Vanish: Difference between revisions
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[[File:Sheik upB2.jpg|thumb|Sheik reappears above in a cloud of smoke.]] | [[File:Sheik upB2.jpg|thumb|Sheik reappears above in a cloud of smoke.]] | ||
'''Vanish''' ({{ja|浮身}} | '''Vanish''' ({{ja|浮身|Ukimi}}, ''Floating Body'') is [[Sheik]]'s [[up special move]]. It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance by using Zelda's [[Farore's Wind]] to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag. | ||
The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang. | The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang. |
Revision as of 11:50, December 8, 2014
Vanish | |
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File:Sheik upB1.jpg Sheik disappears in a flash of light. | |
User | Sheik |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Deku Nut |
Vanish (浮身, Floating Body) is Sheik's up special move. It involves her throwing a Deku Nut and vanishing into thin air. Using the Control Stick, the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as Farore's Wind, but Melee players occasionally transform into Zelda to gain greater recovery distance by using Zelda's Farore's Wind to recover, transforming back to Sheik once safely on stage. This is much more dangerous in Brawl, as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag.
The re-entry of Sheik's Vanish has a very small push effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Instant Warp: Larger movement range but no explosion or damage potential.
- Abyss: Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion.
Origin
Sheik often vanished in The Legend of Zelda: Ocarina of Time, much to Link's bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts".
Description from the Melee Instruction Booklet
After the signature explosion, use File:GCN ControlStick.png to direct Sheik's warp.
Description from the Brawl Instruction Booklet
Disappear in a puff of smoke and re-appear a bit further away in the direction you press with the Control Stick.
Description from the Super Smash Bros. for Nintendo 3DS Foldout
Vanish in an explosion, and warp in any direction.
Gallery
- Vanish OoT.png
The basis for the move in Ocarina of Time.
Trivia
- Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a projectile.