Mario (SSB4): Difference between revisions
→Changes from Brawl
m (while I'm thinking about it) |
|||
Line 13: | Line 13: | ||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Mario has been significantly [[buff]]ed from ''Brawl'' to ''SSB4''. He | Mario has been significantly [[buff]]ed from ''Brawl'' to ''SSB4''. He is considerably more nimble and stronger than in past games, as well as being more capable of comboing and KOing. His reach is somewhat greater as well. The only true nerf Mario seems to suffer from is an overall decrease in damage output. However, the large aforementioned buffs to his maneuverability, knockback, and comboing makes this nerf an extremely small price to pay. Also, with the general nerf/rebalance to most characters with disjointed hitbox (such as Marth), who were a large threat to Mario in ''Brawl'', Mario can now handle them more easily and last longer against them (though they are still a potential threat that Mario players should still be wary of). Lastly, the change to the ledge mechanics makes his linear recovery harder to edgeguard. Overall, Mario's intended role as the most "well-equipped" character appears to have been restored. | ||
===Aesthetics=== | ===Aesthetics=== |