Dash-canceling: Difference between revisions
→Up smash
m (→Up smash) |
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==[[Smash Attack|Smash]]ing== | ==[[Smash Attack|Smash]]ing== | ||
===[[Up smash]]=== | ===[[Up smash]]=== | ||
The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. | The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. | ||
===[[Down smash]] (''Melee'' only)=== | ===[[Down smash]] (''Melee'' only)=== |