- | ||
|Bob-omb||Item||Gives the character a [[Bob-omb]]. | |[[Image:Smash Run Bob-omb power icon.png|Bob-omb]]||Item||Gives the character a [[Bob-omb]]. | ||
|- | |- | ||
|Boomerang||Item||Gives the character a [[Boomerang (item)|Boomerang]]. | |[[Image:Smash Run Boomerang power icon.png|Boomerang]]||Item||Gives the character a [[Boomerang (item)|Boomerang]]. | ||
|- | |- | ||
|Brief Invincibility||Defensive||Provides momentary invincibility. | |[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||Provides momentary invincibility. | ||
|- | |- | ||
|Devil's Pact||Status||Raises the user's damage to 300% and provides a temporary boost of 500 points to all stats. | |[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||Raises the user's damage to 300% and provides a temporary boost of 500 points to all stats. | ||
|- | |- | ||
|Dual Cyclone||Offensive||Produces two damaging tornadoes on either side. | |[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||Produces two damaging tornadoes on either side. | ||
|- | |- | ||
|Evershield||Defensive||Temporarily makes the character's shield unbreakable. | |[[Image:Smash Run Evershield power icon.png|Evershield]]||Defensive||Temporarily makes the character's shield unbreakable. | ||
|- | |- | ||
|Extra Jump||Movement||Temporarily adds 1 to the number of [[double jump]]s a character can use. | |[[Image:Smash Run Extra Jump power icon.png|Extra Jump]]||Movement||Temporarily adds 1 to the number of [[double jump]]s a character can use. | ||
|- | |- | ||
|Hammer||Item||Gives the character a [[Hammer]]. | |[[Image:Smash Run Hammer power icon.png|Hammer]]||Item||Gives the character a [[Hammer]]. | ||
|- | |- | ||
|Healing Shield||Healing||Blocking attacks heals the character. | |[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||Blocking attacks heals the character. | ||
|- | |- | ||
|Health Recovery||Healing||Heals the character. | |[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||Heals the character. | ||
|- | |- | ||
|Heavenly Light||Offensive||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. | |[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. | ||
|- | |- | ||
|High Jump||Movement||Temporarily maximizes the character's jumps. | |[[Image:Smash Run High Jump power icon.png|High Jump]]||Movement||Temporarily maximizes the character's jumps. | ||
|- | |- | ||
|Homing Foe||Status||[[Careening]] enemies home in on other enemies. | |[[Image:Smash Run Homing Foe power icon.png|Homing Foe]]||Status||[[Careening]] enemies home in on other enemies. | ||
|- | |- | ||
|Homing Missiles||Offensive||Fires two missiles upwards that target enemies. | |[[Image:Smash Run Homing Missiles power icon.png|Homing Missiles]]||Offensive||Fires two missiles upwards that target enemies. | ||
|- | |- | ||
|Horizon Beam||Offensive||Fires a laser forwards. | |[[Image:Smash Run Horizon Beam power icon.png|Horizon Beam]]||Offensive||Fires a laser forwards. | ||
|- | |- | ||
|Instant Drop||Movement||Fast-falling becomes extremely quick and damages enemies on contact. | |[[Image:Smash Run Instant Drop power icon.png|Instant Drop]]||Movement||Fast-falling becomes extremely quick and damages enemies on contact. | ||
|- | |- | ||
|Launch Ring||Offensive||Propels enemies away from the character. | |[[Image:Smash Run Launch Ring power icon.png|Launch Ring]]||Offensive||Propels enemies away from the character. | ||
|- | |- | ||
|Meteor Shower||Offensive||Drops meteors in front of the character. | |[[Image:Smash Run Meteor Shower power icon.png|Meteor Shower]]||Offensive||Drops meteors in front of the character. | ||
|- | |- | ||
|Ore Club||Item||Gives the character an [[Ore Club]]. | |[[Image:Smash Run Ore Club power icon.png|Ore Club]]||Item||Gives the character an [[Ore Club]]. | ||
|- | |- | ||
|Payback||Status||The next attack to be made will contain all the damage taken before it is used. | |[[Image:Smash Run Payback power icon.png|Payback]]||Status||The next attack to be made will contain all the damage taken before it is used. | ||
|- | |- | ||
|Power Bomb||Offensive||Produces a Smart Bomb-like explosion. | |[[Image:Smash Run Power Bomb power icon.png|Power Bomb]]||Offensive||Produces a Smart Bomb-like explosion. | ||
|- | |- | ||
|Rage||Status||Increases power based on damage taken. | |[[Image:Smash Run Rage power icon.png|Rage]]||Status||Increases power based on damage taken. | ||
|- | |- | ||
|Random||Luck||Activates the effect of a random power. | |[[Image:Smash Run Random power icon.png|Random]]||Luck||Activates the effect of a random power. | ||
|- | |- | ||
|Ray Gun||Item||Gives the character a [[Ray Gun]]. | |[[Image:Smash Run Ray Gun power icon.png|Ray Gun]]||Item||Gives the character a [[Ray Gun]]. | ||
|- | |- | ||
|Reflector||Defensive||Temporarily reflects all projectiles. | |[[Image:Smash Run Reflector power icon.png|Reflector]]||Defensive||Temporarily reflects all projectiles. | ||
|- | |- | ||
|Rocket Belt||Item||Gives the character a [[Rocket Belt]]. | |[[Image:Smash Run Rocket Belt power icon.png|Rocket Belt]]||Item||Gives the character a [[Rocket Belt]]. | ||
|- | |- | ||
|[[ | |[[Image:Smash Run Shinespark power icon.png|Shinespark]]||Movement||Boosts running speed and damages enemies while running. | ||
|- | |- | ||
|Shocking Taunt||Offensive||Taunting fires an electric projectile in the taunt's direction. | |[[Image:Smash Run Shocking Taunt power icon.png|Shocking Taunt]]||Offensive||Taunting fires an electric projectile in the taunt's direction. | ||
|- | |- | ||
|Shuffle||Luck||Reorganizes the player's collected stats. | |[[Image:Smash Run Shuffle power icon.png|Shuffle]]||Luck||Reorganizes the player's collected stats. | ||
|- | |- | ||
|Smart Bomb||Item||Gives the character a [[Smart Bomb]]. | |[[Image:Smash Run Smart Bomb power icon.png|Smart Bomb]]||Item||Gives the character a [[Smart Bomb]]. | ||
|- | |- | ||
|Smash Extend||Status||Increases the maximum charge level (and therefore damage) of smash attacks. | |[[Image:Smash Run Smash Extend power icon.png|Smash Extend]]||Status||Increases the maximum charge level (and therefore damage) of smash attacks. | ||
|- | |- | ||
|Spinning Blades||Offensive||Produces several swords that spin around the character. | |[[Image:Smash Run Spinning Blades power icon.png|Spinning Blades]]||Offensive||Produces several swords that spin around the character. | ||
|- | |- | ||
|Strong Body||Power-up||Boosts [[body]]-type attacks. | |[[Image:Smash Run Strong Body power icon.png|Strong Body]]||Power-up||Boosts [[body]]-type attacks. | ||
|- | |- | ||
|Strong Head||Power-up||Boosts [[head]]-type attacks. | |[[Image:Smash Run Strong Head power icon.png|Strong Head]]||Power-up||Boosts [[head]]-type attacks. | ||
|- | |- | ||
|Strong Kick||Power-up||Boosts [[leg]]-type attacks. | |[[Image:Smash Run Strong Kick power icon.png|Strong Kick]]||Power-up||Boosts [[leg]]-type attacks. | ||
|- | |- | ||
|Strong Punch||Power-up||Boosts [[arm]]-type attacks. | |[[Image:Smash Run Strong Punch power icon.png|Strong Punch]]||Power-up||Boosts [[arm]]-type attacks. | ||
|- | |- | ||
|Strong Throw||Power-up||Boosts [[throwing]]-type attacks. | |[[Image:Smash Run Strong Throw power icon.png|Strong Throw]]||Power-up||Boosts [[throwing]]-type attacks. | ||
|- | |- | ||
|Super | |[[Image:Smash Run Super Armour power icon.png|Super Armour]]||Defensive||Temporarily makes the character immune to flinching. | ||
|- | |- | ||
|Super Leaf||Item||Gives the character a [[Super Leaf]]. | |[[Image:Smash Run Super Leaf power icon.png|Super Leaf]]||Item||Gives the character a [[Super Leaf]]. | ||
|- | |- | ||
|Super Scope||Item||Gives the character a [[Super Scope]]. | |[[Image:Smash Run Super Scope power icon.png|Super Scope]]||Item||Gives the character a [[Super Scope]]. | ||
|- | |- | ||
|Warp||Movement||Teleports the character to a random location. | |[[Image:Smash Run Warp power icon.png|Warp]]||Movement||Teleports the character to a random spawn location. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*The [[metroidwiki:Shinespark|Shinespark]] power is a reference to the ability of the same name from the {{uv|Metroid}} series, which allows [[Samus]] to boost in any direction at high speed. | |||
[[Category:Smash Run]] | [[Category:Smash Run]] |
Revision as of 10:59, February 22, 2015
Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
List of powers
Power | Type | Description |
---|---|---|
Healing | Heals damage over time. | |
Item | Gives the character a Back Shield. | |
Item | Gives the character a Beam Sword. | |
Item | Gives the character a Bob-omb. | |
Item | Gives the character a Boomerang. | |
Defensive | Provides momentary invincibility. | |
Status | Raises the user's damage to 300% and provides a temporary boost of 500 points to all stats. | |
Offensive | Produces two damaging tornadoes on either side. | |
Defensive | Temporarily makes the character's shield unbreakable. | |
Movement | Temporarily adds 1 to the number of double jumps a character can use. | |
Item | Gives the character a Hammer. | |
Healing | Blocking attacks heals the character. | |
Healing | Heals the character. | |
Offensive | Produces a damaging field around the character, similar to Palutena's move of the same name. | |
Movement | Temporarily maximizes the character's jumps. | |
Status | Careening enemies home in on other enemies. | |
Offensive | Fires two missiles upwards that target enemies. | |
Offensive | Fires a laser forwards. | |
Movement | Fast-falling becomes extremely quick and damages enemies on contact. | |
Offensive | Propels enemies away from the character. | |
Offensive | Drops meteors in front of the character. | |
Item | Gives the character an Ore Club. | |
Status | The next attack to be made will contain all the damage taken before it is used. | |
Offensive | Produces a Smart Bomb-like explosion. | |
Status | Increases power based on damage taken. | |
Luck | Activates the effect of a random power. | |
Item | Gives the character a Ray Gun. | |
Defensive | Temporarily reflects all projectiles. | |
Item | Gives the character a Rocket Belt. | |
Movement | Boosts running speed and damages enemies while running. | |
Offensive | Taunting fires an electric projectile in the taunt's direction. | |
Luck | Reorganizes the player's collected stats. | |
Item | Gives the character a Smart Bomb. | |
Status | Increases the maximum charge level (and therefore damage) of smash attacks. | |
Offensive | Produces several swords that spin around the character. | |
Power-up | Boosts body-type attacks. | |
Power-up | Boosts head-type attacks. | |
Power-up | Boosts leg-type attacks. | |
Power-up | Boosts arm-type attacks. | |
Power-up | Boosts throwing-type attacks. | |
Defensive | Temporarily makes the character immune to flinching. | |
Item | Gives the character a Super Leaf. | |
Item | Gives the character a Super Scope. | |
Movement | Teleports the character to a random spawn location. |
Trivia
- The Shinespark power is a reference to the ability of the same name from the Metroid series, which allows Samus to boost in any direction at high speed.