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{{ArticleIcons|ssb4-u=y|protected=preemptive}}{{image|Different backgrounds.}} | {{ArticleIcons|ssb4-u=y|protected=preemptive}}{{image|Different backgrounds.}} | ||
[[Image:SakuraiWiiUClassicMode.jpg|thumb|450px|Classic Mode in {{forwiiu}}.]] | [[Image:SakuraiWiiUClassicMode.jpg|thumb|450px|Classic Mode in {{forwiiu}}.]] | ||
The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic | The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic mode can be challenged by two players. | ||
Like in the Classic | Like in the Classic mode of {{for3ds}}, the player begins with two stocks for each battle regardless of difficulty. The [[intensity]] meter is used to set the difficulty, with higher difficulties costing more [[Coins (collectable)|Gold]] and offering better rewards. Losing and choosing to continue when the difficulty is above 2.0 costs some of the accumulated prizes and drops the difficulty by .5, also taking away some of the invested Gold to reflect the new difficulty. The prize roulette wheel is also shared with the [[Classic Mode (SSB4-3DS)|3DS version]], with the addition of passes for [[Crazy Orders]] as potential prizes. | ||
The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities: | The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities: | ||
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The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of nine. | The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of nine. | ||
In the seventh and final round, the player faces [[Master Hand]], and at higher intensities Master Hand with [[Crazy Hand]] and possibly [[Master Core]]. Unlike the Classic | In the seventh and final round, the player faces [[Master Hand]], and at higher intensities Master Hand with [[Crazy Hand]] and possibly [[Master Core]]. Unlike the Classic mode of the 3DS version, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available. | ||
==Rewards== | ==Rewards== | ||
*Clearing Classic | *Clearing Classic mode on any difficulty with any character will give the player a trophy of the character used. | ||
*By clearing Classic | *By clearing Classic mode with a character, their Alternate Colored Trophy can become available in the [[Trophy Shop]]. | ||
**Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]]. | **Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]]. | ||
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him. | *Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him. | ||
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==Trivia== | ==Trivia== | ||
*This is the first Classic | *This is the first Classic mode where it is possible for any battle to be fought on a stage which is neither the [[home stage]] of any of the participants, nor a stage belonging to the [[Super Smash Bros. (universe)|Super Smash Bros universe]]. | ||
==See also== | ==See also== |