2,170
edits
Aidanzapunk (talk | contribs) (Partially undid edit by Wazzup111: I...don't think that's necessary.) |
m (Undid edit by BlueStreak: Normally I'd agree, but with there being a possibility for confusion with things like maybe Bowser Jr. himself is punching forward, I think it's best to leave it this way.) |
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|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=1% (loop), 3% (last) | |neutralinfdmg=1% (loop), 3% (last) | ||
|neutraldesc= | |neutraldesc=The Junior Clown Car punches twice, followed by a flurry of punches and a finishing hit using boxing gloves. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc= | |ftiltdesc=The Junior Clown Car stabs forward using a pitchfork. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc= | |utiltdesc=The Junior Clown Car slashes upward using a pitchfork. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | |dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | ||
|dtiltdesc=The Clown Car | |dtiltdesc=The Junior Clown Car opens its mouth to attack with its tongue. | ||
|dashname= | |dashname= | ||
|dashdmg=1.5% (loop), 4% (last) | |dashdmg=1.5% (loop), 4% (last) | ||
|dashdesc= | |dashdesc=The Junior Clown Car slashes multiple times with a grinder. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last) | |fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last) | ||
|fsmashdesc= | |fsmashdesc=Bowser Jr. uses two drills to drill his opponents. Can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last) | |usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last) | ||
|usmashdesc= | |usmashdesc=Bowser Jr. flips upside down and attacks with the Junior Clown Car's spinning propeller. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|18}} | |dsmashdmg={{ChargedSmashDmgSSB4|18}} | ||
|dsmashdesc= | |dsmashdesc=Bowser Jr. slams the ground on both sides of him using wrecking balls. | ||
|nairname= | |nairname= | ||
|nairdmg=6% (clean), 5% (mid), 3% (late) | |nairdmg=6% (clean), 5% (mid), 3% (late) | ||
|nairdesc= | |nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. | ||
|fairname= | |fairname= | ||
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | |fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | ||
|fairdesc= | |fairdesc=The Junior Clown Car swings a wrecking ball in front of Bowser Jr. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean tip), 8% (clean base, late) | |bairdmg=14% (clean tip), 8% (clean base, late) | ||
|bairdesc= | |bairdesc=The Junior Clown Car swings a wrecking ball behind Bowser Jr. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (clean), 6.5% (late) | |uairdmg=10% (clean), 6.5% (late) | ||
|uairdesc= | |uairdesc=Bowser Jr. swings a hammer above himself. | ||
|dairname= | |dairname= | ||
|dairdmg=1.3% (loop), 2% (last), 2% (landing) | |dairdmg=1.3% (loop), 2% (last), 2% (landing) | ||
|dairdesc= | |dairdesc=Bowser Jr. extends a drill below the Junior Clown Car to drill his opponents. | ||
|grabname= | |grabname= | ||
|grabdesc=A claw appears from the Junior Clown Car and grabs the opponent. | |grabdesc=A claw appears from the Junior Clown Car and grabs the opponent. | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc= | |bthrowdesc=Bowser Jr. spins, then throws the opponent behind him with the claw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc= | |uthrowdesc=Bowser Jr. throws the opponent above him with the claw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0.5% (loop), 4% (throw) | |dthrowdmg=0.5% (loop), 4% (throw) | ||
|dthrowdesc= | |dthrowdesc=Bowser Jr. throws the opponent onto the ground and drills into them. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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|nsdefname=Clown Cannon | |nsdefname=Clown Cannon | ||
|nsdefdmg=7% uncharged, 18% fully charged | |nsdefdmg=7% uncharged, 18% fully charged | ||
|nsdefdesc=Bowser Jr. fires a cannonball from the Clown Car's mouth. | |nsdefdesc=Bowser Jr. fires a slow, heavy cannonball from the Junior Clown Car's mouth. It can be charged to increase the cannonball's speed and power. | ||
|nsc1name=Piercing Cannon | |nsc1name=Piercing Cannon | ||
|nsc1dmg=4% uncharged, 10% fully charged | |nsc1dmg=4% uncharged, 10% fully charged | ||
|nsc1desc= | |nsc1desc=Fires a smaller, less-powerful cannonball that can pierce through multiple opponents. | ||
|nsc2name=Air Cannon | |nsc2name=Air Cannon | ||
|nsc2dmg=0% | |nsc2dmg=0% | ||
|nsc2desc= | |nsc2desc=Blasts opponents with wind. In the air, it can also be used to move backward quickly. | ||
|ssdefname=Clown Kart Dash | |ssdefname=Clown Kart Dash | ||
|ssdefdmg=4%+speed (collision), 8% (spinout) | |ssdefdmg=4%+speed (collision), 8% (spinout) | ||
|ssdefdesc= | |ssdefdesc=Bowser Jr. transforms the Junior Clown Car into a kart that speed forward. Changing the direction will cause it to spin out. | ||
|ssc1name=Koopa Drift | |ssc1name=Koopa Drift | ||
|ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last) | |ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last) | ||
|ssc1desc= | |ssc1desc=When spinning, the kart careens forward, hitting opponents multiple times. | ||
|ssc2name=Grounding Dash | |ssc2name=Grounding Dash | ||
|ssc2dmg=8%+speed | |ssc2dmg=8%+speed | ||
|ssc2desc=The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact. | |ssc2desc=The Junior Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact. | ||
|usdefname=Abandon Ship! | |usdefname=Abandon Ship! | ||
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | |usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | ||
|usdefdesc=Bowser Jr. | |usdefdesc=Bowser Jr. ejects from the Junior Clown Car just before it explodes. He can perform a hammer attack upon falling. | ||
|usc1name=Meteor Ejection | |usc1name=Meteor Ejection | ||
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer) | |usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer) | ||
|usc1desc=The | |usc1desc=Jumps out of the Junior Clown Car, and sends it crashing to the ground. The vertical distance is shorter, however. | ||
|usc2name=Koopa Meteor | |usc2name=Koopa Meteor | ||
|usc2dmg=17% (contact), 15%/10% (hammer) | |usc2dmg=17% (contact), 15%/10% (hammer) | ||
|usc2desc= | |usc2desc=Launches high into the air before the Junior Clown Car explodes, firing him downward. | ||
|dsdefname=Mechakoopa | |dsdefname=Mechakoopa | ||
|dsdefdmg=2% (contact), 9% (explosion) | |dsdefdmg=2% (contact), 9% (explosion) | ||
|dsdefdesc=Bowser Jr. drops a | |dsdefdesc=Bowser Jr. drops a Mechakoopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items. | ||
|dsc1name=Impatient Mechakoopa | |dsc1name=Impatient Mechakoopa | ||
|dsc1dmg=5% | |dsc1dmg=5% | ||
|dsc1desc= | |dsc1desc=Launches a Mechakoopa at a fair distance. It explodes shortly after landing. | ||
|dsc2name=Big Mechakoopa | |dsc2name=Big Mechakoopa | ||
|dsc2dmg=15% | |dsc2dmg=15% | ||
|dsc2desc=The | |dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it does more damage. | ||
|fsname=Shadow Mario Paint | |fsname=Shadow Mario Paint | ||
|fsdmg=3% (loop), 5% (last) | |fsdmg=3% (loop), 5% (last) | ||
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}} | }} | ||
===Taunts=== | ===Taunts=== | ||
*Up - Sits on the edge of the Clown Car and breathes fire. | *'''Up''' - Sits on the edge of the Junior Clown Car and breathes fire. | ||
*Side - Pulls out his hammer and spins it around twice. | *'''Side''' - Pulls out his hammer and spins it around twice. | ||
*Down - | *'''Down''' - The Junior Clown Car spawns its wheels and performs a donut, then returns to normal. | ||
===Idle Poses=== | ===Idle Poses=== | ||
*Places his hand over his eyes and looks around. | *Places his hand over his eyes and looks around. |
edits