Talk:Zero Suit Samus (SSB4): Difference between revisions
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I would change it myself, but I don't want to start an edit war. | I would change it myself, but I don't want to start an edit war. | ||
--[[User:Iceweasel|Iceweasel]] ([[User talk:Iceweasel|talk]]) 20:12, 31 January 2015 (EST) | --[[User:Iceweasel|Iceweasel]] ([[User talk:Iceweasel|talk]]) 20:12, 31 January 2015 (EST) | ||
:I have to disagree with you. The new boost kick is a much better kill move than her Brawl up special as long as you connect each hit. It has more utility than her old up special. You can combo into it from throws and some aerials (such as uair, down smash and use it as a out of shield option. I've seen professional ZSS players such as Nairo landing this move as a KO after combos and as a mind-games at high percent. As a recovery, it is a decent vertical recovery, but not the best though. [[Special:Contributions/98.220.74.197|98.220.74.197]] 20:35, 31 January 2015 (EST) |
Revision as of 20:35, January 31, 2015
she got nice ass yo --User was temp banned for this post
Bracelets
Probably augment her fist attacks? RoyboyX Talk 13:57, 21 September 2014 (EDT)
Bump. RoyboyX Talk 18:56, 11 October 2014 (EDT)
I wouldn't go into detail on it, probably just a model thing.I noticed it's mentioned on the page that we don't know what their for, but I don't think we should mention them augmenting her punches because that's speculation-ish. I suppose we just wait until someone official says something about it. (Or until the next Metroid comes out and they copy things from Smash Bros. again >:P) Laikue (talk|contribs) 20:48, 11 October 2014 (EDT)
Attack Damage
-I can't edit the damage page so i'll put in some numbers here. Some moves have strange hit boxes/multi hits
so I'm not exactly sure on some of the percents (ie:up smash and up b)
Neutral attack - 6% [1/2/3] [first/second/third punch] Forward tilt - 7% / 8% (neutral vs angle up/down) Up tilt - 12% [5/7] Down tilt - 8% Dash attack - 10% Forward smash - 16% [5/11] ~ 22% [7/15] Up smash - 11% ~ 16% (depends on what you hit them with/when you hit them) Down smash - 8% ~ 11% Neutral aerial - 10% Forward aerial - 12% [5/7] Back aerial - 12% Up aerial - 8% Down aerial - 5% ~ 12% (this can also hit more than once. Hits on the way down and on the ground) Grab aerial - 3% ~ 6% (short extension vs full extension) Grab - 0% Pummel - 2% Forward throw - 9% Back throw - 6% Up throw - 10% Down throw - 7% Edge attack - 7% Neutral special- 4% ~ 6% Side special - 1% ~ 11% (depends on where it hits) Up special - 17% (every hit*) Last kick of Up special - 5% Down special - 8% (root) / 14% (kick) Final smash - 17%
That's all I have. I'll keep trying to update the numbers (maybe i'm just doing it wrong)
Boost kick
Her new uspecial is listed as "buff". Shouldn't this use the "change" graphic instead, since it's completely different? In addition, I disagree that this is a buff. I found her Brawl uspecial far more useful.
I would change it myself, but I don't want to start an edit war. --Iceweasel (talk) 20:12, 31 January 2015 (EST)
- I have to disagree with you. The new boost kick is a much better kill move than her Brawl up special as long as you connect each hit. It has more utility than her old up special. You can combo into it from throws and some aerials (such as uair, down smash and use it as a out of shield option. I've seen professional ZSS players such as Nairo landing this move as a KO after combos and as a mind-games at high percent. As a recovery, it is a decent vertical recovery, but not the best though. 98.220.74.197 20:35, 31 January 2015 (EST)