SmashWiki:Glossary: Difference between revisions

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(New Page: Below is a glossary that is useful for understanding Smash Wiki: ==General terms== These terms apply to fighting games in general: *'''Approaching''': The act of moving towards the...)
 
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**'''[[Pressuring]]''': The act of limiting the opponent's options to force them to react in a detrimental manner.
**'''[[Pressuring]]''': The act of limiting the opponent's options to force them to react in a detrimental manner.
**'''[[Read]]''': A term used to refer to when a player successfully predicts the opponent's next action and is able to preemptively react to punish it effectively. A '''hard read''' is when the player pulls off a more significant prediction that allows them to land a particularly heavy blow or start a particularly effective combo.
**'''[[Read]]''': A term used to refer to when a player successfully predicts the opponent's next action and is able to preemptively react to punish it effectively. A '''hard read''' is when the player pulls off a more significant prediction that allows them to land a particularly heavy blow or start a particularly effective combo.
*'''[[Palette swap]]'''/'''Costume swap''': The altering of a character's appearance. Used to discern multiples of the same character; for instance, the default [[Kirby]] costume is Kirby with pink skin, but can be changed to blue, yellow, red, green, or white. Some characters such as [[Pikachu]] exhibit costume changes that add accessories; default Pikachu has no accessories, but a costume change could give it goggles or a hat. All costume changes are purely aesthetic and have no effect on gameplay.
*'''[[Palette swap]]'''/'''Costume swap''': The altering of a character's appearance. Used to discern multiples of the same character; for instance, the default [[Kirby]] costume is Kirby with pink skin, but can be changed to blue, yellow, red, green, or white. Some characters such as [[Pikachu]] exhibit costume changes that add accessories; default Pikachu has no accessories, but a costume change could give it goggles or a hat. And some characters have other characters for their palettes. All costume changes are purely aesthetic and have no effect on gameplay.
*'''Punish''': Attacking the foe while they're vulnerable, usually after failing to execute an attack/strategy.  
*'''Punish''': Attacking the foe while they're vulnerable, usually after failing to execute an attack/strategy.  
*'''[[Reach]]/Range''': Refers to how far out an attack's hitboxes reach out, thus how far away an attack can hit an opponent.
*'''[[Reach]]/Range''': Refers to how far out an attack's hitboxes reach out, thus how far away an attack can hit an opponent.
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