25,140
edits
m (→Attributes) |
(→Moveset: one or two Pikmin hitboxes have no clear owner, and Order Tackle could be one or the other) |
||
Line 57: | Line 57: | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | |||
|game=SSB4 | |||
|neutralcount=2 | |||
|neutralname= | |||
|neutral1dmg=3% (early, clean arm), 4% (clean fist) | |||
|neutral2dmg=3% (arm), 4% (fist) | |||
|neutraldesc=Olimar punches the opponent twice. | |||
|ftiltname= | |||
|ftiltdmg=11% | |||
|ftiltdesc=Olimar winds up and fires a punch straight forwards. | |||
|utiltname= | |||
|utiltdmg=0.6% (hits 1-6), 4% (hit 7) | |||
|utiltdesc=Olimar spins while hopping. | |||
|dtiltname= | |||
|dtiltdmg=6% | |||
|dtiltdesc=Olimar makes a hopping headbutt forwards. | |||
|dashname= | |||
|dashdmg=7% (hit 1), 4% (hit 2) | |||
|dashdesc=Olimar cartwheels forwards. | |||
|fsmashname= | |||
|fsmashdmg=R: {{ChargedSmashDmgSSB4|17.4}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|7.2}} (late)<br/>YB: {{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late)<br/>W: {{ChargedSmashDmgSSB4|11.6}} (clean), {{ChargedSmashDmgSSB4|8}} (mid), {{ChargedSmashDmgSSB4|4.8}} (late)<br/>P: {{ChargedSmashDmgSSB4|20.3}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|8.4}} (late) | |||
|fsmashdesc=A Pikmin leaps forwards with a spinning bodyslam. | |||
|usmashname= | |||
|usmashdmg=R: {{ChargedSmashDmgSSB4|15.6}} (clean near), {{ChargedSmashDmgSSB4|12}} (clean far), {{ChargedSmashDmgSSB4|13.2}} (late)<br/>YB: {{ChargedSmashDmgSSB4|13}} (clean near), {{ChargedSmashDmgSSB4|10}} (clean far), {{ChargedSmashDmgSSB4|11}} (late)<br/>W: {{ChargedSmashDmgSSB4|10.4}} (clean near), {{ChargedSmashDmgSSB4|8}} (clean far), {{ChargedSmashDmgSSB4|8.8}} (late)<br/>P: {{ChargedSmashDmgSSB4|18.2}} (clean near), {{ChargedSmashDmgSSB4|14}} (clean far), {{ChargedSmashDmgSSB4|15.4}} (late) | |||
|usmashdesc=A Pikmin rockets upwards. | |||
|dsmashname= | |||
|dsmashdmg=R: {{ChargedSmashDmgSSB4|13.2}} (clean), {{ChargedSmashDmgSSB4|10.8}} (late)<br/>YB: {{ChargedSmashDmgSSB4|11}} (clean), {{ChargedSmashDmgSSB4|9}} (late)<br/>W: {{ChargedSmashDmgSSB4|8.8}} (clean), {{ChargedSmashDmgSSB4|7.2}} (late)<br/>P: {{ChargedSmashDmgSSB4|15.4}} (clean), {{ChargedSmashDmgSSB4|12.6}} (late) | |||
|dsmashdesc=Two Pikmin dash out to either side. | |||
|nairname= | |||
|nairdmg=1.5% (hits 1-4), 2% (hit 5) | |||
|nairdesc=Olimar spins around, just like his up tilt. | |||
|fairname= | |||
|fairdmg=10.2% (R), 8.5% (YB), 6.8% (W), 11.9% (P) | |||
|fairdesc=Olimar swings a Pikmin forwards. | |||
|bairname= | |||
|bairdmg=12.96% (R), 10.8% (YB), 8.64% (W), 15.12% (P) | |||
|bairdesc=Olimar slaps a Pikmin backwards. | |||
|uairname= | |||
|uairdmg=10.8% (R), 9% (YB), 7.2% (W), 12.6% (P) | |||
|uairdesc=Olimar lifts a Pikmin upwards. | |||
|dairname= | |||
|dairdmg=10.8% (R), 9% (YB), 7.2% (W), 12.6% (P) | |||
|dairdesc=Olimar smacks a Pikmin downwards. | |||
|grabname= | |||
|grabdesc=Olimar sends a Pikmin forth to grab opponents. | |||
|pummelname= | |||
|pummeldmg=2% (RYBP), 4% (W) | |||
|pummeldesc=The Pikmin growthbutts the opponent. | |||
|fthrowname= | |||
|fthrowdmg=5.6% (R), 7% (YWP), 11.2% (B) | |||
|fthrowdesc=The Pikmin releases the foe forwards. | |||
|bthrowname= | |||
|bthrowdmg=7.2% (R), 9% (YWP), 14.4% (B) | |||
|bthrowdesc=The Pikmin swings the foe backwards. | |||
|uthrowname= | |||
|uthrowdmg=6.4% (R), 8% (YWP), 12.8% (B) | |||
|uthrowdesc=The Pikmin sits on the foe. | |||
|dthrowname= | |||
|dthrowdmg=R: 1% (hit 1), 5.6% (throw)<br/>Y: 1% (hit 1), 7% (throw)<br/>B: 1% (hit 1), 11.2% (throw)<br/>W: 0.8% (hit 1), 7% (throw)<br/>P: 1.4% (hit 1), 7% (throw) | |||
|dthrowdesc=The Pikmin slams the foe into the ground. | |||
|floorfname= | |||
|floorfdmg=7% | |||
|floorfdesc= | |||
|floorbname= | |||
|floorbdmg=7% | |||
|floorbdesc= | |||
|floortname= | |||
|floortdmg=5% | |||
|floortdesc= | |||
|edgename= | |||
|edgedmg=7% | |||
|edgedesc= | |||
|nsdefname=Pikmin Pluck | |||
|nsdefdmg=0% | |||
|nsdefdesc=Olimar plucks a Pikmin. | |||
|nsc1name=Hardy Pikmin Pluck | |||
|nsc1dmg=0% | |||
|nsc1desc=Pikmin take much longer to pluck, but have much more health and knockback resistance. | |||
|nsc2name=Explosive Pluck | |||
|nsc2dmg=8% (RYB), 5% (W), 10% (P) | |||
|nsc2desc=Plucking is slower but causes an explosion. | |||
|ssdefname=Pikmin Throw | |||
|ssdefdmg=7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 6.5% (P), 1.1% (latched RYB), 3.7% (latched W) | |||
|ssdefdesc=Thrown Pikmin latch onto opponents, falling off after a certain time or flinching. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage. | |||
|ssc1name=Sticky Pikmin Throw | |||
|ssc1dmg=7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 9.1% (P), 1% (latched RYB), 2% (latched W) | |||
|ssc1desc=Thrown Pikmin deal less damage but are harder to remove. | |||
|ssc2name=Tackle Pikmin Throw | |||
|ssc2dmg=5% (RYB), 3% (W), 8% (P) | |||
|ssc2desc=All Pikmin slam into opponents instead of grabbing. | |||
|usdefname=Winged Pikmin | |||
|usdefdmg=0% | |||
|usdefdesc=Two Winged Pikmin carry Olimar around. Having more Pikmin, or using the move repeatedly, reduces their effectiveness. | |||
|usc1name=Winged Pikmin Jump | |||
|usc1dmg=0% | |||
|usc1desc=Acts are a more traditional recovery, lifting Olimar up a certain distance before falling. | |||
|usc2name=Mighty Winged Pikmin | |||
|usc2dmg=0% | |||
|usc2desc=Distance travelled does not depend on Pikmin carried. | |||
|dsdefname=Pikmin Order | |||
|dsdefdmg=0% | |||
|dsdefdesc=Recalls Pikmin, sorts them, and changes which one heads the line. | |||
|dsc1name=Order Tackle | |||
|dsc1dmg=3% (RYB), 2% (W), 5% (P)<!--might be 1/1/1/3/5 instead, the guy who added this couldn't check at the time--> | |||
|dsc1desc=Pikmin recalled deal damage. | |||
|dsc2name=Dizzy Whistle | |||
|dsc2dmg=0.1% (hit 1), 1% (hit 2) | |||
|dsc2desc=[[Reverse]]s opponents in the whisle effect. | |||
|fsname=End of Day | |||
|fsdmg=10% (init), 10% (ascent), 10% (descent), 12%/10% (explosion) | |||
|fsdesc=Olimar launches into space, causing Bulborbs to assault opponents, before crashing down. | |||
}} | |||
==Update history== | ==Update history== | ||