Olimar (SSB4): Difference between revisions

5,488 bytes added ,  10 years ago
→‎Moveset: one or two Pikmin hitboxes have no clear owner, and Order Tackle could be one or the other
(→‎Moveset: one or two Pikmin hitboxes have no clear owner, and Order Tackle could be one or the other)
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==Moveset==
==Moveset==
{{MovesetTable
|game=SSB4
|neutralcount=2
|neutralname= 
|neutral1dmg=3% (early, clean arm), 4% (clean fist)
|neutral2dmg=3% (arm), 4% (fist)
|neutraldesc=Olimar punches the opponent twice.
|ftiltname= 
|ftiltdmg=11%
|ftiltdesc=Olimar winds up and fires a punch straight forwards.
|utiltname= 
|utiltdmg=0.6% (hits 1-6), 4% (hit 7)
|utiltdesc=Olimar spins while hopping.
|dtiltname= 
|dtiltdmg=6%
|dtiltdesc=Olimar makes a hopping headbutt forwards.
|dashname= 
|dashdmg=7% (hit 1), 4% (hit 2)
|dashdesc=Olimar cartwheels forwards.
|fsmashname= 
|fsmashdmg=R: {{ChargedSmashDmgSSB4|17.4}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|7.2}} (late)<br/>YB: {{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late)<br/>W: {{ChargedSmashDmgSSB4|11.6}} (clean), {{ChargedSmashDmgSSB4|8}} (mid), {{ChargedSmashDmgSSB4|4.8}} (late)<br/>P: {{ChargedSmashDmgSSB4|20.3}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|8.4}} (late)
|fsmashdesc=A Pikmin leaps forwards with a spinning bodyslam.
|usmashname=&nbsp;
|usmashdmg=R: {{ChargedSmashDmgSSB4|15.6}} (clean near), {{ChargedSmashDmgSSB4|12}} (clean far), {{ChargedSmashDmgSSB4|13.2}} (late)<br/>YB: {{ChargedSmashDmgSSB4|13}} (clean near), {{ChargedSmashDmgSSB4|10}} (clean far), {{ChargedSmashDmgSSB4|11}} (late)<br/>W: {{ChargedSmashDmgSSB4|10.4}} (clean near), {{ChargedSmashDmgSSB4|8}} (clean far), {{ChargedSmashDmgSSB4|8.8}} (late)<br/>P: {{ChargedSmashDmgSSB4|18.2}} (clean near), {{ChargedSmashDmgSSB4|14}} (clean far), {{ChargedSmashDmgSSB4|15.4}} (late)
|usmashdesc=A Pikmin rockets upwards.
|dsmashname=&nbsp;
|dsmashdmg=R: {{ChargedSmashDmgSSB4|13.2}} (clean), {{ChargedSmashDmgSSB4|10.8}} (late)<br/>YB: {{ChargedSmashDmgSSB4|11}} (clean), {{ChargedSmashDmgSSB4|9}} (late)<br/>W: {{ChargedSmashDmgSSB4|8.8}} (clean), {{ChargedSmashDmgSSB4|7.2}} (late)<br/>P: {{ChargedSmashDmgSSB4|15.4}} (clean), {{ChargedSmashDmgSSB4|12.6}} (late)
|dsmashdesc=Two Pikmin dash out to either side.
|nairname=&nbsp;
|nairdmg=1.5% (hits 1-4), 2% (hit 5)
|nairdesc=Olimar spins around, just like his up tilt.
|fairname=&nbsp;
|fairdmg=10.2% (R), 8.5% (YB), 6.8% (W), 11.9% (P)
|fairdesc=Olimar swings a Pikmin forwards.
|bairname=&nbsp;
|bairdmg=12.96% (R), 10.8% (YB), 8.64% (W), 15.12% (P)
|bairdesc=Olimar slaps a Pikmin backwards.
|uairname=&nbsp;
|uairdmg=10.8% (R), 9% (YB), 7.2% (W), 12.6% (P)
|uairdesc=Olimar lifts a Pikmin upwards.
|dairname=&nbsp;
|dairdmg=10.8% (R), 9% (YB), 7.2% (W), 12.6% (P)
|dairdesc=Olimar smacks a Pikmin downwards.
|grabname=&nbsp;
|grabdesc=Olimar sends a Pikmin forth to grab opponents.
|pummelname=&nbsp;
|pummeldmg=2% (RYBP), 4% (W)
|pummeldesc=The Pikmin growthbutts the opponent.
|fthrowname=&nbsp;
|fthrowdmg=5.6% (R), 7% (YWP), 11.2% (B)
|fthrowdesc=The Pikmin releases the foe forwards.
|bthrowname=&nbsp;
|bthrowdmg=7.2% (R), 9% (YWP), 14.4% (B)
|bthrowdesc=The Pikmin swings the foe backwards.
|uthrowname=&nbsp;
|uthrowdmg=6.4% (R), 8% (YWP), 12.8% (B)
|uthrowdesc=The Pikmin sits on the foe.
|dthrowname=&nbsp;
|dthrowdmg=R: 1% (hit 1), 5.6% (throw)<br/>Y: 1% (hit 1), 7% (throw)<br/>B: 1% (hit 1), 11.2% (throw)<br/>W: 0.8% (hit 1), 7% (throw)<br/>P: 1.4% (hit 1), 7% (throw)
|dthrowdesc=The Pikmin slams the foe into the ground.
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdesc=
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdesc=
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=
|edgename=&nbsp;
|edgedmg=7%
|edgedesc=
|nsdefname=Pikmin Pluck
|nsdefdmg=0%
|nsdefdesc=Olimar plucks a Pikmin.
|nsc1name=Hardy Pikmin Pluck
|nsc1dmg=0%
|nsc1desc=Pikmin take much longer to pluck, but have much more health and knockback resistance.
|nsc2name=Explosive Pluck
|nsc2dmg=8% (RYB), 5% (W), 10% (P)
|nsc2desc=Plucking is slower but causes an explosion.
|ssdefname=Pikmin Throw
|ssdefdmg=7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 6.5% (P), 1.1% (latched RYB), 3.7% (latched W)
|ssdefdesc=Thrown Pikmin latch onto opponents, falling off after a certain time or flinching. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
|ssc1name=Sticky Pikmin Throw
|ssc1dmg=7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 9.1% (P), 1% (latched RYB), 2% (latched W)
|ssc1desc=Thrown Pikmin deal less damage but are harder to remove.
|ssc2name=Tackle Pikmin Throw
|ssc2dmg=5% (RYB), 3% (W), 8% (P)
|ssc2desc=All Pikmin slam into opponents instead of grabbing.
|usdefname=Winged Pikmin
|usdefdmg=0%
|usdefdesc=Two Winged Pikmin carry Olimar around. Having more Pikmin, or using the move repeatedly, reduces their effectiveness.
|usc1name=Winged Pikmin Jump
|usc1dmg=0%
|usc1desc=Acts are a more traditional recovery, lifting Olimar up a certain distance before falling.
|usc2name=Mighty Winged Pikmin
|usc2dmg=0%
|usc2desc=Distance travelled does not depend on Pikmin carried.
|dsdefname=Pikmin Order
|dsdefdmg=0%
|dsdefdesc=Recalls Pikmin, sorts them, and changes which one heads the line.
|dsc1name=Order Tackle
|dsc1dmg=3% (RYB), 2% (W), 5% (P)<!--might be 1/1/1/3/5 instead, the guy who added this couldn't check at the time-->
|dsc1desc=Pikmin recalled deal damage.
|dsc2name=Dizzy Whistle
|dsc2dmg=0.1% (hit 1), 1% (hit 2)
|dsc2desc=[[Reverse]]s opponents in the whisle effect.
|fsname=End of Day
|fsdmg=10% (init), 10% (ascent), 10% (descent), 12%/10% (explosion)
|fsdesc=Olimar launches into space, causing Bulborbs to assault opponents, before crashing down.
}}
==Update history==
==Update history==