Bowser Jr. (SSB4): Difference between revisions

m
Undid edit by BlueStreak: Normally I'd agree, but with there being a possibility for confusion with things like maybe Bowser Jr. himself is punching forward, I think it's best to leave it this way.
(Partially undid edit by Wazzup111: I...don't think that's necessary.)
m (Undid edit by BlueStreak: Normally I'd agree, but with there being a possibility for confusion with things like maybe Bowser Jr. himself is punching forward, I think it's best to leave it this way.)
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|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1% (loop), 3% (last)
|neutralinfdmg=1% (loop), 3% (last)
|neutraldesc=Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
|neutraldesc=The Junior Clown Car punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
|ftiltname= 
|ftiltname= 
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=Stabs forward using a pitchfork. Can be angled.
|ftiltdesc=The Junior Clown Car stabs forward using a pitchfork. Can be angled.
|utiltname= 
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Slashes upward using a pitchfork.
|utiltdesc=The Junior Clown Car slashes upward using a pitchfork.
|dtiltname= 
|dtiltname= 
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdesc=The Clown Car licks three times in front of it.
|dtiltdesc=The Junior Clown Car opens its mouth to attack with its tongue.
|dashname= 
|dashname= 
|dashdmg=1.5% (loop), 4% (last)
|dashdmg=1.5% (loop), 4% (last)
|dashdesc=Slashes multiple times with a grinder.
|dashdesc=The Junior Clown Car slashes multiple times with a grinder.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last)
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last)
|fsmashdesc=Uses two drills to converge like pinchers. Can be angled.
|fsmashdesc=Bowser Jr. uses two drills to drill his opponents. Can be angled.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last)
|usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last)
|usmashdesc=Flips upside down and attacks with the Clown Car's propeller.
|usmashdesc=Bowser Jr. flips upside down and attacks with the Junior Clown Car's spinning propeller.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdesc=Slams the ground on both sides of him using wrecking balls.
|dsmashdesc=Bowser Jr. slams the ground on both sides of him using wrecking balls.
|nairname= 
|nairname= 
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdesc=Spins around with the boxing glove arms extended.
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended.
|fairname= 
|fairname= 
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdesc=Hits in front of himself with a wrecking ball.
|fairdesc=The Junior Clown Car swings a wrecking ball in front of Bowser Jr.
|bairname= 
|bairname= 
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdesc=Hits behind himself with a wrecking ball.
|bairdesc=The Junior Clown Car swings a wrecking ball behind Bowser Jr.
|uairname= 
|uairname= 
|uairdmg=10% (clean), 6.5% (late)
|uairdmg=10% (clean), 6.5% (late)
|uairdesc=Swings a hammer above himself.
|uairdesc=Bowser Jr. swings a hammer above himself.
|dairname= 
|dairname= 
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdesc=Extends a drill below himself.
|dairdesc=Bowser Jr. extends a drill below the Junior Clown Car to drill his opponents.
|grabname= 
|grabname= 
|grabdesc=A claw appears from the Junior Clown Car and grabs the opponent.
|grabdesc=A claw appears from the Junior Clown Car and grabs the opponent.
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|bthrowname= 
|bthrowname= 
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=Spins, then throws the opponent behind him with the claw.
|bthrowdesc=Bowser Jr. spins, then throws the opponent behind him with the claw.
|uthrowname= 
|uthrowname= 
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=Throws the opponent above him with the claw.
|uthrowdesc=Bowser Jr. throws the opponent above him with the claw.
|dthrowname= 
|dthrowname= 
|dthrowdmg=0.5% (loop), 4% (throw)
|dthrowdmg=0.5% (loop), 4% (throw)
|dthrowdesc=Throws the opponent onto the ground and drills into them.
|dthrowdesc=Bowser Jr. throws the opponent onto the ground and drills into them.
|floorfname= 
|floorfname= 
|floorfdmg=6%
|floorfdmg=6%
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|nsdefname=Clown Cannon
|nsdefname=Clown Cannon
|nsdefdmg=7% uncharged, 18% fully charged
|nsdefdmg=7% uncharged, 18% fully charged
|nsdefdesc=Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
|nsdefdesc=Bowser Jr. fires a slow, heavy cannonball from the Junior Clown Car's mouth. It can be charged to increase the cannonball's speed and power.
|nsc1name=Piercing Cannon
|nsc1name=Piercing Cannon
|nsc1dmg=4% uncharged, 10% fully charged
|nsc1dmg=4% uncharged, 10% fully charged
|nsc1desc=Cannonballs pierce through opponents, but it does less damage.
|nsc1desc=Fires a smaller, less-powerful cannonball that can pierce through multiple opponents.
|nsc2name=Air Cannon
|nsc2name=Air Cannon
|nsc2dmg=0%
|nsc2dmg=0%
|nsc2desc=Cannonballs are replaced with a wind effect and take less time to charge.
|nsc2desc=Blasts opponents with wind. In the air, it can also be used to move backward quickly.
|ssdefname=Clown Kart Dash
|ssdefname=Clown Kart Dash
|ssdefdmg=4%+speed (collision), 8% (spinout)
|ssdefdmg=4%+speed (collision), 8% (spinout)
|ssdefdesc=The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
|ssdefdesc=Bowser Jr. transforms the Junior Clown Car into a kart that speed forward. Changing the direction will cause it to spin out.
|ssc1name=Koopa Drift
|ssc1name=Koopa Drift
|ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last)
|ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last)
|ssc1desc=The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack.
|ssc1desc=When spinning, the kart careens forward, hitting opponents multiple times.
|ssc2name=Grounding Dash
|ssc2name=Grounding Dash
|ssc2dmg=8%+speed
|ssc2dmg=8%+speed
|ssc2desc=The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
|ssc2desc=The Junior Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
|usdefname=Abandon Ship!
|usdefname=Abandon Ship!
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdesc=Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. He can then use a hammer attack as he falls by inputting any aerial. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
|usdefdesc=Bowser Jr. ejects from the Junior Clown Car just before it explodes. He can perform a hammer attack upon falling.
|usc1name=Meteor Ejection
|usc1name=Meteor Ejection
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1desc=The falling car becomes a meteor smash at the cost of vertical distance.
|usc1desc=Jumps out of the Junior Clown Car, and sends it crashing to the ground. The vertical distance is shorter, however.
|usc2name=Koopa Meteor
|usc2name=Koopa Meteor
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2desc=Launch high into the air before the Junior Clown Car explodes, firing him downward.
|usc2desc=Launches high into the air before the Junior Clown Car explodes, firing him downward.
|dsdefname=Mechakoopa
|dsdefname=Mechakoopa
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdesc=Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
|dsdefdesc=Bowser Jr. drops a Mechakoopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
|dsc1name=Impatient Mechakoopa
|dsc1name=Impatient Mechakoopa
|dsc1dmg=5%
|dsc1dmg=5%
|dsc1desc=The Mecha-Koopa is launched as a vertical projectile and detonates upon contact.
|dsc1desc=Launches a Mechakoopa at a fair distance. It explodes shortly after landing.
|dsc2name=Big Mechakoopa
|dsc2name=Big Mechakoopa
|dsc2dmg=15%
|dsc2dmg=15%
|dsc2desc=The Mecha-Koopa is larger and walks a shorter distance, but it does more damage.
|dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it does more damage.
|fsname=Shadow Mario Paint
|fsname=Shadow Mario Paint
|fsdmg=3% (loop), 5% (last)
|fsdmg=3% (loop), 5% (last)
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}}
}}
===Taunts===
===Taunts===
*Up - Sits on the edge of the Clown Car and breathes fire.
*'''Up''' - Sits on the edge of the Junior Clown Car and breathes fire.
*Side - Pulls out his hammer and spins it around twice.
*'''Side''' - Pulls out his hammer and spins it around twice.
*Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.
*'''Down''' - The Junior Clown Car spawns its wheels and performs a donut, then returns to normal.
===Idle Poses===
===Idle Poses===
*Places his hand over his eyes and looks around.
*Places his hand over his eyes and looks around.
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