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Gentleman: Difference between revisions

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The '''Gentleman''' refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' and ''Smash 4''.
The '''Gentleman''' refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' and ''Smash 4''.
==Methods==
==Methods==
To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing [[Z button|Z]] and [[A button|A]]  at the same time ({{Sm|Isai}}'s preferred method) or [[L button|L]]/[[R button|R]] and A at the same time. Some have stated that they can perform the technique with [[X button|X]] and A as well. In the NTSC version, a Gentleman will be performed if the animation of each jab is allowed to complete before linking the next jab (i.e. there was idle time between each of the first three hits). {{Sm|S2J}}'s preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo. In the PAL version of ''Melee'', though, it's easier to perform, since the rapid jab doesn't follow the Gentleman by default.
To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing [[Z button|Z]] and [[A button|A]]  at the same time ({{Sm|Isai}}'s preferred method) or [[L button|L]]/[[R button|R]] and A at the same time. Some have stated that they can perform the technique with [[X button|X]] and A as well. In the NTSC version, a Gentleman will be performed if the animation of each jab is allowed to complete before linking the next jab (i.e. there was idle time between each of the first three hits). {{Sm|S2J}}'s preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo.
 
In the PAL version of ''Melee'', though, it's easier to perform, since the rapid jab doesn't follow the Gentleman by default; three A button presses will default to the Gentleman without continuing with the rapid punches.


==Application==
==Application==

Revision as of 03:18, December 6, 2014

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The Gentleman refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in Smash 64, 8% in Melee, and 5% in Brawl and Smash 4.

Methods

To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing Z and A at the same time (Isai's preferred method) or L/R and A at the same time. Some have stated that they can perform the technique with X and A as well. In the NTSC version, a Gentleman will be performed if the animation of each jab is allowed to complete before linking the next jab (i.e. there was idle time between each of the first three hits). S2J's preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo.

In the PAL version of Melee, though, it's easier to perform, since the rapid jab doesn't follow the Gentleman by default; three A button presses will default to the Gentleman without continuing with the rapid punches.

Application

The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the Knee Smash where the rapid jabs would render Captain Falcon unable to do so otherwise.

In Brawl however, the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back a significant distance until 200% or kill even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless.

In Smash 4, the Gentleman has reverted almost entirely to its Melee iteration, having increased knockback to set up combos. Additionally, it is much easier to perform, as one only needs to hit the A button three times or even simply holding down the A button to execute it. If one mashes the A button, however, Captain Falcon will skip the knee entirely and enter his rapid jab combo.


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