Sakurai angle: Difference between revisions

No change in size ,  10 years ago
putting the tables back together, adding SSB4 note
(I'm changing some of the tables titles on the second tables to clarify what the tables show.)
(putting the tables back together, adding SSB4 note)
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{|class="wikitable"
{|class="wikitable"
|+ Knockback angles
!Game!!Low-knockback angle!!High-knockback angle!!Aerial angle
|-
|-
| ''[[SSB]]'' ||0||42.5||43
!Game!!Low-knockback angle!!High-knockback angle!!Aerial angle!!!!Low-knockback value!!High-knockback value
|-
|-
| ''[[Melee]]'' ||0||44||45
|''[[SSB64]]''||0||42.5||43||||< 32||≥ 32
|-
|-
| ''[[Brawl]]'' ||0||37||45
|''[[Melee]]''||0||44||45||||32||32.1
|}
 
{| class="wikitable"
|+ 'Low' and 'High' knockback values
!Game!!Low-knockback value!!High-knockback value
|-
|-
| ''SSB'' || <32 || ≥32
|''[[Brawl]]''||0||37||45||||60||88
|-
| ''Melee'' || 32 || 32.1
|-
| ''Brawl'' || 60 || 88
|}
|}


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While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping.
While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping.
The Sakurai angle exists in ''[[Super Smash Bros. 4]]'' with no major changes; its exact numerical values have yet to be determined.


==Name origin==
==Name origin==