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LimitCrown (talk | contribs) |
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|fsmashname=Thundershock | |fsmashname=Thundershock | ||
|fsmashdesc=Rears back, then ejects an attached jolt of electricity from its cheeks while leaning forwards. In terms of knockback, this move is far stronger when hit inside the jolt, and is weakest when hit with Pikachu's cheeks during startup. | |fsmashdesc=Rears back, then ejects an attached jolt of electricity from its cheeks while leaning forwards. In terms of knockback, this move is far stronger when hit inside the jolt, and is weakest when hit with Pikachu's cheeks during startup. | ||
|fsmashdmg={{ | |fsmashdmg={{ChargedSmashDmgSSB4|15}} cheeks <br> {{ChargedSmashDmgSSB4|18}} inside jolt <br> {{ChargedSmashDmgSSB4|12}} jolt tip | ||
|usmashname=Tail Somersault | |usmashname=Tail Somersault | ||
|usmashdesc=A quick backflip while using its tail to attack. This move is slightly stronger when hit close during startup. | |usmashdesc=A quick backflip while using its tail to attack. This move is slightly stronger when hit close during startup. | ||
|usmashdmg={{ | |usmashdmg={{ChargedSmashDmgSSB4|13}} tail start <br> {{ChargedSmashDmgSSB4|14}} body <br> {{ChargedSmashDmgSSB4|11}} late <br> {{ChargedSmashDmgSSB4|7}} tail end | ||
|dsmashname=Electric Flower | |dsmashname=Electric Flower | ||
|dsmashdesc=Spins around in place repeatedly whilst surrounded with electricity. A multi-hit move with decent power but [[punish]]able [[ending lag]]. | |dsmashdesc=Spins around in place repeatedly whilst surrounded with electricity. A multi-hit move with decent power but [[punish]]able [[ending lag]]. | ||
|dsmashdmg={{ | |dsmashdmg={{ChargedSmashDmgSSB4|13}} (all hits) | ||
|nairname=Pika Roll | |nairname=Pika Roll | ||
|nairdesc=Curls up in a ball and repeatedly somersaults. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful [[edgeguarding]] move. Can be auto-cancelled when performed alongside a non fast-fell [[short hop]], otherwise high [[landing lag]]. | |nairdesc=Curls up in a ball and repeatedly somersaults. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful [[edgeguarding]] move. Can be auto-cancelled when performed alongside a non fast-fell [[short hop]], otherwise high [[landing lag]]. |
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