Super Smash Bros. Melee

Wobbling: Difference between revisions

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'''Wobbling''' is an infinite grab technique exclusive to the {{SSBM|Ice Climbers}} in ''[[Super Smash Bros. Melee]]''. Wobbling received its name during [[NCT2]], wherein {{Sm|Wobbles}} claimed 9th place via the use of the technique. This technique involves [[grabbing]] and [[pummel]]ing one's opponent with Popo, then repeatedly using the [[forward tilt]] or [[down tilt]] with Nana. This technique tacks on damage, and can lead to a finishing [[forward smash]] by Nana when damage is high enough. When performed with the right timing, the grab is completely inescapable; the technique can be used on all characters in the game except against another pair of Ice Climbers.
'''Wobbling''' is an infinite grab technique exclusive to the {{SSBM|Ice Climbers}} in ''[[Super Smash Bros. Melee]]''. Wobbling received its name during [[NCT2]], where American smasher {{Sm|Wobbles}} claimed 9th place via the use of the technique. This technique involves [[grabbing]] and [[pummel]]ing one's opponent with Popo, then repeatedly using the [[forward tilt]] or [[down tilt]] with Nana. This technique can inflict significant damage, and can lead to a KO if Nana performs a [[forward smash]] after sufficient damage has been inflicted. When performed with the right timing, the grab is completely inescapable, regardless of the opponent's properties, damage they have taken, or DI; the technique can also be used on all characters in the game except against another pair of Ice Climbers.


==In [[competitive play]]==
==In [[competitive play]]==
{{out of date|August 2014|some parts talk about the legality of wobbling like it's 2007}}
Due to its perceived overpowering potential, Wobbling is a controversial technique within the ''Melee'' community, and there exists considerable debate over whether the technique should be banned or not. Those opposed to the ban claim that Wobbling is too situational to pull off, as the only way for the Ice Climbers to easily perform the technique is for opponents to get quite close to them, reflecting poor matchup or gameplay experience of their opponent. Supporters of the ban claim that the technique is too powerful regardless of its supposed drawbacks as outlined by the anti-ban side; some tournament organizers also claim that Wobbling is an uninteresting technique to watch in matches, potentially deterring spectators from wanting to watch streams of games involving the Ice Climbers.
Wobbling is an extremely controversial technique because when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a [[KO]] if he/she can grab an opponent above 20% if both [[Ice Climbers]] are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.  


The most recent SBR ruleset for ''Melee'' tournaments does not have a rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique.
The most recent Smash Back Room ruleset for ''Melee'' does not have a specific rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique. Reflecting this, different tournaments have had different stances on the technique; the [[Big House]] and [[Epita Smash Arena]] series of tournaments ban Wobbling, for instance, while the [[Apex]] and [[Avalon]] series allow Wobbling.
 
===Wobbling in the US tournaments===
While some tournaments like the [[Zero Challenge]] banned abusive use of wobbling, this technique seems to be accepted by the majority and is often tournament legal.
 
===Wobbling in Japanese tournaments===
Wobbling is allowed in Japan; the Japanese metagame, however, differs significantly from those found in Europe and America, and as a result, the lack of a ban on wobbling can be attributed to the fact that it is not seen as a viable tactic, not due to its perceived "broken-ness".
 
===Wobbling in European tournaments===
Europe, like America, is divided on wobbling. While some players accept it and allow its use during tournaments such as [[RoX4]], the technique has met a strong opposition with players such as the Dutch smasher [[Smasher:Nihonjin|Nihonjin]] or even with countries as a whole.


==Blizzobbling==
==Blizzobbling==
{{incomplete}}
{{incomplete}}
Blizzobbling is a variation of wobbling performed with [[Blizzard]]. Instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. When performed with correct timing, it can also be inescapable.
Blizzobbling is a variation of Wobbling performed with [[Blizzard]]. Instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. When performed with correct timing, it can also be inescapable.
 
==Video==
<youtube>aceOP82iyFE</youtube>


==External links==
==External links==
*[http://www.youtube.com/watch?v=OL1sFSEBtCk&mode=related&search= Video of Wobbles the Phoenix and Edreese at NCT2, showing wobbling efficiency]
*[http://www.youtube.com/watch?v=OL1sFSEBtCk&mode=related&search= Video of Wobbles the Phoenix and Edreese at NCT2, showing Wobbling efficiency]
*[http://www.youtube.com/watch?v=aceOP82iyFE Wobbling tutorial]
*[http://www.youtube.com/watch?v=QXO2ftxYLGk Blizzobbling demonstration]
*[http://www.youtube.com/watch?v=QXO2ftxYLGk Blizzobbling demonstration]



Revision as of 17:07, December 20, 2014

Wobbling is an infinite grab technique exclusive to the Ice Climbers in Super Smash Bros. Melee. Wobbling received its name during NCT2, where American smasher Wobbles claimed 9th place via the use of the technique. This technique involves grabbing and pummeling one's opponent with Popo, then repeatedly using the forward tilt or down tilt with Nana. This technique can inflict significant damage, and can lead to a KO if Nana performs a forward smash after sufficient damage has been inflicted. When performed with the right timing, the grab is completely inescapable, regardless of the opponent's properties, damage they have taken, or DI; the technique can also be used on all characters in the game except against another pair of Ice Climbers.

In competitive play

Due to its perceived overpowering potential, Wobbling is a controversial technique within the Melee community, and there exists considerable debate over whether the technique should be banned or not. Those opposed to the ban claim that Wobbling is too situational to pull off, as the only way for the Ice Climbers to easily perform the technique is for opponents to get quite close to them, reflecting poor matchup or gameplay experience of their opponent. Supporters of the ban claim that the technique is too powerful regardless of its supposed drawbacks as outlined by the anti-ban side; some tournament organizers also claim that Wobbling is an uninteresting technique to watch in matches, potentially deterring spectators from wanting to watch streams of games involving the Ice Climbers.

The most recent Smash Back Room ruleset for Melee does not have a specific rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique. Reflecting this, different tournaments have had different stances on the technique; the Big House and Epita Smash Arena series of tournaments ban Wobbling, for instance, while the Apex and Avalon series allow Wobbling.

Blizzobbling

An icon for denoting incomplete things.

Blizzobbling is a variation of Wobbling performed with Blizzard. Instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. When performed with correct timing, it can also be inescapable.

External links