Ike (SSB4): Difference between revisions

No change in size ,  10 years ago
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(→‎Moveset: Counter's damage)
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|usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential.
|usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential.
|dsdefname=Counter
|dsdefname=Counter
|dsdefdmg=9% (base)
|dsdefdmg=1.2x damage of countered attacks, 10% minimum
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back.
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back.
|dsc1name=Paralyzing Counter
|dsc1name=Paralyzing Counter
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|dsc1desc=Ike's counter stuns the opponent, allowing for a follow up attack.
|dsc1desc=Ike's counter stuns the opponent, allowing for a follow up attack.
|dsc2name=Smash Counter
|dsc2name=Smash Counter
|dsc2dmg=1.2x damage of countered attacks, 10% minimum
|dsc2dmg=9% (base)
|dsc2desc=When the Counter is triggered, Ike will perform a counterattack after a delay rather than instantly, but the attack deals more damage and has a larger hitbox.
|dsc2desc=When the Counter is triggered, Ike will perform a counterattack after a delay rather than instantly, but the attack deals more damage and has a larger hitbox.
|fsname=Great Aether
|fsname=Great Aether
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