Super Smash Bros. for Nintendo 3DS

Clubberskull: Difference between revisions

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(Added trophy descriptions and more details (most notable the fact that they can defeat other enemies))
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'''Clubberskulls''' ({{ja|デススカル}}, ''Deathskull'') are enemies from ''Kid Icarus: Uprising'' that resemble a large heart with one eye, with demonic skulls on their hands. They appear in [[Smash Run]] in {{for3ds}} as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the [[Towtow]] from ''Brawl''{{'}}s [[Subspace Emissary]]. They can also be mid bosses for a event as well as the [[Bulborb]] and [[Polar Bear]]. They have the most health and are the most powerful enemies you can defeat. They drop rarities that are just like the Souflee, except that they often drop three to five of them.
'''Clubberskulls''' ({{ja|デススカル}}, ''Deathskull'') are enemies from ''Kid Icarus: Uprising'' that resemble a large heart with one eye, with demonic skulls on their hands. They appear in [[Smash Run]] in {{for3ds}} as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the [[Towtow]] from ''Brawl''{{'}}s [[Subspace Emissary]]. They can also be mid bosses for a event as well as the [[Bulborb]] and [[Polar Bear]]. They have the most health and are the most powerful enemies you can defeat, but they can also damage other enemies, who will drop their own stat boosts if they defeat them just like if the player did it. Once defeated, Clubberskulls drop rarities that are just like the Souflee, except that they drop three of them, or five as event bosses.


==Origin==
==Origin==
Clubberskulls in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, its movements cause slight tremors and are heralded by a loud clanging noise.
Clubberskulls in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, its movements cause slight tremors and are heralded by a loud clanging noise.
==Trophy description==
'''''NA:''' These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!''
'''''PAL:''' These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.''


{{art-icaruspedia|Clubberskull}}
{{art-icaruspedia|Clubberskull}}

Revision as of 09:18, December 20, 2014

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Clubberskull
File:Clubberskull Smash Run.png
An unactivated Clubberskull (left) in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Clubberskull

Clubberskulls (デススカル, Deathskull) are enemies from Kid Icarus: Uprising that resemble a large heart with one eye, with demonic skulls on their hands. They appear in Smash Run in Super Smash Bros. for Nintendo 3DS as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the Towtow from Brawl's Subspace Emissary. They can also be mid bosses for a event as well as the Bulborb and Polar Bear. They have the most health and are the most powerful enemies you can defeat, but they can also damage other enemies, who will drop their own stat boosts if they defeat them just like if the player did it. Once defeated, Clubberskulls drop rarities that are just like the Souflee, except that they drop three of them, or five as event bosses.

Origin

Clubberskulls in Kid Icarus: Uprising are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, its movements cause slight tremors and are heralded by a loud clanging noise.

Trophy description

NA: These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!

PAL: These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.