Talk:Zelda (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 3: Line 3:
:I have to disagree. You might be in maximum rage mode at high percentage, where Lightning Kicks and forward tilt kills 25% sooner. Did you look at the Zelda discussion on Smash 4 in Smashboard? Aerodrome and other knowledgeable Smashboard users proved it wrong about lightning kick and forward tilt. Forward tilt has less hitbox size and landing the sweetspots are much harder to land because the hitboxes are smaller like in Brawl.
:I have to disagree. You might be in maximum rage mode at high percentage, where Lightning Kicks and forward tilt kills 25% sooner. Did you look at the Zelda discussion on Smash 4 in Smashboard? Aerodrome and other knowledgeable Smashboard users proved it wrong about lightning kick and forward tilt. Forward tilt has less hitbox size and landing the sweetspots are much harder to land because the hitboxes are smaller like in Brawl.


:Compared to Brawl fair 40b/95g and bair 44b/96g Smash 4 fair and bair is:  
:Compared to Brawl fair 40b/95g and bair 44b/96g, Smash 4 fair and bair is:  
{{cquote|
{{cquote|
Fair:
Fair:

Revision as of 13:36, January 10, 2015

Nerfs

Her forward tilt and her lightning kicks seem to actually have been buffed from Brawl and not nerfed. At least for me, they KO much easier. Hue hue (talk) 13:13, 10 January 2015 (EST)

I have to disagree. You might be in maximum rage mode at high percentage, where Lightning Kicks and forward tilt kills 25% sooner. Did you look at the Zelda discussion on Smash 4 in Smashboard? Aerodrome and other knowledgeable Smashboard users proved it wrong about lightning kick and forward tilt. Forward tilt has less hitbox size and landing the sweetspots are much harder to land because the hitboxes are smaller like in Brawl.
Compared to Brawl fair 40b/95g and bair 44b/96g, Smash 4 fair and bair is:

Fair: Frame 9- 9: 20% 24b/95g (KO@ 85%) 361° 1.5-Hitlag 0.0-SDI Magic

Frame 9-13: 4% 5b/96g (KO@ 426%) 361°

Frame 9-13: 4% 5b/80g (KO@ 513%) 361°

Max Damage: 20%

Enables transition to Fair landing state (landing lag) on real frame 4

Cancels transition to Fair landing state (landing lag) on real frame 50

Bair:

Frame 6- 6: 20% 28b/96g (KO@ 81%) 361° 1.5-Hitlag 0.0-SDI Magic

Frame 6- 9: 4% 5b/96g (KO@ 426%) 361°

Frame 6- 9: 4% 5b/80g (KO@ 513%) 361°

Max Damage: 20%

Enables transition to Bair landing state (landing lag) on real frame 3

Cancels transition to Bair landing state (landing lag) on real frame 52

http://smashboards.com/guides/zelda-guide-lightning-looks-good-on-you.115/
98.220.74.197 13:35, 10 January 2015 (EST)

Palette Swaps

Can someone please write a section on Zelda's confirmed alternate colors (I don't know how)? I'm not sure exactly what they look like, but I believe there's her normal purple/white costume, red/gold, blue, and dark purple with blonde hair. Thanks!! RedZelda (talk) 14:19, 25 July 2014 (EDT)RedZelda

Sorry,I don't know how to do that. But here's a picture:Zelda-0.jpg Hue hue (talk) 19:04, 25 July 2014 (EDT)


Thanks so much! RedZelda (talk) 20:07, 26 July 2014 (EDT)

You're welcome! Oh,and I love Zelda too,she's one of my smash mains. Hue hue (talk) 22:51, 26 July 2014 (EDT)

Phantom Armor

Where was it stated that it's specifically a new move of Zelda and not an Assist Trophy or something? Omega Tyrant TyranitarMS.png 10:55, 26 December 2013 (EST)

It isn't. It was removed before but someone put it back, removing again. Toomai Glittershine ??? The Brass 10:56, 26 December 2013 (EST)
I think its worth noting that the armor is the same as Zelda Phantom from Spirit Tracks (note the shields unique design, only Zelda had that shield). That makes it less likely an assist trophy and more likely unique to her. Not that we need to note it in the atricle, just think its worth discussing. 174.6.89.112


Where did they come from?

I noticed a lot of new Zelda pictures, but they were not on Miiverse. Where did they come from? (Un-User)

Please, just type the four tildes (~~~~) at the end of your post to sign it. Scr7Scr7 sig.png(talk · contribs) 14:05, 20 January 2014 (EST)
But where did they come from? (Un-User)72.105.6.250 14:27, 26 January 2014 (EST)
I found them in a NeoGAF thread linked to by GoNintendo; I believe they were posted on a Nintendo Facebook somewhere. Don't recall the link though. Toomai Glittershine ??? The Non-Toxic 17:59, 26 January 2014 (EST)
First time i noticed them, they were in a slide show on a youtube video. So i took screen shots of the youtube video then uploaded them. But then I found high quality versions of those screen shots, then uploaded them over the originals. Needless to say, I am very happy that my favorite Nintendo character has so many screen shots. Shes so fabulous~<3
Ixbran (talk) 20:51, 28 January 2014 (EST)

They're from here: https://www.facebook.com/WiiU.co.uk/photos_stream --ZestyLemon (talk) 00:58, 11 May 2014 (EDT)

Zelda's D-Throw & U-Tilt

Her down throw has perhaps recieved one of the most changes in the game: Her d-throw now has fire graphics, send opponents at a vertical angle which gives zelda even more combo options (considerably improving her combo game) and is now a K.O. move at 200%. I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92

Her down throw isn't a K.O. move at 200%, it deals the same amount of knockback; and more the percentage of the opponent is high, more higher will be the angle until at 100% where the angle will be purely vertical. Furthermore, her up tilt has been drastically weakened to the point that it can no longer K.O. reliably until 180%. It makes an excellent combo move into other moves and into itself until it gains K.O. potential, however. YoshiKong (talk) 10:11, 22 November 2014 (EST)

Zelda's Forward Tilt

What was the "combo potential" that Zelda lost in her forward tilt because it no longer send opponents backwards? Because i've looked every page of Zelda's metagame in SSBM and SSBB and there isn't any sign of a combo potential in this move when it send opponents backwards. If you find it, can you respond me? YoshiKong (talk) 11:23, 21 November 2014 (EST)

Short hop bair? PikaSamus (talk) PikaSamus 11:28, 21 November 2014 (EST)

It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. YoshiKong (talk) 11:32, 21 November 2014 (EST)

Up aerial deals 1% more damage.

This isn't a buff! YoshiKong (talk) 11:41, 21 November 2014 (EST)

You're all idiots

Whoever created that MESS of a "Changes from Brawl" list needs to perhaps consider getting SOMETHING right.

Pretty much EVERY SINGLE THING is incorrect. Aerodrome (talk) 06:56, 23 December 2014 (EST)

Please read SW:TALK, as well as SW:NPA. Rtzxy Reflect.jpg Reflect! 16:16, 24 December 2014 (EST)
OK. Aerodrome (talk) 17:28, 24 December 2014 (EST)

Lightning Kicks

The Lightning Kicks are stronger, not weaker and the sweetspots are easier to land. YoshiKong (talk) 12:50, 4 January 2015 (EST)

Stronger yes. But no the sweetspots are much harder to land because the hitboxes are smaller. I recommend you play Melee. The kick is so easy to land in that game.--BrianDon't try me!Falco.gif 14:13, 4 January 2015 (EST)

Firstly, i have Melee it's been a long, long time and lastly, i'm saying this because in Brawl, they were incredibly tiny, yes, but the animation was tweaked so i think the kicks's sweetspots are almost as easy to land as in Melee. YoshiKong (talk) 18:51, 4 January 2015 (EST)