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*{{nerf|Olimar can only have 3 Pikmin at a time (as opposed to 6).}} | *{{nerf|Olimar can only have 3 Pikmin at a time (as opposed to 6).}} | ||
*{{change|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.) instead of being random and based on terrain. While this means Olimar no longer has to depend on certain types of terrain to get certain Pikmin, and all Pikmin are equally likely, it also makes it non-viable to have two or more of the same type at once.}} | *{{change|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.) instead of being random and based on terrain. While this means Olimar no longer has to depend on certain types of terrain to get certain Pikmin, and all Pikmin are equally likely, it also makes it non-viable to have two or more of the same type at once.}} | ||
*{{ | *{{change|Olimar is lighter than in ''Brawl''.}} | ||
*{{nerf|Pikmin separated from Olimar die faster.}} | *{{nerf|Pikmin separated from Olimar die faster.}} | ||
*{{nerf|Red Pikmin deal slightly less damage overall.}} | *{{nerf|Red Pikmin deal slightly less damage overall.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Jab combo and forward tilt now consist of punches which are based on the [[pikipedia:Brute Knuckles|Rocket Fist]] technique from ''{{s|pikipedia|Pikmin 2}}''.}} | *{{change|Jab combo and forward tilt now consist of punches which are based on the [[pikipedia:Brute Knuckles|Rocket Fist]] technique from ''{{s|pikipedia|Pikmin 2}}''.}} |
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