25,131
edits
(I'm changing some of the tables titles on the second tables to clarify what the tables show.) |
(putting the tables back together, adding SSB4 note) |
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{|class="wikitable" | {|class="wikitable" | ||
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!Game!!Low-knockback angle!!High-knockback angle!!Aerial angle!!!!Low-knockback value!!High-knockback value | |||
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| ''[[ | |''[[SSB64]]''||0||42.5||43||||< 32||≥ 32 | ||
|- | |- | ||
| ''[[ | |''[[Melee]]''||0||44||45||||32||32.1 | ||
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| | |||
|- | |- | ||
| '' | |''[[Brawl]]''||0||37||45||||60||88 | ||
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|} | |} | ||
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While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping. | While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping. | ||
The Sakurai angle exists in ''[[Super Smash Bros. 4]]'' with no major changes; its exact numerical values have yet to be determined. | |||
==Name origin== | ==Name origin== |